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【検索用 TonightintheRain 登録タグ 2015年 Bibi Chiquewa Keishi T T.Ito VOCALOID sahara 巡音ルカ 曲 曲英 環ネコP】 + 目次 目次 曲紹介 歌詞 コメント 作詞:環ネコP 作曲:sahara 編曲:環ネコP Guitar:Chiquewa Mix&Mast:T.Ito Movie:Bibi Illust:Keishi 唄:巡音ルカ 曲紹介 "Hold me tonight in the rain..." 曲名:『Tonight in the Rain』 作者曰く、この曲でしっとりと梅雨の季節を彩ろうと思ったとのこと。 歌詞 (piaproより転載) I just want you to Hold me tonight in the rain Baby you mean so much to me If only you were here I'm almost shedding a tear Every day, can't run away from Thinking about you All the little things you do to me Take me even higher You're my one desire Waiting for you, I believe truly We're perfect together We are strongly tethered One of a kind, you are mine, yes you're mine Am I too blind or insecure? All that I find is that I can't rewind Each moment, each second, each minute, each hour of the day Spent without you I just cannot bear Don't you go anywhere I just want you to Hold me tonight in the rain Baby you mean so much to me If only you were here I'm almost shedding a tear Every day, can't run away from Thinking about you Ease off my plight and my pain Baby I crave your touch, you see Wish you were by my side Counting the tears that I've cried Every night the stars are bright I'm dreaming about you Are you asleep or are you awake? Pick up the phone baby You're just driving me crazy Are your I-love-you's true or just fake? Come give me an answer The air is getting denser One of a kind, you were mine, you were mine Am I too blind or insecure? All that I find is that I can't rewind Each moment, each second, each minute, each hour of the day Spent without you I just cannot deal Hoping this isn't real I just want you to Hold me tonight in the rain Baby you mean so much to me If only you were here I'm almost shedding a tear Every day, can't run away from Thinking about you Ease off my plight and my pain Baby I crave your touch, you see Wish you were by my side Counting the tears that I've cried Every night the stars are bright I'm dreaming about you I don't want you to make me feel this way Don't ever go away コメント 名前 コメント コメントを書き込む際の注意 コメント欄は匿名で使用できる性質上、荒れやすいので、 以下の条件に該当するようなコメントは削除されることがあります。 コメントする際は、絶対に目を通してください。 暴力的、または卑猥な表現・差別用語(Wiki利用者に著しく不快感を与えるような表現) 特定の個人・団体の宣伝または批判 (曲紹介ページにおいて)歌詞の独自解釈を展開するコメント、いわゆる“解釈コメ” 長すぎるコメント 『歌ってみた』系動画や、歌い手に関する話題 「カラオケで歌えた」「学校で流れた」などの曲に直接関係しない、本来日記に書くようなコメント カラオケ化、カラオケ配信等の話題 同一人物によると判断される連続・大量コメント Wikiの保守管理は有志によって行われています。 Wikiを気持ちよく利用するためにも、上記の注意事項は守って頂くようにお願いします。
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Archer trp_saxon_veteran_archer_pl|saxon Veteran Archers trp_saxon_horsemen|Saxon Horseman trp_saxon_horsemen_pl|Saxon Horsemen trp_saxon_hearthweru|Saxon Hearthweru trp_saxon_hearthweru_pl|Saxon Hearthwerus trp_saxon_standard_bearer|Standard Bearer trp_saxon_standard_bearer_pl|Standard Bearer trp_saxon_priest|Gothi trp_saxon_priest_pl|Gothar trp_saxon_messenger|saxon Messenger trp_saxon_messenger_pl|saxon Messengers trp_saxon_deserter|saxon Deserter trp_saxon_deserter_pl|saxon Deserters trp_saxon_prison_guard|Prison Guard trp_saxon_prison_guard_pl|Prison Guards trp_saxon_castle_guard|Castle Guard trp_saxon_castle_guard_pl|Castle Guards trp_jute_recruit|Jute Recruit trp_jute_recruit_pl|Jute Recruits trp_jute_footman|Jute Footman trp_jute_footman_pl|Jute Footmen trp_jute_trained_footman|Jute Trained Footman trp_jute_trained_footman_pl|jute Trained Footmen trp_jute_warrior|Jute Warrior trp_jute_warrior_pl|Jute Warriors trp_jute_veteran|Jute Veteran trp_jute_veteran_pl|Jute Veterans trp_jute_champion|Jute Huscarl trp_jute_champion_pl|Jute Huscarls trp_jute_huntsman|Jute Huntsman trp_jute_huntsman_pl|Jute Huntsmen trp_jute_archer|Jute Archer trp_jute_archer_pl|Jute Archers trp_jute_veteran_archer|Jute Veteran Archer trp_jute_veteran_archer_pl|Jute Veteran Archers trp_jute_horsemen|Jute Horseman trp_jute_horsemen_pl|Jute Horsemen trp_jute_standard_bearer|Standard Bearer trp_jute_standard_bearer_pl|Standard Bearer trp_jute_priest|Gothi trp_jute_priest_pl|Gothar trp_jute_messenger|Jute Messenger trp_jute_messenger_pl|Jute Messengers trp_jute_deserter|Jute Deserter trp_jute_deserter_pl|Jute Deserters trp_jute_prison_guard|Prison Guard trp_jute_prison_guard_pl|Prison Guards trp_jute_castle_guard|Castle Guard trp_jute_castle_guard_pl|Castle Guards trp_frank_slave|Frank Slave trp_frank_slave_pl|Frank Slaves trp_frank_recruit|Frank Recruit trp_frank_recruit_pl|Frank Recruits trp_frank_footman|Frank Footman trp_frank_footman_pl|Frank Footmen trp_frank_trained_footman|Frank Warrior trp_frank_trained_footman_pl|Frank Warriors trp_frank_warrior|Frank Veteran trp_frank_warrior_pl|Frank Veterans trp_frank_veteran|Frank Champion trp_frank_veteran_pl|Frank Champions trp_frank_champion|Frank Francisca trp_frank_champion_pl|Frank Franciscas trp_frank_huntsman|Frank Huntsman trp_frank_huntsman_pl|Frank Huntsmen trp_frank_archer|Frank Archer trp_frank_archer_pl|Frank Archers trp_frank_veteran_archer|Frank Veteran Archer trp_frank_veteran_archer_pl|Frank Veteran Archers trp_frank_crossbowman|Frank Crossbow trp_frank_crossbowman_pl|Frank Crossbows trp_frank_horsemen|Frank Horseman trp_frank_horsemen_pl|Frank Horsemen trp_frank_knight|Frank Knight trp_frank_knight_pl|Frank Knights trp_frank_standard_bearer|Standard Bearer trp_frank_standard_bearer_pl|Standard Bearer trp_frank_priest|Frankish Priest trp_frank_priest_pl|Frankish Priests trp_frank_francisca|Rich Francisca trp_frank_francisca_pl|Rich Franciscas trp_frank_messenger|Frank Messenger trp_frank_messenger_pl|Frank Messengers trp_frank_deserter|Frank Deserter trp_frank_deserter_pl|Frank Deserters trp_frank_prison_guard|Prison Guard trp_frank_prison_guard_pl|Prison Guards trp_frank_castle_guard|Castle Guard trp_frank_castle_guard_pl|Castle Guards trp_sacerdote_1|Bishop trp_sacerdote_1_pl|Bishop trp_sacerdote_2|Christian Priest trp_sacerdote_2_pl|sacerdote trp_sacerdote_3|Christian Monk trp_sacerdote_3_pl|sacerdote trp_monk_walker|Monk trp_monk_walker_pl|Monks trp_abbot|Abbot trp_abbot_pl|Abbot trp_paganop_1|High Preost trp_paganop_1_pl|Pagan High Preosts trp_witch|Pagan Witch trp_witch_pl|Pagan Witch trp_witch_ii|Fire Witch trp_witch_ii_pl|Fire Witch trp_witch_iii|Advanced Witch trp_witch_iii_pl|Advanced Witch trp_looter|Looter trp_looter_pl|Looters trp_bandit|Bandit trp_bandit_pl|Bandits trp_brigand|Brigand trp_brigand_pl|Brigands trp_mountain_bandit|Saxon Outlaw trp_mountain_bandit_pl|Saxon Outlaws trp_forest_bandit|Forest Bandit trp_forest_bandit_pl|Forest Bandits trp_sea_raider_2|Saxon Raider trp_sea_raider_2_pl|Saxon Raiders trp_sea_raider|Saxon Raider trp_sea_raider_pl|Saxon Raiders trp_steppe_bandit|Gaelic raider trp_steppe_bandit_pl|Gaelic raiders trp_taiga_bandit|Gaelic Bandit trp_taiga_bandit_pl|Gaelic Bandits trp_desert_bandit|Angle Renegade trp_desert_bandit_pl|Angle Renegades trp_black_khergit_horseman|Black Horseman trp_black_khergit_horseman_pl|Black Horsemen trp_looter_leader2|Bandit Leader trp_looter_leader2_pl|Bandit Leaders trp_manhunter|Manhunter trp_manhunter_pl|Manhunters trp_slave_driver|Slave Driver trp_slave_driver_pl|Slave Drivers trp_slave_hunter|Slave Hunter trp_slave_hunter_pl|Slave Hunters trp_slave_crusher|Slave Crusher trp_slave_crusher_pl|Slave Crushers trp_slaver_chief|Slaver Chief trp_slaver_chief_pl|Slaver Chiefs trp_town_1_healer|Healer trp_town_2_healer|Healer trp_town_3_healer|Healer trp_town_4_healer|Healer trp_town_5_healer|Healer trp_town_6_healer|Healer trp_town_7_healer|Healer trp_town_8_healer|Healer trp_town_9_healer|Healer trp_town_10_healer|Healer trp_town_11_healer|Healer trp_town_12_healer|Healer trp_town_13_healer|Healer trp_town_14_healer|Healer trp_town_15_healer|Healer trp_town_16_healer|Healer trp_town_17_healer|Healer trp_town_18_healer|Healer trp_town_19_healer|Healer trp_town_20_healer|Healer trp_town_21_healer|Healer trp_town_22_healer|Healer trp_town_23_healer|Healer trp_town_24_healer|Healer trp_town_25_healer|Healer trp_town_26_healer|Healer trp_town_27_healer|Healer trp_town_28_healer|Healer trp_town_29_healer|Healer trp_town_30_healer|Healer trp_town_31_healer|Healer trp_town_32_healer|Healer trp_town_33_healer|Healer trp_town_34_healer|Healer trp_town_35_healer|Healer trp_town_36_healer|Healer trp_town_37_healer|Healer trp_town_38_healer|Healer trp_town_39_healer|Healer trp_town_40_healer|Healer trp_town_41_healer|Healer trp_town_42_healer|Healer trp_town_43_healer|Healer trp_town_44_healer|Healer trp_town_45_healer|Healer trp_town_46_healer|Healer trp_town_47_healer|Healer trp_town_48_healer|Healer trp_town_49_healer|Healer trp_town_50_healer|Healer trp_town_51_healer|Healer trp_town_52_healer|Healer trp_town_53_healer|Healer trp_town_54_healer|Healer trp_town_55_healer|Healer trp_town_56_healer|Healer trp_town_57_healer|Healer trp_town_58_healer|Healer trp_town_59_healer|Healer trp_town_60_healer|Healer trp_town_61_healer|Healer trp_town_62_healer|Healer trp_town_63_healer|Healer trp_town_64_healer|Healer trp_town_65_healer|Healer trp_town_66_healer|Healer trp_town_67_healer|Healer trp_town_68_healer|Healer trp_town_69_healer|Healer trp_town_70_healer|Healer trp_town_71_healer|Healer trp_town_72_healer|Healer trp_town_73_healer|Healer trp_town_74_healer|Healer trp_town_75_healer|Healer trp_town_76_healer|Healer trp_town_77_healer|Healer trp_town_78_healer|Healer trp_town_79_healer|Healer trp_town_80_healer|Healer trp_town_81_healer|Healer trp_town_82_healer|Healer trp_town_83_healer|Healer trp_town_84_healer|Healer trp_town_85_healer|Healer trp_town_86_healer|Healer trp_town_87_healer|Healer trp_town_88_healer|Healer trp_healer_end|healer end trp_town_1_shipwright|Shipwright trp_town_2_shipwright|Shipwright trp_town_3_shipwright|Shipwright trp_port_chief|Port Master trp_port_chief_pl|Port Masters trp_town_5_shipwright|Kalle the Shipwright trp_town_6_shipwright|Shipwright trp_town_7_shipwright|Shipwright trp_town_8_shipwright|Shipwright trp_town_9_shipwright|Shipwright trp_town_10_shipwright|Shipwright trp_town_11_shipwright|Shipwright trp_town_12_shipwright|Shipwright trp_town_13_shipwright|Shipwright trp_town_14_shipwright|Shipwright trp_town_15_shipwright|Shipwright trp_town_16_shipwright|Shipwright trp_town_17_shipwright|Shipwright trp_town_18_shipwright|Shipwright trp_town_19_shipwright|Shipwright trp_town_20_shipwright|Shipwright trp_town_21_shipwright|Shipwright trp_town_22_shipwright|Shipwright trp_town_23_shipwright|Shipwright trp_town_24_shipwright|Shipwright trp_town_25_shipwright|Shipwright trp_town_26_shipwright|Shipwright trp_town_27_shipwright|Shipwright trp_town_28_shipwright|Shipwright trp_town_29_shipwright|Shipwright trp_town_30_shipwright|Shipwright trp_town_31_shipwright|Shipwright trp_town_32_shipwright|Shipwright trp_town_33_shipwright|Shipwright trp_town_34_shipwright|Shipwright trp_town_35_shipwright|Shipwright trp_town_36_shipwright|Shipwright trp_town_37_shipwright|Shipwright trp_town_38_shipwright|Shipwright trp_town_39_shipwright|Shipwright trp_town_40_shipwright|Shipwright trp_town_41_shipwright|Shipwright trp_town_42_shipwright|Shipwright trp_town_43_shipwright|Shipwright trp_town_44_shipwright|Shipwright trp_town_45_shipwright|Shipwright trp_town_46_shipwright|Shipwright trp_town_47_shipwright|Shipwright trp_town_48_shipwright|Shipwright trp_town_49_shipwright|Shipwright trp_town_50_shipwright|Shipwright trp_town_51_shipwright|Shipwright trp_town_52_shipwright|Shipwright trp_town_53_shipwright|Shipwright trp_town_54_shipwright|Shipwright trp_town_55_shipwright|Shipwright trp_town_56_shipwright|Shipwright trp_town_57_shipwright|Shipwright trp_town_58_shipwright|Shipwright trp_town_59_shipwright|Shipwright trp_town_60_shipwright|Shipwright trp_town_61_shipwright|Shipwright trp_town_62_shipwright|Shipwright trp_town_63_shipwright|Shipwright trp_town_64_shipwright|Shipwright trp_town_65_shipwright|Shipwright trp_town_66_shipwright|Shipwright trp_town_67_shipwright|Shipwright trp_town_68_shipwright|Shipwright trp_town_69_shipwright|Shipwright trp_town_70_shipwright|Shipwright trp_town_71_shipwright|Shipwright trp_town_72_shipwright|Shipwright trp_town_73_shipwright|Shipwright trp_town_74_shipwright|Shipwright trp_town_75_shipwright|Shipwright trp_town_76_shipwright|Shipwright trp_town_77_shipwright|Shipwright trp_town_78_shipwright|Shipwright trp_town_79_shipwright|Shipwright trp_town_80_shipwright|Shipwright trp_town_81_shipwright|Shipwright trp_town_82_shipwright|Shipwright trp_town_83_shipwright|Shipwright trp_town_84_shipwright|Shipwright trp_shipwright_end|Boar trp_shipwright_end_pl|Boars trp_slave|Slave trp_slave_pl|Slaves trp_pseudo_troop_01|pt01 trp_pseudo_troop_01_pl|pt trp_pseudo_troop_02|pt02 trp_pseudo_troop_02_pl|pt trp_pseudo_troop_03|pt03 trp_pseudo_troop_03_pl|pt trp_pseudo_troop_04|pt04 trp_pseudo_troop_04_pl|pt trp_pseudo_troop_05|pt05 trp_pseudo_troop_05_pl|pt trp_pseudo_troop_06|pt06 trp_pseudo_troop_06_pl|pt trp_pseudo_troop_07|pt07 trp_pseudo_troop_07_pl|pt trp_pseudo_troop_08|pt08 trp_pseudo_troop_08_pl|pt trp_pseudo_troop_09|pt09 trp_pseudo_troop_09_pl|pt trp_pseudo_troop_end|Second Outfit trp_pseudo_troop_end_pl|pseudo troop end trp_saxon_gambler|Saxon Gambler trp_saxon_gambler_pl|Saxon Gambler trp_angle_gambler|Angle Gambler trp_angle_gambler_pl|Angle Gambler trp_jute_gambler|Jute Gambler trp_jute_gambler_pl|Jute Gambler trp_briton_gambler|Briton Gambler trp_briton_gambler_pl|Briton Gambler trp_north_briton_gambler|North Briton Gambler trp_north_briton_gambler_pl|Northern Gambler trp_briton_rom_gambler|Romano-Briton Gambler trp_irish_gambler|Irish Gambler trp_scotti_gambler|Scotti Gambler trp_pic_gambler|Pic Gambler trp_roman_gambler|Roman Gambler trp_frank_gambler|Frank Gambler trp_follower_woman|Camp Follower trp_follower_woman_pl|Camp Follower trp_hunter_woman|Huntress trp_hunter_woman_pl|Huntresses trp_fighter_woman|Camp Defender trp_fighter_woman_pl|Camp Defenders trp_sword_sister|Sword Sister trp_sword_sister_pl|Sword Sisters trp_refugee|Refugee trp_refugee_pl|Refugees trp_peasant_woman|Peasant Woman trp_peasant_woman_pl|Peasant Women trp_quarry_trabajador|Worker trp_quarry_trabajador_pl|Workers trp_quarry_capataz|Foreman trp_quarry_capataz_pl|Foremen trp_quarry_capataz2|Foreman trp_quarry_capataz2_pl|Foremen trp_quarry_capataz3|Foreman trp_quarry_capataz3_pl|Foremen trp_lumbercamp_capataz|Lumber Camp Foreman trp_lumbercamp_capataz_pl|Lumber Camp Foremen trp_farmstead_boss|Farmstead Reeve trp_farmstead_boss_pl|Farmstead Reeves trp_caravan_master|Caravan Master trp_caravan_master_pl|Caravan Masters trp_caravan_capt|Ship Captain trp_caravan_capt_pl|Ship Captain trp_sea_captain|Ship Captain trp_sea_captain_pl|Ship Captain trp_kidnapped_girl|Kidnapped Girl trp_kidnapped_girl_pl|Kidnapped Girls trp_town_walker_1|Townsman trp_town_walker_1_pl|Townsmen trp_town_walker_2|Townswoman trp_town_walker_2_pl|Townswomen trp_town_walker_3|Townsman trp_town_walker_3_pl|Townsmen trp_town_walker_4|Townswoman trp_town_walker_4_pl|Townswomen trp_town_walker_5|Townsman trp_town_walker_5_pl|Townsmen trp_town_walker_6|Townswoman trp_town_walker_6_pl|Townswomen trp_saxon_townsman|Townsman trp_saxon_townsman_pl|Townsmen trp_saxon_townswoman|Townswoman trp_saxon_townswoman_pl|Townswomen trp_angle_townsman|Townsman trp_angle_townsman_pl|Townsmen trp_angle_townswoman|Townswoman trp_angle_townswoman_pl|Townswomen trp_jute_townsman|Townsman trp_jute_townsman_pl|Townsmen trp_jute_townswoman|Townswoman trp_jute_townswoman_pl|Townswomen trp_town_walker_7|Townsman trp_town_walker_7_pl|Townsmen trp_town_walker_8|Townswoman trp_town_walker_8_pl|Townswomen trp_town_walker_9|Townsman trp_town_walker_9_pl|Townsmen trp_town_walker_10|Townswoman trp_town_walker_10_pl|Townswomen trp_irish_townsman|Townsman trp_irish_townsman_pl|Townsmen trp_irish_townswoman|Townswoman trp_irish_townswoman_pl|Townswomen trp_scotti_townsman|Townsman trp_scotti_townsman_pl|Townsmen trp_scotti_townswoman|Townswoman trp_scotti_townswoman_pl|Townswomen trp_roman_townsman|Townsman trp_roman_townsman_pl|Townsmen trp_roman_townswoman|Townswoman trp_roman_townswoman_pl|Townswomen trp_common_townsman|Townsman trp_common_townsman_pl|Townsmen trp_common_townswoman|Townswoman trp_common_townswoman_pl|Townswomen trp_scene_child|Child trp_scene_child_pl|Children trp_scene_child_f|Child trp_scene_child_f_pl|Children trp_village_walker_1|Villager trp_village_walker_1_pl|Villagers trp_village_walker_2|Villager trp_village_walker_2_pl|Villagers trp_village_walker_3|Villager trp_village_walker_3_pl|Villager trp_village_walker_4|Villager trp_village_walker_4_pl|Villager trp_village_walker_5|Villager trp_village_walker_5_pl|Villager trp_village_walker_6|Villager trp_village_walker_6_pl|Villager trp_village_walker_7|Villager trp_village_walker_7_pl|Villagers trp_village_walker_8|Villager trp_village_walker_8_pl|Villager trp_village_walker_9|Villager trp_village_walker_9_pl|Villagers trp_village_walker_10|Villager trp_village_walker_10_pl|Villager trp_angle_village_man|Villager trp_angle_village_man_pl|Villagers trp_angle_village_women|Villager trp_angle_village_women_pl|Villager trp_irish_village_man|Villager trp_irish_village_man_pl|Villagers trp_irish_village_women|Villager trp_irish_village_women_pl|Villager trp_scotti_village_man|Villager trp_scotti_village_man_pl|Villagers trp_scotti_village_women|Villager trp_scotti_village_women_pl|Villager trp_northern_village_man|Villager trp_northern_village_man_pl|Villagers trp_northern_village_women|Villager trp_northern_village_women_pl|Villager trp_romano_village_man|Villager trp_romano_village_man_pl|Villagers trp_romano_village_women|Villager trp_romano_village_women_pl|Villager trp_roman_village_man|Villager trp_roman_village_man_pl|Villagers trp_roman_village_women|Villager trp_roman_village_women_pl|Villager trp_common_village_man|Villager trp_common_village_man_pl|Villagers trp_common_village_women|Villager trp_common_village_women_pl|Villager trp_village_walker_1a|Villager trp_village_walker_1a_pl|Villagers trp_village_walker_3a|Villager trp_village_walker_3a_pl|Villager trp_village_walker_5a|Villager trp_village_walker_5a_pl|Villager trp_spy_walker_1|Townsman trp_spy_walker_1_pl|Townsmen trp_spy_walker_2|Townswoman trp_spy_walker_2_pl|Townswomen trp_tournament_master|Tournament Master trp_tournament_master_pl|Tournament Master trp_trainer|Trainer trp_trainer_pl|Trainer trp_Constable_Hareck|Constable Hareck trp_Constable_Hareck_pl|Constable Hareck trp_Ramun_the_slave_trader|Ramun, the slave trader trp_Ramun_the_slave_trader_pl|Ramun, the slave trader trp_guide|Quick Jimmy trp_guide_pl|Quick Jimmy trp_Xerina|Xerina trp_Xerina_pl|Xerina trp_Dranton|Dranton trp_Dranton_pl|Dranton trp_Kradus|Kradus trp_Kradus_pl|Kradus trp_tutorial_trainer|Training Ground Master trp_tutorial_trainer_pl|Training Ground Master trp_Galeas|Galeas trp_Galeas_pl|Galeas trp_farmer_from_bandit_village|Farmer trp_farmer_from_bandit_village_pl|Farmers trp_trainer_1|Veteran trp_trainer_1_pl|Veteran trp_trainer_2|Trainer trp_trainer_2_pl|Trainer trp_trainer_3|Trainer trp_trainer_3_pl|Trainer trp_trainer_4|Trainer trp_trainer_4_pl|Trainer trp_trainer_5|Trainer trp_trainer_5_pl|Trainer trp_ransom_broker_1|Ransom Broker trp_ransom_broker_1_pl|Ransom Broker trp_ransom_broker_2|Ransom Broker trp_ransom_broker_2_pl|Ransom Broker trp_ransom_broker_3|Ransom Broker trp_ransom_broker_3_pl|Ransom Broker trp_ransom_broker_4|Ransom Broker trp_ransom_broker_4_pl|Ransom Broker trp_ransom_broker_5|Ransom Broker trp_ransom_broker_5_pl|Ransom Broker trp_ransom_broker_6|Ransom Broker trp_ransom_broker_6_pl|Ransom Broker trp_ransom_broker_7|Ransom Broker trp_ransom_broker_7_pl|Ransom Broker trp_ransom_broker_8|Ransom Broker trp_ransom_broker_8_pl|Ransom Broker trp_ransom_broker_9|Ransom Broker trp_ransom_broker_9_pl|Ransom Broker trp_ransom_broker_10|Ransom Broker trp_ransom_broker_10_pl|Ransom Broker trp_tavern_traveler_1|Traveller trp_tavern_traveler_1_pl|Traveller trp_tavern_traveler_2|Traveller trp_tavern_traveler_2_pl|Traveller trp_tavern_traveler_3|Traveller trp_tavern_traveler_3_pl|Traveller trp_tavern_traveler_4|Traveller trp_tavern_traveler_4_pl|Traveller trp_tavern_traveler_5|Traveller trp_tavern_traveler_5_pl|Traveller trp_tavern_traveler_6|Traveller trp_tavern_traveler_6_pl|Traveller trp_tavern_traveler_7|Traveller trp_tavern_traveler_7_pl|Traveller trp_tavern_traveler_8|Traveller trp_tavern_traveler_8_pl|Traveller trp_tavern_traveler_9|Traveller trp_tavern_traveler_9_pl|Traveller trp_tavern_traveler_10|Traveller trp_tavern_traveler_10_pl|Traveller trp_tavern_bookseller_1|Book Merchant trp_tavern_bookseller_1_pl|Book Merchant trp_tavern_bookseller_2|Book Merchant trp_tavern_bookseller_2_pl|Book Merchant trp_tavern_minstrel_1|Wandering Minstrel trp_tavern_minstrel_1_pl|Minstrel trp_tavern_minstrel_2|Wandering Bard trp_tavern_minstrel_2_pl|Minstrel trp_tavern_minstrel_3|Wandering Ashik trp_tavern_minstrel_3_pl|Minstrel trp_tavern_minstrel_4|Wandering Skald trp_tavern_minstrel_4_pl|Minstrel trp_tavern_minstrel_5|Wandering Troubadour trp_tavern_minstrel_5_pl|Minstrel trp_quastuosa_1|Whore trp_quastuosa_1_pl|quastuosa trp_quastuosa_2|Whore trp_quastuosa_2_pl|quastuosa trp_quastuosa_3|Whore trp_quastuosa_3_pl|quastuosa trp_quastuosa_4|Whore trp_quastuosa_4_pl|quastuosa trp_quastuosa_5|Whore trp_quastuosa_5_pl|quastuosa trp_quastuosa_6|Whore trp_quastuosa_6_pl|quastuosa trp_quastuosa_7|Whore trp_quastuosa_7_pl|quastuosa trp_quastuosa_end|Whore trp_quastuosa_end_pl|quastuosa trp_bardo|Owain trp_bardo_pl|Minstrel trp_kingdom_heroes_including_player_begin|kingdom heroes including player begin trp_kingdom_heroes_including_player_begin_pl|kingdom heroes including player begin trp_npc1|Carannog ap Corun the far-seer trp_npc1_pl|Carannog ap Corun trp_npc2|Syagrius trp_npc2_pl|Syagrius trp_npc3|Ymira trp_npc3_pl|Ymira trp_npc4|Gailar trp_npc4_pl|Gailar trp_npc5|Sigibert trp_npc5_pl|Sigibert trp_npc6|Sir Firentis trp_npc6_pl|Firentis trp_npc7|Deshavi the far-seer trp_npc7_pl|Deshavi trp_npc8|Woad Matheld trp_npc8_pl|Matheld trp_npc9|Sir Lamhcalad trp_npc9_pl|Lamhcalad trp_npc10|Bunduk the trainer trp_npc10_pl|Bunduk trp_npc11|Katrin trp_npc11_pl|Katrin trp_npc12|Aaron of Aleth the Monk trp_npc12_pl|Aaron of Aleth trp_npc13|Athanagild trp_npc13_pl|Athanagild trp_npc14|Sir Lezalit trp_npc14_pl|Lezalit trp_npc15|Aneirin trp_npc15_pl|Aneirin trp_npc16|Klethi the far-seer trp_npc16_pl|Klethi trp_npc_merlin|Sorcerer Merlin trp_npc_merlin_pl|Merlin trp_npc_kay|Sir Kay trp_npc_kay_pl|Sir Kay trp_npc_bastard|Bastard the far-seer trp_npc_bastard_pl|Bastard trp_child_f5|player children end trp_kingdom_1_lord|King Arthur trp_kingdom_1_lord_pl|Arthur trp_kingdom_2_lord|Dos Brenin Caradog Freichfras trp_kingdom_2_lord_pl|Caradog Freichfras trp_kingdom_3_lord|Brytenwalda Elle trp_kingdom_3_lord_pl|Elle trp_kingdom_4_lord|Dux Ambrosius Aurelianus trp_kingdom_4_lord_pl|Ambrosius Aurelianus trp_kingdom_5_lord|Brenin Cyngen Glodrydd trp_kingdom_5_lord_pl|Cyngen Glodrydd trp_kingdom_6_lord|Brenin Cadwallon Lawhir trp_kingdom_6_lord_pl|Cadwallon Lawhir trp_kingdom_7_lord|High King Gerren trp_kingdom_7_lord_pl|Gerren trp_kingdom_8_lord|High King Vortipor trp_kingdom_8_lord_pl|Vortipor trp_kingdom_9_lord|Brenin Uchel Gwynlliw Farfog trp_kingdom_9_lord_pl|Gwynlliw Farfog trp_kingdom_10_lord|Brenin Rhigeneu ap Rhigeneu trp_kingdom_10_lord_pl|Rhigeneu ap Rhigeneu trp_kingdom_11_lord|Brenin Marc trp_kingdom_11_lord_pl|Marc trp_kingdom_12_lord|Brenin Felec trp_kingdom_12_lord_pl|Felec trp_kingdom_13_lord|Cyning Ebusa trp_kingdom_13_lord_pl|Ebusa trp_kingdom_14_lord|Cyning Oeric Esc trp_kingdom_14_lord_pl|Oeric Esc trp_kingdom_15_lord|Dux Aurelius Conanus trp_kingdom_15_lord_pl|Aurelius Conanus trp_kingdom_16_lord|Dux Einion trp_kingdom_16_lord_pl|Einion trp_kingdom_17_lord|Cyning Cerdic trp_kingdom_17_lord_pl|Cerdic trp_kingdom_18_lord|Dux Natanleod trp_kingdom_18_lord_pl|Natanleod trp_kingdom_19_lord|King Cynfelyn ap Arthwys trp_kingdom_19_lord_pl|Cynfelyn ap Arthwys trp_kingdom_20_lord|King Llaennog ap Masgwid trp_kingdom_20_lord_pl|Llaennog ap Masgwid trp_kingdom_21_lord|King Pabo Post Prydein trp_kingdom_21_lord_pl|Pabo Post Prydein trp_kingdom_22_lord|King Meirchion Gul trp_kingdom_22_lord_pl|Meirchion Gul trp_kingdom_23_lord|King Einion ap Mor trp_kingdom_23_lord_pl|Einion ap Mor trp_kingdom_24_lord|Cyning Creta trp_kingdom_24_lord_pl|Creta trp_kingdom_25_lord|Etheling Hromund trp_kingdom_25_lord_pl|Hromund trp_kingdom_26_lord|King Bran Hen trp_kingdom_26_lord_pl|Bran Hen trp_kingdom_27_lord|Brenin Serwyl ap Usai trp_kingdom_27_lord_pl|Serwyl ap Usai trp_kingdom_28_lord|Ri Cathalan mac Indrechtaig trp_kingdom_28_lord_pl|Cathalan mac Indrechtaig trp_kingdom_29_lord|Ri Dingat ap Tutgwal trp_kingdom_29_lord_pl|Dingat ap Tutgwal trp_kingdom_31_lord|Ri Caw trp_kingdom_31_lord_pl|Caw trp_kingdom_32_lord|Ri Fergus Mor trp_kingdom_32_lord_pl|Fergus Mor trp_kingdom_33_lord|Brude Drest Gurthinmoch trp_kingdom_33_lord_pl|Drest Gurthinmoch trp_kingdom_34_lord|Ri Eochaid mac Oengusa trp_kingdom_34_lord_pl|Eochaid mac Oengusa trp_kingdom_35_lord|Ri Daui Tenga Uma trp_kingdom_35_lord_pl|Daui Tenga Uma trp_kingdom_36_lord|Ri Muirchertach mac Muiredaig trp_kingdom_36_lord_pl|Muirchertach mac Muiredaig trp_kingdom_37_lord|Ri Muir O'Neill trp_kingdom_37_lord_pl|Muir O'Neill trp_kingdom_38_lord|Ri Eochaid mac Muiredaig trp_kingdom_38_lord_pl|Eochaid mac Muiredaig trp_kingdom_39_lord|Ri Ailill mac Dunlainge trp_kingdom_39_lord_pl|Ailill mac Dunlainge trp_kingdom_40_lord|Brenin Budic II trp_kingdom_40_lord_pl|Budic II trp_kingdom_41_lord|Roi Macliau trp_kingdom_41_lord_pl|Macliau trp_kingdom_42_lord|Brenin Tregor trp_kingdom_42_lord_pl|Tregor trp_kingdom_43_lord|Roi Rigomer trp_kingdom_43_lord_pl|Rigomer trp_kingdom_44_lord|Roi Ragnachar trp_kingdom_44_lord_pl|Ragnachar trp_kingdom_45_lord|Roi Clovis trp_kingdom_45_lord_pl|Clovis trp_kingdom_46_lord|Piudan Alaric II trp_kingdom_46_lord_pl|Alaric II trp_kingdom_47_lord|Konig Chararic trp_kingdom_47_lord_pl|Chararic trp_kingdom_48_lord|Roi Sigobert trp_kingdom_48_lord_pl|Sigobert trp_kingdom_49_lord|Roi Gundobad trp_kingdom_49_lord_pl|Gundobad trp_kingdom_50_lord|Konig Gibuld trp_kingdom_50_lord_pl|Gibuld trp_kingdom_51_lord|Konig Richoldus II trp_kingdom_51_lord_pl|Richoldus II trp_kingdom_52_lord|Icel trp_kingdom_52_lord_pl|Icel trp_kingdom_53_lord|Ida trp_kingdom_53_lord_pl|Ida trp_knight_1_1|Lord Glewlwyd Gafaelfawr trp_knight_1_1_pl|Glewlwyd Gafaelfawr trp_knight_1_2|Lord Dywel fab Erbin trp_knight_1_2_pl|Dywel fab Erbin trp_knight_1_3|Marchog Gawain trp_knight_1_3_pl|Gawain trp_knight_1_4|Lord Agravain trp_knight_1_4_pl|Agravain trp_knight_1_5|Lord Gareth trp_knight_1_5_pl|Gareth trp_knight_1_6|Lord Bors trp_knight_1_6_pl|Bors trp_knight_1_7|Marchog Galahad trp_knight_1_7_pl|Galahad trp_knight_1_8|Sire Uther Pendragon trp_knight_1_8_pl|Uther Pendragon trp_knight_1_9|Lord Bedwyr trp_knight_1_9_pl|Bedwyr trp_knight_2_1|Pwyll Meurig ap Caradog trp_knight_2_1_pl|Meurig ap Caradog trp_knight_2_2|Arglwydd Ithon ap Ynyr trp_knight_2_2_pl|Ithon ap Ynyr trp_knight_2_3|Sir Tegeyrn ap Ynyr trp_knight_2_3_pl|Tegeyrn ap Ynyr trp_knight_2_4|Arglwydd Ceidio ap Ynyr trp_knight_2_4_pl|Ceidio ap Ynyr trp_knight_3_1|Dryhten Cissa trp_knight_3_1_pl|Cissa trp_knight_3_2|Dryhten Wine trp_knight_3_2_pl|Wine trp_knight_3_3|Dryhten Cymen trp_knight_3_3_pl|Cymen trp_knight_3_4|Dryhten Wlencing trp_knight_3_4_pl|Wlencing trp_knight_4_1|Princeps Aedin trp_knight_4_1_pl|Aedin trp_knight_4_2|General Irya trp_knight_4_2_pl|Irya trp_knight_4_3|General Ambros Ess trp_knight_4_3_pl|Ambros Ess trp_knight_4_4|General Reamald trp_knight_4_4_pl|Reamald trp_knight_4_5|Magistrate Cornilicus Togar trp_knight_4_5_pl|Cornilicus Togar trp_knight_5_1|Pwyll Pasgen Ap Cadell trp_knight_5_1_pl|Pasgen Ap Cadell trp_knight_5_2|Pwyll Gwynfyw Frych trp_knight_5_2_pl|Gwynfyw Frych trp_knight_5_3|Pwyll Cattegirn ap Cadell trp_knight_5_3_pl|Cattegirn ap Cadell trp_knight_5_4|Pwyll Cynvawr Cadcathuc Ap Cattegirn trp_knight_5_4_pl|Cynvawr Cadcathuc Ap Cattegirn trp_knight_5_5|Pwyll Mawan Ap Pasgen trp_knight_5_5_pl|Mawan Ap Pasgen trp_knight_5_6|Arglwydd Tarchias trp_knight_5_6_pl|Tarchias trp_knight_5_7|Arglwydd Gharmall trp_knight_5_7_pl|Gharmall trp_knight_5_8|Arglwydd Talbar trp_knight_5_8_pl|Talbar trp_knight_5_9|Pwyll Rimusk trp_knight_5_9_pl|Rimusk trp_knight_6_1|Marchog Maelgwyn Hir ap Cadwallon trp_knight_6_1_pl|Maelgwyn Hir ap Cadwallon trp_knight_6_2|Arglwydd Owain Danwyn trp_knight_6_2_pl|Owain Danwyn trp_knight_6_3|Marchog Einion ap Einion trp_knight_6_3_pl|Einion ap Einion trp_knight_6_4|Arglwydd Tegog ap Einion trp_knight_6_4_pl|Tegog ap Einion trp_knight_6_5|Arglwydd Emir Mundhalir trp_knight_6_5_pl|Emir Mundhalir trp_knight_6_6|Marchog Cynlas Goch ap Owain trp_knight_6_6_pl|Cynlas Goch ap Owain trp_knight_7_1|Pwyll Cado trp_knight_7_1_pl|Cado trp_knight_7_2|Pwyll Breage ab Gereint trp_knight_7_2_pl|Breage ab Gereint trp_knight_8_1|Pwyll Pwyll Pendefig trp_knight_8_1_pl|Pwyll Pendefig trp_knight_9_1|Brenin Pawl Penychen trp_knight_9_1_pl|Pawl Penychen trp_knight_9_2|Brenin Merchwyn Vesanus trp_knight_9_2_pl|Merchwyn Vesanus trp_knight_9_3|Brenin Edelig trp_knight_9_3_pl|Edelig trp_knight_10_1|Arglwydd Elai ap Rhain trp_knight_10_1_pl|Elai ap Rhain trp_knight_11_1|Arglwydd Boudin ap Meirchion trp_knight_11_1_pl|Boudin ap Meirchion trp_knight_11_2|Arglwydd Salomon trp_knight_11_2_pl|Salomon trp_knight_12_1|Marchog Tristan trp_knight_12_1_pl|Tristan trp_knight_14_1|Dryhten Ochta trp_knight_14_1_pl|Ochta trp_knight_14_2|Dryhten Karaban trp_knight_14_2_pl|Karaban trp_knight_17_1|Princep Cynric trp_knight_17_1_pl|Cynric trp_knight_17_2| Port trp_knight_17_2_pl|Port trp_knight_17_3| Bieda trp_knight_17_3_pl|Bieda trp_knight_17_4| Maegla trp_knight_17_4_pl|Maegla trp_knight_19_1|Prince Cynwyd ap Cynfelyn trp_knight_19_1_pl|Cynwyd ap Cynfelyn trp_knight_19_2|Lord Keidyaw ap Arthwys trp_knight_19_2_pl|Keidyaw ap Arthwys trp_knight_20_1|Sire Einion ap Masgwid trp_knight_20_1_pl|Einion ap Masgwid trp_knight_20_2|Lord Arthuis ap Masgwid trp_knight_20_2_pl|Arthuis ap Masgwid trp_knight_20_3|Lord Cynllo ap Masgwid trp_knight_20_3_pl|Cynllo ap Masgwid trp_knight_20_4|Lord Ceredig ap Masgwid trp_knight_20_4_pl|Ceredig ap Masgwid trp_knight_20_5|Masgwid trp_knight_20_5_pl|Masgwid Gloff trp_knight_21_1|Lord Lakhem trp_knight_21_1_pl|Lakhem trp_knight_21_2|Lord Ghulassen trp_knight_21_2_pl|Ghulassen trp_knight_22_1|Prince Cynfarch Oer trp_knight_22_1_pl|Cynfarch Oer trp_knight_22_2|Prince Elidyr Llydanwyn trp_knight_22_2_pl|Elidyr Llydanwyn trp_knight_22_3|Lord Idno ap Meircion trp_knight_22_3_pl|Idno ap Meircion trp_knight_22_4|Gwrast Lledlwm trp_knight_22_4_pl|Gwrast Lledlwm trp_knight_23_1|Lord Eliffer Gosgorddfawr trp_knight_23_1_pl|Eliffer Gosgorddfawr trp_knight_23_2|Prince Ceidio ap Einion trp_knight_23_2_pl|Ceidio ap Einion trp_knight_24_1|Hlafweard Cuelgils trp_knight_24_1_pl|Cuelgils trp_knight_25_1|Ealdorman Hrype trp_knight_25_1_pl|Hrype trp_knight_25_2|Ealdorman Esa trp_knight_25_2_pl|Esa trp_knight_25_3|Hlafweard Eoppa trp_knight_25_3_pl|Eoppa trp_knight_26_1|Lord Cincar ap Dyfnwal trp_knight_26_1_pl|Cincar ap Dyfnwal trp_knight_26_2|Prince Morgan Fwlch ap Cyngar trp_knight_26_2_pl|Morgan Fwlch ap Cyngar trp_knight_27_1|Marchog Usai ap Serwyl trp_knight_27_1_pl|Usai ap Serwyl trp_knight_29_1|Prionsa Sennylt trp_knight_29_1_pl|Sennylt trp_knight_31_1|Prionsa Galam trp_knight_31_1_pl|Galam trp_knight_31_2|Arglwydd Euryn Y Coed trp_knight_31_2_pl|Euryn Y Coed trp_knight_32_1|Tighearna Domangart mac Fergus trp_knight_32_1_pl|Domangart mac Fergus trp_knight_32_2|Tighearna Eugenius Mor MacErc trp_knight_32_2_pl|Eugenius Mor MacErc trp_knight_32_3|Prionsa Loarn Mor mac Eircc trp_knight_32_3_pl|Loarn Mor mac Eircc trp_knight_32_4|Tighearna Aengus mac Eirc trp_knight_32_4_pl|Aengus mac Eirc trp_knight_32_5|Tighearna Ona Macaengusa trp_knight_32_5_pl|Ona Macaengusa trp_knight_33_1|Tighearna Galan Arilith trp_knight_33_1_pl|Galan Arilith trp_knight_33_2|Prionnsa Drust mac Udrost trp_knight_33_2_pl|Drust mac Udrost trp_knight_33_3|Prionnsa Drust mac Gyrom trp_knight_33_3_pl|Drust mac Gyrom trp_knight_33_4|Prionnsa Erb Mac Drust trp_knight_33_4_pl|Erb Mac Drust trp_knight_34_1|Prionsa Meal mac Cuan trp_knight_34_1_pl|Meal mac Cuan trp_knight_34_2|Tighearna Fudreim trp_knight_34_2_pl|Fudreim trp_knight_34_3|Tighearna Ailill mac Meanach trp_knight_34_3_pl|Ailill mac Meanach trp_knight_35_1|Tighearna Echu Tirmcharna trp_knight_35_1_pl|Echu Tirmcharna trp_knight_35_2|Tighearna Feargna trp_knight_35_2_pl|Feargna trp_knight_35_3|Tighearna Kurnias trp_knight_35_3_pl|Kurnias trp_knight_36_1|Prionsa Fergus Crook trp_knight_36_1_pl| Fergus Crook trp_knight_36_2|Tighearna Lugaid mac Loegairi trp_knight_36_2_pl|Lugaid mac Loegairi trp_knight_36_3|Tighearna Feidlimid mac Loegaire trp_knight_36_3_pl|Feidlimid mac Loegaire trp_knight_38_1|Tighearna Cairell mac Muiredaig trp_knight_38_1_pl|Cairell mac Muiredaig trp_knight_38_2|Prionsa Fergnae mac Condlai trp_knight_38_2_pl|Fergnae mac Condlai trp_knight_39_1|Tighearna Cormac mac Ailill trp_knight_39_1_pl|Cormac mac Ailill trp_knight_39_2|Prionsa Eochaid mac Dunlainge trp_knight_39_2_pl|Eochaid mac Dunlainge trp_knight_40_1|Arglwydd Beidawg Rhudd trp_knight_40_1_pl|Beidawg Rhudd trp_knight_40_2|Pwyll Annun Ddu map Emyr trp_knight_40_2_pl|Annun Ddu map Emyr trp_knight_40_3|Sire Hoel Mawr ap Budic trp_knight_40_3_pl|Hoel Mawr ap Budic trp_knight_44_1|Seigneur Farro trp_knight_44_1_pl|Farro trp_knight_44_2|Seigneur Ricchar trp_knight_44_2_pl|Ricchar trp_knight_45_1|Prins Theodoric trp_knight_45_1_pl|Theodoric trp_knight_45_2|Prins Ingomer trp_knight_45_2_pl|Ingomer trp_knight_45_3|Prins Chlodomir trp_knight_45_3_pl|Chlodomir trp_knight_45_4|Prins Noyan trp_knight_45_4_pl|Noyan trp_knight_45_5|Domine Childebert trp_knight_45_5_pl|Childebert trp_knight_46_1|Princeps Theodosius trp_knight_46_1_pl|Theodosius trp_knight_46_2|Praetor Gesalec the Bastard trp_knight_46_2_pl|Gesalec the Bastard trp_knight_46_3|Princeps Theudis trp_knight_46_3_pl|Theudis trp_knight_46_4|Princeps Ibbas trp_knight_46_4_pl|Ibbas trp_knight_47_1|Herr Guerric de Champagne trp_knight_47_1_pl|Guerric de Champagne trp_knight_48_1|Prins Chloderic trp_knight_48_1_pl|Chloderic trp_knight_48_2|Domine Chlodomir trp_knight_48_2_pl|Chlodomir trp_knight_48_3|Seigneur Bodegisel trp_knight_48_3_pl|Bodegisel trp_knight_49_1|Prins Godegisel trp_knight_49_1_pl|Godegisel trp_knight_49_2|Seigneur Gundomar trp_knight_49_2_pl|Gundomar trp_knight_49_3|Domine Sigismund trp_knight_49_3_pl|Sigismund trp_knight_49_4|Seigneur Agiulf von Bayern trp_knight_49_4_pl|Agiulf von Bayern trp_knight_49_5|Chilperic trp_knight_49_5_pl|Chilperic II trp_knight_51_1|Herr Beroaldus trp_knight_51_1_pl|Beroaldus trp_knight_52_1|Cnebba trp_knight_52_1_pl|Cnebba trp_knight_52_2|Angeltheow trp_knight_52_2_pl|Angeltheow trp_knight_52_3|Adda trp_knight_52_3_pl|Adda trp_knight_52_4|Glappa trp_knight_52_4_pl|Glappa trp_kingdom_1_pretender|Mordred trp_kingdom_1_pretender_pl|Mordred trp_kingdom_2_pretender|Munderic trp_kingdom_2_pretender_pl|Munderic the Bastard trp_kingdom_3_pretender|Dustum trp_kingdom_3_pretender_pl|Dustum trp_kingdom_4_pretender|Lethwin Far-Seeker trp_kingdom_4_pretender_pl|Lethwin trp_kingdom_5_pretender|Guipno trp_kingdom_5_pretender_pl|Guipno ap Tutgwal trp_kingdom_6_pretender|Arwa trp_kingdom_6_pretender_pl|Arwa trp_knight_1_1_wife|Error - knight 1 1 wife should not appear in game trp_knight_1_1_wife_pl|knight 1 1 wife trp_kingdom_1_lady_1|Queen Guinevere trp_kingdom_1_lady_1_pl|Guinevere trp_kingdom_1_lady_2|Lady Nelda trp_kingdom_1_lady_2_pl|Nelda trp_kingdom_1_lady_3|Mistress Bela trp_kingdom_1_lady_3_pl|Bela trp_kingdom_1_lady_4|Mistress Elina trp_kingdom_1_lady_4_pl|Elina trp_kingdom_2_lady_1|Regina Tegaueurvron trp_kingdom_2_lady_1_pl|Tegaueurvron trp_kingdom_2_lady_2|Magistra Tediwg verch Ynyr trp_kingdom_2_lady_2_pl|Tediwg verch Ynyr trp_kingdom_2_lady_3|Magistra Seomis trp_kingdom_2_lady_3_pl|Seomis trp_kingdom_2_lady_4|Magistra Drina trp_kingdom_2_lady_4_pl|Drina trp_kingdom_3_lady_1|Mistress Eafe trp_kingdom_3_lady_1_pl|Eafe trp_kingdom_3_lady_2|Lady Tuan trp_kingdom_3_lady_2_pl|Tuan trp_kingdom_3_lady_3|Mistress Mahraz trp_kingdom_3_lady_3_pl|Mahraz trp_kingdom_3_lady_4|Mistress Ayasu trp_kingdom_3_lady_4_pl|Ayasu trp_kingdom_4_lady_1|Comitessa Jadeth trp_kingdom_4_lady_1_pl|Jadeth trp_kingdom_4_lady_2|Magistra Miar trp_kingdom_4_lady_2_pl|Miar trp_kingdom_4_lady_3|Magistra Dria trp_kingdom_4_lady_3_pl|Dria trp_kingdom_4_lady_4|Magistra Glunde trp_kingdom_4_lady_4_pl|Glunde trp_kingdom_5_lady_1|Queen Tudhistil verch Brychan trp_kingdom_5_lady_1_pl|Tudhistil verch Brychan trp_kingdom_5_lady_2|Lady Sannan verch Cyngen trp_kingdom_5_lady_2_pl|Sannan verch Cyngen trp_kingdom_5_lady_3|Mistress Aneth trp_kingdom_5_lady_3_pl|Aneth trp_kingdom_5_lady_4|Lady Annan ferch Brydw trp_kingdom_5_lady_4_pl|Annan ferch Brydw trp_kingdom_5_lady_5|Mistress Baotheia trp_kingdom_5_lady_5_pl|Baotheia trp_kingdom_5_lady_6|Mistress Eleandra trp_kingdom_5_lady_6_pl|Eleandra trp_kingdom_6_lady_1|Queen Dwywai trp_kingdom_6_lady_1_pl|Dwywai trp_kingdom_6_lady_2|Mistress Cwyllog trp_kingdom_6_lady_2_pl|Cwyllog trp_kingdom_6_lady_3|Lady Meddyf verch Maeldaf trp_kingdom_6_lady_3_pl|Meddyf verch Maeldaf trp_kingdom_6_lady_4|Mistress Shatha trp_kingdom_6_lady_4_pl|Shatha trp_kingdom_6_lady_5|Mistress Bawthan trp_kingdom_6_lady_5_pl|Bawthan trp_kingdom_7_lady_1|Queen Gwyar verch Amlawdd trp_kingdom_7_lady_1_pl|Gwyar verch Amlawdd trp_kingdom_7_lady_3|Mistress Entered trp_kingdom_7_lady_3_pl|Entered trp_kingdom_7_lady_4|Mistress Aneth trp_kingdom_7_lady_4_pl|Aneth trp_kingdom_8_lady_1|Mistress verch Gwythern trp_kingdom_8_lady_1_pl|verch Gwythern trp_kingdom_9_lady_1|Regina Gwawl ferch Brychan trp_kingdom_9_lady_1_pl|Gwawl ferch Brychan trp_kingdom_11_lady_1|Queen Iseult trp_kingdom_11_lady_1_pl|Iseult trp_kingdom_12_lady_1|Queen Isabelle ferch Meirchion trp_kingdom_12_lady_1_pl|Isabelle ferch Meirchion trp_kingdom_14_lady_1|Mistress Rowena trp_kingdom_14_lady_1_pl|Rowena trp_kingdom_17_lady_1|Mistress Bryn trp_kingdom_17_lady_1_pl|Bryn trp_kingdom_19_lady_1|Mistress Smerevie ferch Arthwys trp_kingdom_19_lady_1_pl|Smerevie ferch Arthwys trp_kingdom_20_lady_1|Queen Gwenllian ferch Brychan trp_kingdom_20_lady_1_pl|Gwenllian ferch Brychan trp_kingdom_20_lady_2|Lady St. Cywair trp_kingdom_20_lady_2_pl|St. Cywair trp_kingdom_21_lady_1|Queen Cywair trp_kingdom_21_lady_1_pl|Cywair trp_kingdom_21_lady_2|Mistress Morfydd verch Ceneu trp_kingdom_21_lady_2_pl|Morfydd verch Ceneu trp_kingdom_22_lady_1|Queen Essylt verch Culwynedd trp_kingdom_22_lady_1_pl|Essylt verch Culwynedd trp_kingdom_22_lady_2|Lady Nyfain verch Brychan trp_kingdom_22_lady_2_pl|Nyfain verch Brychan trp_kingdom_22_lady_3|Mistress Mahayl trp_kingdom_22_lady_3_pl|Mahayl trp_kingdom_24_lady_1|Mistress Miraeia trp_kingdom_24_lady_1_pl|Miraeia trp_kingdom_25_lady_1|Mistress Enricati trp_kingdom_25_lady_1_pl|Enricati trp_kingdom_26_lady_1|Mistress Sonadel trp_kingdom_26_lady_1_pl|Sonadel trp_kingdom_29_lady_1|Maistreas Ingenach verch Dyfnwal trp_kingdom_29_lady_1_pl|Ingenach verch Dyfnwal trp_kingdom_29_lady_2|Maistreas Philen verch trp_kingdom_29_lady_2_pl|Philen verch trp_kingdom_31_lady_1|Maistreas Hagdwyn verch Geraint trp_kingdom_31_lady_1_pl|Hagdwyn verch Geraint trp_kingdom_32_lady_1|Maistreas Mist Ingen Muiredaig trp_kingdom_32_lady_1_pl|Mist Ingen Muiredaig trp_kingdom_32_lady_2|Rigan Duinseach Ingen Dui trp_kingdom_32_lady_2_pl|Duinseach Ingen Dui trp_kingdom_32_lady_3|Banbharun Duinseach Ingen Eircc trp_kingdom_32_lady_3_pl|Duinseach Ingen Eircc trp_kingdom_32_lady_4|Maistreas Erca Ingen Loarn trp_kingdom_32_lady_4_pl|Erca Ingen Loarn trp_kingdom_32_lady_5|Maistreas Aoife Ingen Loarn trp_kingdom_32_lady_5_pl|Aoife Ingen Loarn trp_kingdom_33_lady_1|Maistreas Tallorch trp_kingdom_33_lady_1_pl|Tallorch trp_kingdom_34_lady_1|Rigan Ellian trp_kingdom_34_lady_1_pl|Ellian trp_kingdom_34_lady_2|Maistreas Ysueth trp_kingdom_34_lady_2_pl|Ysueth trp_kingdom_34_lady_3|cailin Gwenael trp_kingdom_34_lady_3_pl|Gwenael trp_kingdom_35_lady_1|Rigan Ingen Duach trp_kingdom_35_lady_1_pl|Ingen Duach trp_kingdom_36_lady_1|Rigan Duinseach Ingen Duach trp_kingdom_36_lady_1_pl|Duinseach Ingen Duach trp_kingdom_38_lady_1|cailin ingen Mail Fithrich trp_kingdom_38_lady_1_pl|ingen Mail Fithrich trp_kingdom_38_lady_2|Maistreas Ulidia trp_kingdom_38_lady_2_pl|Ulidia trp_kingdom_39_lady_1|Rigan Etromma Ui Tellain trp_kingdom_39_lady_1_pl|Etromma Ui Tellain trp_kingdom_39_lady_2|Maistreas Eithane Ollamhdha trp_kingdom_39_lady_2_pl|Eithane Ollamhdha trp_kingdom_40_lady_1|Queen Anna verch fil trp_kingdom_40_lady_1_pl|Anna verch fil trp_kingdom_40_lady_2|Lady Anowed trp_kingdom_40_lady_2_pl|Anowed trp_kingdom_40_lady_3|Mistress Gwen Teirbran trp_kingdom_40_lady_3_pl|Gwen Teirbran trp_kingdom_44_lady_1|Domina Ildegonde De Ther trp_kingdom_44_lady_1_pl|Ildegonde De Ther trp_kingdom_44_lady_2|Mistress Ragomer de Cambrai trp_kingdom_44_lady_2_pl|Ragomer de Cambrai trp_kingdom_45_lady_1|Regina Evochilde trp_kingdom_45_lady_1_pl|Evochilde trp_kingdom_45_lady_2|Domina Saint Clotilde trp_kingdom_45_lady_2_pl|Saint Clotilde trp_kingdom_45_lady_3|Mistress Basina trp_kingdom_45_lady_3_pl|Basina trp_kingdom_45_lady_4|Mistress Lantechilde trp_kingdom_45_lady_4_pl|Lantechilde trp_kingdom_46_lady_1|Regina Aelia trp_kingdom_46_lady_1_pl|Aelia trp_kingdom_46_lady_2|Magistra Athanildis trp_kingdom_46_lady_2_pl|Athanildis trp_kingdom_46_lady_3|Magistra Eurica trp_kingdom_46_lady_3_pl|Eurica trp_kingdom_46_lady_4|Magistra Theodora trp_kingdom_46_lady_4_pl|Theodora trp_kingdom_47_lady_1|Regina Gubzie trp_kingdom_47_lady_1_pl|Gubzie trp_kingdom_48_lady_1|Regina Theodelinde de Bourgogne trp_kingdom_48_lady_1_pl|Theodelinde de Bourgogne trp_kingdom_48_lady_2|Mistress Deuteria trp_kingdom_48_lady_2_pl|Deuteria trp_kingdom_48_lady_3|Domina Chlodonde trp_kingdom_48_lady_3_pl|Chlodonde trp_kingdom_49_lady_1|Regina Gontheuque trp_kingdom_49_lady_1_pl|Gontheuque trp_kingdom_49_lady_2|Domina Elias trp_kingdom_49_lady_2_pl|Elias trp_kingdom_49_lady_3|Mistress Ingoberga trp_kingdom_49_lady_3_pl|Ingoberga trp_kingdom_49_lady_4|Mistress Gjukungar trp_kingdom_49_lady_4_pl|Gjukungar trp_kingdom_49_lady_5|Mistress Regnaberga trp_kingdom_49_lady_5_pl|Regnaberga trp_kingdom_51_lady_1|Regina Odilba trp_kingdom_51_lady_1_pl|Odilba trp_kingdom_51_lady_2|Mistress Ritsarddatter van Friesland trp_kingdom_51_lady_2_pl|Ritsarddatter van Friesland trp_kingdom_1_lady_5|Mistress Johana trp_kingdom_1_lady_5_pl|Johana trp_kingdom_1_lady_6|Mistress Enricata trp_kingdom_1_lady_6_pl|Enricata trp_kingdom_4_lady_5|Magistra Ravin trp_kingdom_4_lady_5_pl|Ravin trp_kingdom_5_lady_7|Mistress Adelisa trp_kingdom_5_lady_7_pl|Adelisa trp_kingdom_3_lady_5|Mistress Akilina trp_kingdom_3_lady_5_pl|Akilina trp_kingdom_45_lady_5|Mistress Chedina trp_kingdom_45_lady_5_pl|Chedina trp_kingdom_33_lady_2|Maistreas Kefra trp_kingdom_33_lady_2_pl|Kefra trp_kingdom_33_lady_3|Maistreas Nirvaz trp_kingdom_33_lady_3_pl|Nirvaz trp_kingdom_8_lady_2|Mistress Sepana trp_kingdom_8_lady_2_pl|Sepana trp_kingdom_25_lady_2|Mistress Iarina trp_kingdom_25_lady_2_pl|Iarina trp_kingdom_25_lady_3|Mistress Sihavan trp_kingdom_25_lady_3_pl|Sihavan trp_kingdom_22_lady_4|Mistress Dulua trp_kingdom_22_lady_4_pl|Dulua trp_kingdom_35_lady_2|Maistreas Selik trp_kingdom_35_lady_2_pl|Selik trp_kingdom_36_lady_2|Maistreas Thalatha trp_kingdom_36_lady_2_pl|Thalatha trp_kingdom_36_lady_3|Maistreas Yasreen trp_kingdom_36_lady_3_pl|Yasreen trp_kingdom_23_lady_1|Mistress Khalisa verch Bela trp_kingdom_23_lady_1_pl|Khalisa verch Bela trp_town_1_seneschal|Guild Chronicler trp_town_1_seneschal_pl|Carannog ap Corun trp_town_2_seneschal|Guild Chronicler trp_town_2_seneschal_pl|Syagrius trp_town_3_seneschal|Guild Chronicler trp_town_3_seneschal_pl|Ymira trp_town_4_seneschal|Guild Chronicler trp_town_4_seneschal_pl|Gailar trp_town_5_seneschal|Guild Chronicler trp_town_5_seneschal_pl|Sigibert trp_town_6_seneschal|Guild Chronicler trp_town_6_seneschal_pl|Firentis trp_town_7_seneschal|Guild Chronicler trp_town_7_seneschal_pl|Deshavi trp_town_8_seneschal|Guild Chronicler trp_town_8_seneschal_pl|Matheld trp_town_9_seneschal|Guild Chronicler trp_town_9_seneschal_pl|Lamhcalad trp_town_10_seneschal|Guild Chronicler trp_town_10_seneschal_pl|Bunduk trp_town_11_seneschal|Guild Chronicler trp_town_11_seneschal_pl|Katrin trp_town_12_seneschal|Guild Chronicler trp_town_12_seneschal_pl|Aaron of Aleth trp_town_13_seneschal|Guild Chronicler trp_town_13_seneschal_pl|Athanagild trp_town_14_seneschal|Guild Chronicler trp_town_14_seneschal_pl|Lezalit trp_town_15_seneschal|Guild Chronicler trp_town_15_seneschal_pl|Aneirin trp_town_16_seneschal|Guild Chronicler trp_town_16_seneschal_pl|Klethi trp_town_17_seneschal|Guild Chronicler trp_town_17_seneschal_pl|Merlin trp_town_18_seneschal|Guild Chronicler trp_town_18_seneschal_pl|Sir Kay trp_town_19_seneschal|Guild Chronicler trp_town_19_seneschal_pl|Bastard trp_town_20_seneschal|Guild Chronicler trp_town_20_seneschal_pl|Son trp_town_21_seneschal|Guild Chronicler trp_town_21_seneschal_pl|Son trp_town_22_seneschal|Guild Chronicler trp_town_22_seneschal_pl|Son trp_town_23_seneschal|Guild Chronicler trp_town_23_seneschal_pl|Son trp_town_24_seneschal|Guild Chronicler trp_town_24_seneschal_pl|Son trp_town_25_seneschal|Guild Chronicler trp_town_25_seneschal_pl|Son trp_town_26_seneschal|Guild Chronicler trp_town_26_seneschal_pl|Son trp_town_27_seneschal|Guild Chronicler trp_town_27_seneschal_pl|Son trp_town_28_seneschal|Guild Chronicler trp_town_28_seneschal_pl|Son trp_town_29_seneschal|Guild Chronicler trp_town_29_seneschal_pl|Son trp_town_30_seneschal|Guild Chronicler trp_town_30_seneschal_pl|Son trp_town_31_seneschal|Guild Chronicler trp_town_31_seneschal_pl|Son trp_town_32_seneschal|Guild Chronicler trp_town_32_seneschal_pl|Son trp_town_33_seneschal|Guild Chronicler trp_town_33_seneschal_pl|Son trp_town_34_seneschal|Guild Chronicler trp_town_34_seneschal_pl|Son trp_town_35_seneschal|Guild Chronicler trp_town_35_seneschal_pl|Son trp_town_36_seneschal|Guild Chronicler trp_town_36_seneschal_pl|Son trp_town_37_seneschal|Guild Chronicler trp_town_37_seneschal_pl|Son trp_town_38_seneschal|Guild Chronicler trp_town_38_seneschal_pl|Son trp_town_39_seneschal|Guild Chronicler trp_town_39_seneschal_pl|Son trp_town_40_seneschal|Guild Chronicler trp_town_40_seneschal_pl|Son trp_town_41_seneschal|Guild Chronicler trp_town_41_seneschal_pl|Son trp_town_42_seneschal|Guild Chronicler trp_town_42_seneschal_pl|Son trp_town_43_seneschal|Guild Chronicler trp_town_43_seneschal_pl|Son trp_town_44_seneschal|Guild Chronicler trp_town_44_seneschal_pl|Son trp_town_45_seneschal|Guild Chronicler trp_town_45_seneschal_pl|Son trp_town_46_seneschal|Guild Chronicler trp_town_46_seneschal_pl|Son trp_town_47_seneschal|Guild Chronicler trp_town_47_seneschal_pl|Son trp_town_48_seneschal|Guild Chronicler trp_town_48_seneschal_pl|Son trp_town_49_seneschal|Guild Chronicler trp_town_49_seneschal_pl|Son trp_town_50_seneschal|Guild Chronicler trp_town_50_seneschal_pl|Son trp_town_51_seneschal|Guild Chronicler trp_town_51_seneschal_pl|Son trp_town_52_seneschal|Guild Chronicler trp_town_52_seneschal_pl|Son trp_town_53_seneschal|Guild Chronicler trp_town_53_seneschal_pl|Son trp_town_54_seneschal|Guild Chronicler trp_town_54_seneschal_pl|Son trp_town_55_seneschal|Guild Chronicler trp_town_55_seneschal_pl|Son trp_town_56_seneschal|Guild Chronicler trp_town_56_seneschal_pl|Son trp_town_57_seneschal|Guild Chronicler trp_town_57_seneschal_pl|Son trp_town_58_seneschal|Guild Chronicler trp_town_58_seneschal_pl|Son trp_town_59_seneschal|Guild Chronicler trp_town_59_seneschal_pl|Son trp_town_60_seneschal|Guild Chronicler trp_town_60_seneschal_pl|Son trp_town_61_seneschal|Guild Chronicler trp_town_61_seneschal_pl|Son trp_town_62_seneschal|Guild Chronicler trp_town_62_seneschal_pl|Son trp_town_63_seneschal|Guild Chronicler trp_town_63_seneschal_pl|Son trp_town_64_seneschal|Guild Chronicler trp_town_64_seneschal_pl|Son trp_town_65_seneschal|Guild Chronicler trp_town_65_seneschal_pl|Son trp_town_66_seneschal|Guild Chronicler trp_town_66_seneschal_pl|Son trp_town_67_seneschal|Guild Chronicler trp_town_67_seneschal_pl|Son trp_town_68_seneschal|Guild Chronicler trp_town_68_seneschal_pl|Son trp_town_69_seneschal|Guild Chronicler trp_town_69_seneschal_pl|Son trp_town_70_seneschal|Guild Chronicler trp_town_70_seneschal_pl|Son trp_town_71_seneschal|Guild Chronicler trp_town_71_seneschal_pl|Son trp_town_72_seneschal|Guild Chronicler trp_town_72_seneschal_pl|Son trp_town_73_seneschal|Guild Chronicler trp_town_73_seneschal_pl|Son trp_town_74_seneschal|Guild Chronicler trp_town_74_seneschal_pl|Son trp_town_75_seneschal|Guild Chronicler trp_town_75_seneschal_pl|Son trp_town_76_seneschal|Guild Chronicler trp_town_76_seneschal_pl|Son trp_town_77_seneschal|Guild Chronicler trp_town_77_seneschal_pl|Son trp_town_78_seneschal|Guild Chronicler trp_town_78_seneschal_pl|Son trp_town_79_seneschal|Guild Chronicler trp_town_79_seneschal_pl|Son trp_town_80_seneschal|Guild Chronicler trp_town_80_seneschal_pl|Son trp_town_81_seneschal|Guild Chronicler trp_town_81_seneschal_pl|Son trp_town_82_seneschal|Guild Chronicler trp_town_82_seneschal_pl|Son trp_town_83_seneschal|Guild Chronicler trp_town_83_seneschal_pl|Son trp_town_84_seneschal|Guild Chronicler trp_town_84_seneschal_pl|Son trp_castle_1_seneschal_pl|Son trp_castle_2_seneschal_pl|Daughter trp_castle_3_seneschal_pl|Daughter trp_castle_4_seneschal_pl|Daughter trp_castle_5_seneschal_pl|Daughter trp_castle_6_seneschal_pl|Daughter trp_castle_7_seneschal_pl|Daughter trp_castle_8_seneschal_pl|Daughter trp_castle_9_seneschal_pl|Daughter trp_castle_10_seneschal_pl|Daughter trp_castle_11_seneschal_pl|Daughter trp_castle_12_seneschal_pl|Daughter trp_castle_13_seneschal_pl|Daughter trp_castle_14_seneschal_pl|Daughter trp_castle_15_seneschal_pl|Daughter trp_castle_16_seneschal_pl|Daughter trp_castle_17_seneschal_pl|Daughter trp_castle_18_seneschal_pl|Daughter trp_castle_19_seneschal_pl|Daughter trp_castle_20_seneschal_pl|Daughter trp_castle_21_seneschal_pl|Daughter trp_castle_22_seneschal_pl|Daughter trp_castle_23_seneschal_pl|Daughter trp_castle_24_seneschal_pl|Daughter trp_castle_25_seneschal_pl|Daughter trp_castle_26_seneschal_pl|Daughter trp_castle_27_seneschal_pl|Daughter trp_castle_28_seneschal_pl|Daughter trp_castle_29_seneschal_pl|Daughter trp_castle_30_seneschal_pl|Daughter trp_castle_31_seneschal_pl|Daughter trp_castle_32_seneschal_pl|Daughter trp_castle_33_seneschal_pl|Daughter trp_castle_34_seneschal_pl|Daughter trp_castle_35_seneschal_pl|Daughter trp_castle_36_seneschal_pl|Daughter trp_castle_37_seneschal_pl|Daughter trp_castle_38_seneschal_pl|Daughter trp_castle_39_seneschal_pl|Daughter trp_castle_40_seneschal_pl|Daughter trp_castle_41_seneschal_pl|Daughter trp_castle_42_seneschal_pl|Daughter trp_castle_43_seneschal_pl|Daughter trp_castle_44_seneschal_pl|Daughter trp_castle_45_seneschal_pl|Daughter trp_castle_46_seneschal_pl|Daughter trp_castle_47_seneschal_pl|Daughter trp_castle_48_seneschal_pl|Daughter trp_castle_49_seneschal_pl|Daughter trp_castle_50_seneschal_pl|Daughter trp_castle_51_seneschal_pl|Daughter trp_castle_52_seneschal_pl|Daughter trp_castle_53_seneschal_pl|Your Son trp_castle_54_seneschal_pl|Your Son trp_castle_55_seneschal_pl|Your Son trp_castle_56_seneschal_pl|Your Son trp_castle_57_seneschal_pl|Your Daughter trp_castle_58_seneschal_pl|Your Daughter trp_castle_59_seneschal_pl|Your Daughter trp_castle_60_seneschal_pl|Your Daughter trp_castle_61_seneschal_pl|player children end trp_castle_62_seneschal_pl|Arthur trp_castle_63_seneschal_pl|Caradog trp_castle_64_seneschal_pl|Elle trp_castle_65_seneschal_pl|Ambrosius trp_castle_66_seneschal_pl|Cyngen trp_castle_67_seneschal_pl|Cadwallon trp_castle_68_seneschal_pl|Gerren trp_castle_69_seneschal_pl|Vortipor trp_castle_70_seneschal_pl|Gwynlliw trp_castle_71_seneschal_pl|Rhigeneu trp_castle_72_seneschal_pl|Marc trp_castle_73_seneschal_pl|Felec trp_castle_74_seneschal_pl|Ebusa trp_castle_75_seneschal_pl|Oeric Esc trp_castle_76_seneschal_pl|Aurelius Conanus trp_castle_77_seneschal_pl|Einion trp_castle_78_seneschal_pl|Cerdic trp_castle_79_seneschal_pl|Natanleod trp_castle_80_seneschal_pl|Cynfelyn trp_castle_81_seneschal_pl|Llaennog trp_castle_82_seneschal_pl|Pabo trp_castle_83_seneschal_pl|Meirchion trp_castle_84_seneschal_pl|Einion trp_castle_85_seneschal_pl|Creta trp_castle_86_seneschal_pl|Hromund trp_castle_87_seneschal_pl|Bran Hen trp_castle_88_seneschal_pl|Serwyl
https://w.atwiki.jp/stones/pages/190.html
CDR 001 - THE ORIGINAL RECORDINGS OF SONGS COVERED BY THE ROLLING STONES IN MARQUEE JAZZ CLUB, JULY 12.1962 1 Kansas City (Wilbert Harrison) 2 Baby What s Wrong (Jimmy Reed) 3 Confenssin The Blues (Little Walter) 4 Brights Lights, Big City (Jimmy Reed) 5 Dust My Dream (Elmore James) 6 Down The Road Apiece (Chuck Berry) 7 I m A Love You (Jimmy Reed) 8 Bad Boy (Eddie Taylor) 9 I Ain t Got You (Jimmy Reed) 10 Hush-Hush (Jimmy Reed) 11 Ride Em On Down (Eddie Taylor) 12 Back In The U.S.A. (Chuck Berry) 13 Kind Of Lonesome (Jimmy Reed) 14 Blues Before Sunrise (Elmore James) 15 Big Boss Man (Jimmy Reed) 16 Don t Stay Out All Night (Billy Boy Arnold) 17 Tell Me That You Love Me (Jimmy Reed) 18 Happy Home (Elmore James) ■KANSAS CITY / WILBERT HARRISON (Relic Records 7035) includes track 1 mono ■JIMMY REED AT CARNEGIE HALL (Collectables COL-CD-7210) includes tracks 2, 4, 7,10,13,15,17 stereo ■ROLLING STONE CLASSICS (Blues Interactions PCD-2005) includes track 3 mono ■"LET S CUT IT" THE VERY BEST OF ELMORE JAMES (Flair Records 86257) includes tracks 5,14,18 mono ■THE CHESS BOX / CHUCK BERRY (MCA Records CHD3-80,001) includes tracks 6,12 mono ■BIG TOWN PLAYBOY / EDDIE TAYLOR (P-Vine Records PCD-5259) includes tracks 8,11 mono ■ROCKIN WITH REED / JIMMY REED (P-Vine Records PCD-5264) includes track 9 mono ■ORIGINAL VJ RECORDINGS, 1955-1957 / BILLY BOY ARNOLD (P-Vine Records PCD-5265) includes track 16 mono Other; Up All Night () CDR 002 - THE ORIGINAL RECORDINGS OF SONGS COVERED BY THE ROLLING STONES IN CRAWDADDY CLUB, MARCH 3.1963 1 Route 66 (Chuck Berry) 2 Little Egypt (The Coasters) 3 Poison Ivy (The Coasters) 4 I Know (Bo Diddley) 5 I m A King Bee (Slim Harpo) 6 You Better Move On (Arthur Alexander) 7 Nedine (Chuck Berry) 8 You Can t Judge A Book By It s Cover (Bo Diddley) 9 Honest I Do (Jimmy Reed) 10 I Want To Be Loved (Muddy Waters) 11 Beautiful Delilah (Chuck Berry) 12 Memphis, Tennessee (Chuck Berry) 13 Walking The Dog (Rufus Thomas) 14 Pretty Thing (Bo Diddley) 15 Craw-Dad (Bo Diddley) ■THE ROOTS OF STONE (Universal UICY-4103) includes tracks 1, 4 mono ■50 COASTIN CLASSICS / THE COASTERS (Rhino R2 71090) includes tracks 2-3 mono ■THE BEST OF SLIM HARPO (ACE CDCHM 410) includes track 5 mono ■STONE ROCK BLUES (MCA MVCM-22037) includes track 6 mono ■THE CHESS BOX / CHUCK BERRY (MCA Records CHD3-80,001) includes tracks 7,11-12 mono ■THE CHESS BOX / BO DIDDLEY (MCA Records CHD2-19502) includes tracks 8,14 mono ■JIMMY REED AT CARNEGIE HALL (Collectables COL-CD-7210) includes track 9 mono ■ROLLING STONE CLASSICS (Blues Interactions PCD-2005) includes track 10 mono ■THE ROOTS TRACKS OF STONE (Jimco Records JICK-89247) includes track 13 mono ■BO DIDDLEY IN THE SPOTLIGHT (BGO Records BGOCD424) includes track 15 stereo CDR 003 - THE ORIGINAL RECORDINGS OF SONGS COVERED BY THE ROLLING STONES IN LIVE 1962 - 1963 1 Dimples (John Lee Hooker) 2 I Got My Brand On You (Muddy Waters) 3 The Moon Is Rising (Jimmy Reed) 4 Crawling King Snake (John Lee Hooker) 5 Bo Diddley (Bo Diddley) 6 Tiger In Your Tank (Muddy Waters) 7 Nursery Rhyme (Bo Diddley) 8 The Sun Is Shining (Jimmy Reed) 9 I m A Hog For You (The Coasters) 10 Johnny B. Goode (Chuck Berry) 11 Smokestack Lightnin (Howlin Wolf) 12 My Babe (Little Walter) 13 Hoochie Coochie Man (Muddy Waters) 14 No Money Down (Chuck Berry) 15 Jaguar Thunderbird (Chuck Berry) 16 Boogie In The Dark (Jimmy Reed) 17 Going To New York (Jimmy Reed) 18 You Got Me Dizzy (Jimmy Reed) 19 Bring It To Jerome (Bo Diddley) 20 Hey Bo Diddley (Bo Diddley) 21 Childhood Sweetheart (Chuck Berry) 22 Buzz Me Babe (Slim Harpo) 23 Honey Bee (Muddy Waters) 24 Brown Eyed Handsome Man (Chuck Berry) 25 I Can Tell (Bo Diddley) ■I M JOHN LEE HOOKER (P-Vine Records PCD-5263) includes tracks 1, 4 mono ■MUDDY WATERS AT NEWPORT 1960 (Universal 088 112 515) includes tracks 2, 6 mono ■ROCKIN WITH REED (P-Vine Records PCD-5264) includes track 3 mono ■THE CHESS BOX / BO DIDDLEY (MCA Records CHD2-19502) includes tracks 5,20,25 mono ■BO DIDDLEY RIDES AGAIN (BGO Records BGOCD424) includes track 7 stereo, track 19 mono ■JIMMY REED AT CARNEGIE HALL (Collectables COL-CD-7210) includes tracks 8,16-18 mono ■50 COASTIN CLASSICS / THE COASTERS (Rhino R2 71090) includes track 9 mono ■THE CHESS BOX / CHUCK BERRY (MCA Records CHD3-80,001) includes tracks 10,14-15,21,24 mono ■MOANIN IN THE MOONLIGHT / HOWLIN WOLF (Universal UICY-3206) includes track 11 mono ■THE BEST OF LITTLE WALTER (MCA MVCM-22008) includes track 12 mono ■THE BEST OF MUDDY WATERS (Universal UICY-93199) includes tracks 13,23 mono ■THE BEST OF SLIM HARPO (ACE CDCHM 410) includes track 22 mono Other; Peepin Hidin (Jimmy Reed), Let Me Love You Baby (Buddy Guy) MORE CDR 004 - THE ORIGINAL RECORDINGS OF SONGS COVERED BY THE ROLLING STONES IN LIVE 1964 - 1989 1 Memphis, Tennessee (Chuck Berry) 2 Roll Over Beethoven (Chuck Berry) 3 Cops Robbers (Bo Diddley) 4 Beautiful Delilah (Chuck Berry) 5 Ain t That Lovin You Baby (Jimmy Reed) 6 I m Moving On (Ray Charles) 7 I Know (Bo Diddley) 8 Craw-Dad (Bo Diddley) 9 I m Yours I m Hers (Johnny Winter) 10 Little Queenie (Chuck Berry) 11 Let It Rock (Chuck Berry) 12 Don t You Lie To Me (Chuck Berry) 13 Mannish Boy (Muddy Waters) 14 Crackin Up (Bo Diddley) 15 Worried Life Blues (Big Maceo) 16 Sweet Little Sixteen (Chuck Berry) 17 Hound Dog (Elvis Presley) 18 Twenty Flight Rock (Eddie Cochran) 19 Going To A Go Go (Smokey Robinson The Miracles) 20 Chantilly Lace (Big Bopper) 21 Boogie Chillun (John Lee Hooker) ■THE CHESS BOX / CHUCK BERRY (MCA Records CHD3-80,001) includes tracks 1-2, 4,11,16 mono ■BO DIDDLEY RIDES AGAIN (BGO Records BGOCD424) includes track 3 mono ■JIMMY REED AT CARNEGIE HALL (Collectables COL-CD-7210) includes track 5 mono ■GEORGIA ON MY MIND / RAY CHARLES (Joker CD 39074) includes track 6 mono ■THE ROOTS OF STONE (Universal UICY-4103) includes tracks 7,10,13,19 mono ■BO DIDDLEY IN THE SPOTLIGHT (BGO Records BGOCD424) includes track 8 stereo ■JOHNNY WINTER (Columbia CK 9826) includes track 9 stereo ■THE ROOTS TRACKS OF STONE (Jimco Records JICK-89247) includes track 12 mono ■THE CHESS BOX / BO DIDDLEY (MCA Records CHD2-19502) includes track 14 mono ■ELVIS GOLDEN RECORDS, VOL. 1 / ELVIS PRESLEY (RCA PCA1-5196) includes track 17 mono ■ROLLING STONE CLASSICS 2 (Blues Interactions PCD-2537) includes tracks 15,18 mono ■THE BEST OF BIG BOPPER (Spectrum 554 906-2) includes track 20 mono ■I M JOHN LEE HOOKER (P-Vine Records PCD-5263) includes track 21 mono CDR 005 - THE ORIGINAL RECORDINGS OF SONGS COVERED BY THE ROLLING STONES IN LIVE 1994 - 2007 1 I Can t Get Next To You (The Temptations) 2 Who Do You Love (Bo Diddley) 3 Still A Fool (Muddy Waters) 4 Down In The Bottom (Howlin Wolf) 5 Like A Rolling Stone (Bob Dylan) 6 Shame Shame Shame (Jimmy Reed) 7 I Can t Turn You Loose (Otis Redding) 8 Love Train (The O Jays) 9 Rock Me Baby (B.B. King) 10 Get Up, Stand Up (Bob Marley The Wailers) 11 Mr. Pitiful (Otis Redding) ■17 GREATEST HITS / THE TEMPTATIONS (Motown R32M-1023) includes track 1 stereo ■THE CHESS BOX / BO DIDDLEY (MCA Records CHD2-19502) includes track 2 mono ■THE BEST OF MUDDY WATERS (Universal UICY-93199) includes track 3 mono ■HOWLIN WOLF (Universal UICY-3206) includes track 4 mono ■HIGHWAY 61 REVISITED / BOB DYLAN (Sony Records SRCS 9074) includes track 5 stereo ■GREATEST HITS / JIMMY REED (Classic Blues CDCD 1040) includes track 6 mono ■THE VERY BEST OF OTIS REDDING (Rhino R2 71147) includes tracks 7,11 mono ■THE O JAYS SUPER HITS (Epic Associated/Legacy ZK 65445) includes track 8 stereo ■ROCK ME BABY / B.B. KING (P-Vine Records PCD-3879) includes track 9 mono ■BURNIN / BOB MARLEY THE WAILERS (Tuff Cong UICY-9542) includes track 10 stereo Other; (You Gotta To Walk ) Don t Look Back (The Temptations), The Nearness Of You (Hoagy Carmichael), Night Time Is The Right Time (Ray Charles),Bob Wills Is Still The King (Waylon Jennings), Learning The Game (Buddy Holly), Champagne Reefer (Muddy Waters), I ll Go Crazy (James Brown) NEXT
https://w.atwiki.jp/kof98um/pages/12.html
BGM 基本事項 ステージBGMはCPU側(対戦なら乱入者側)の一番手のキャラクターで決まり、試合終了まで継続する。 乱入側は自チームのメンバーからなら曲を選択する事が可能。 ただし特定の組み合わせによるチームの場合はそちらが優先される。 すべてのBGMに オリジナル と アレンジ が用意されている。 BGMに関する細かい仕様 オプションでアレンジを選択した場合、既存BGMはループせず途中でフェードアウトしてしまうが、追加BGMはループする。 CPU VSではCPU側のキャラが変わるごとにBGMも変わる。同じBGMの場合でも一度終わって曲の頭から。 2P VSでは曲は最初のラウンドのBGMで固定され、最後までループする。 裏舞はオリジナルを選択すると「まいまいきゅーん」だが、アレンジを選択すると望月双角のBGM「タクハツロック」になる。(*1) 「※」が付いてる一部のBGMは、プラクティス、シングルモードでは使用されない。 収録曲 既存BGM ESAKA? vs. 主人公チーム KOF 96 クリキントン ~ごまめギターVer~ vs. 餓狼チーム KOF 98 Art Of Fight (龍虎Arrange) vs. 龍虎チーム KOF 98 Rumbling on the City vs. 怒チーム KOF 96 震!戦慄のドラ vs. サイコソルジャーチーム KOF 95 Fairy vs. 女性格闘家チーム KOF 98 Soul Town vs. キムチーム(オリジナル選択) RB餓狼 Bloody vs. オロチチーム KOF 97 IN SPITE OF ONE S AGE vs. おやじチーム KOF 98 C62 vs. 山崎竜二 餓狼RBS Blue Mary s BLUES vs. ブルー・マリー 餓狼RBS LONDON MARCH vs. ビリー・カーン 餓狼RBS 嵐のサキソフォン2 vs. 八神チーム KOF 96 SLUM No.5 vs. アメリカンスポーツチーム KOF 94 Still Green vs. 矢吹真吾 KOF 97 The ЯR vs. ルガール KOF 98 ESAKA ( 94Arrange) vs. 95草薙京 KOF 94 Rhythmic Hallucination vs. 乾いた大地の社 KOF 97 FANATIC WALTZ vs. 荒れ狂う稲光のシェルミー KOF 98 MAD FANTASY vs. 炎のさだめのクリス KOF 98 XXX vs. オメガルガール KOF 94 ね! vs. ユリ・舞・キング KOF 94 嵐のサキソフォン vs. 庵・影二・ビリー KOF 95 ESAKA FOREVER 八神庵 vs. 草薙京(CPU戦のみ) KOF 97 COOL JAM ~嵐のサキソフォン3~ 草薙京 vs. 八神庵(CPU戦のみ) KOF 97 追加BGM Soul Town (新規アレンジ版) vs. キムチーム(アレンジ選択) RB餓狼 ART OF FIGHT (龍虎Ver.) vs. 藤堂香澄 龍虎 忍の道 vs. 如月影二 龍虎2 ギースに肩こり vs. ギース KOF 96 レクイエム 二短調 K.626 ディエス・イレ vs. クラウザー(オリジナル選択) 餓狼2 Dust man vs. Mr.BIG KOF 96 TRASH HEAD vs. ゲーニッツ KOF 96 The Origin of Mind vs. オロチ KOF 97 ※ダイエット vs. 裏ユリ 龍虎2 ※まいまいきゅ~ん vs. 裏舞(オリジナル選択) 餓狼RBS ※タクハツロック(望月双角のテーマ) vs. 裏舞(アレンジ選択) 餓狼RBS N.D.R vs. 裏ビリー RB餓狼 C62-シロクニ- (餓狼3Ver.) vs. 裏山崎 餓狼3 Kiss Me vs. 裏マリー 餓狼3 ※地を這うベース vs. 裏キング KOF 95 ギースにしょうゆ vs. 裏ギース 餓狼RBS FUNKY ESAKA vs. 裏京・紅丸・大門 KOF 95 CLUB-M ~青空にフルート~ vs. 裏テリー・裏アンディ・裏ジョー KOF 95 龍虎の変 vs. リョウ・ロバート・タクマ KOF 94 かみきり虫 vs. 裏リョウ・裏ロバート・裏ユリ KOF 96 ※サイコソルジャーREMIX 96 vs. 麻宮アテナ KOF 96 Get n Up vs. 香澄・舞・キング KOF 96 DESERT REQUIEM vs. ハイデルン・ラルフ・クラーク KOF 95 CONTROL CRISIS vs. 暴走庵or暴走レオナ KOF 97 ボーカル入りBGM (アレンジ限定) レクイエム 二短調 K.626 ディエス・イレ vs. クラウザー(アレンジ選択) 餓狼2 ※サイコソルジャーREMIX 96 (Vocal Ver.) vs. 麻宮アテナ(サイコチーム以外のチームで組む) KOF 96 Blue Mary s BLUES (Vocal Ver.) 裏テリーvs. 裏マリー 餓狼RBS ※MY LOVE ~勇気を出して~ アテナ vs. ケンスウ KOF 95
https://w.atwiki.jp/bfgmatome/pages/312.html
ゲーム情報(登録されているタグ) シリーズ>Wedding Dash ジャンル>アーケード&アクション ジャンル>タイムマネージメント 製作会社>PlayFirst 製作会社>Sarbakan 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/3505/wedding-dash-2-rings-around-world-game/index.html 日本語 紹介文 The loveable Quinn, world`s top wedding planner, returns in the hit sequel Wedding Dash 2 ® to plan the most exclusive wedding of the year. Joining her is the famous Flo ® and Joe Wright, wedding photographer. Travel to exotic locations and manage guests while fulfilling the requests of Bridezilla and the all-new Groom-Kong. Tackle comedic disasters in this riotous Time Management game. Can Quinn keep her cool? Sequel to Wedding Dash New Groom-Kong character Plan the amazing wedding Take a trip down memory lane in Wedding Dash ™ 画像 « » var ppvArray_0_309ae9cf51ad05ad67930f5dd3b0f762 = new Array(); ppvArray_0_309ae9cf51ad05ad67930f5dd3b0f762[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Wedding+Dash+2%3A+Rings+Around+the+World&file=en_wedding-dash-2-rings-around-world-game-creen1.jpg ; window.onload=function(){ ppvShow_0_309ae9cf51ad05ad67930f5dd3b0f762(0); }; function ppvShow_0_309ae9cf51ad05ad67930f5dd3b0f762(n){ if(!ppvArray_0_309ae9cf51ad05ad67930f5dd3b0f762[n]){ alert( 画像がありません ); return; } ppv_0_309ae9cf51ad05ad67930f5dd3b0f762$( ppv_img_0_309ae9cf51ad05ad67930f5dd3b0f762 ).src=ppvArray_0_309ae9cf51ad05ad67930f5dd3b0f762[n]; ppv_0_309ae9cf51ad05ad67930f5dd3b0f762$( ppv_link_0_309ae9cf51ad05ad67930f5dd3b0f762 ).href=ppvArray_0_309ae9cf51ad05ad67930f5dd3b0f762[n]; ppv_0_309ae9cf51ad05ad67930f5dd3b0f762$( ppv_prev_0_309ae9cf51ad05ad67930f5dd3b0f762 ).href= javascript ppvShow_0_309ae9cf51ad05ad67930f5dd3b0f762( +(n-1)+ ) ; ppv_0_309ae9cf51ad05ad67930f5dd3b0f762$( ppv_next_0_309ae9cf51ad05ad67930f5dd3b0f762 ).href= javascript ppvShow_0_309ae9cf51ad05ad67930f5dd3b0f762( +(n+1)+ ) ; } function ppv_0_309ae9cf51ad05ad67930f5dd3b0f762$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } ボリューム レス一覧 593 名前: 名無しさんの野望 [sage] 投稿日: 2010/05/18(火) 11 00 44 ID NEFxWU8l ウエディングダッシュ2の後半とか、ディナーダッシュタイムスルーなんとかとかも 全然出来ません。ついでにヨーダファーマーも。どんくさいだけかな?? コメント 名前 コメント トップページに戻る
https://w.atwiki.jp/i_ro/pages/140.html
This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. For a pre-Renewal version of this article, click here. Job Base(s) Swordman Job Type 2-1 Changes At Prontera× Chivalry Number of Skills 10 Total Skill Points 76 Total Quest Skills 1 Job Bonuses STR AGI VIT INT DEX LUK +8 +2 +10 +0 +6 +4 +← クリックで目次を開く Overview Job Change Guide BuildsHybrid AGI Two-Hand Sword VIT SVD AGI-Spear AGI-Crit Muramasa EquipmentTanking/Pure Defensive Leveling/+Damage EXP MvP (Killing) PvP WoE Class DataSkills Quest Skills Soul Link Job Bonuses ASPD External Links Overview The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman s swords. They are also allowed to acquire powerful AoE× skills like the famed Bowling Bash× and the spear× exclusive skill, Brandish Spear×. Job Change Guide See Knight Job Change Guide for detailed information. Changing into a Knight from a Swordman requires the player to complete a number of tasks Item Collection A Written Test Battle Test Word Association Quiz A test of self control Personality Quiz After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera× Chivalry (Prontera xx, yy). Builds This page has been marked as being in need of links to other iRO Wiki pages. Hybrid STR 70-90 AGI 60-90 VIT 60-90 INT 1 DEX 40-50 LUK 1 Weapon Elemental× or Card×ed Spear×s or Two Handed Sword×s These knights try to get the best of both realms. By having a good chemistry of AGI× and VIT× depending on the user s playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight. Ranking by efficiency, players tend to use AGI-VIT combination because of its higher ASPD× which allows players to do Pierce× chaining or if not solo with Twohand Quicken× with a decent ASPD. This build was the best for pre-Transcendent patch Knight dueling. AGI Two-Hand Sword STR 90-100 AGI 80-99 VIT 10-30+ INT 1 DEX 40-60 LUK 1-10 Weapons Elemental Two Handed Swords or Carded Two Handed Swords AGI Knights believe that the best way to decrease damage is to prevent it from ever happening. They have high ASPD and flee×, but vitality, and by extention health, are low compared to other Knights. Additionally, using two-handed swords pushes their attack power higher than most VIT Knights. Their main method of attack is Twohand Quicken, which increases ASPD by 30%. When faced with multiple foes, they break out Bowling Bash. Finally, Counter Attack× allows for a higher critical chance against evasive or fortified foes. VIT STR 80+ AGI 1-20+ VIT 90-100 INT 1-12 DEX 40 LUK 1 Weapon Elemental or Carded One or Two-Handed Spears VIT Knights are good tanks in Ragnarok Online. They have the highest health and good defense rate, and unlike agility Knights, they usually use shields for added defense and Spear type weaponry. Levels mostly by mobbing, utilizing their tanking ability. SVD STR 100+ AGI 40 VIT 80 INT 1-30 DEX 45-60 LUK 1 Weapon Elemental or Carded One or Two-Handed Spears SVD Knights (STR×/VIT/DEX×) may seem similar to VIT Knights, but they have more uses than just being meatshields. Their damage output is higher while maintaining decent VIT, allowing them to excel at MvP×ing or PvP× in comparison. The typical SVD knight will level primarily on Large sized monsters utilizing pierce or they will make use of Bowling Bash or Brandish Spear for mobbing. Strength should be 100 at a minimum, most knights typically get around 120. This allows knights to be able to gain 1-hit-KO against High Orcs and possibly Minorous. At later levels, these knights will typically go to Thor s volcano and use pierce against Kasas. Intelligence is a variable stat, and general consensus seems to be that at least 12 points in it is necessary. If the player is able to gain 1-hit-KOs while using an Earth Deleter Card, no intelligence may be needed. Agility is not for defence and should only be gotten for the purpose of using Pierce at a faster rate. AGI-Spear STR 100-110 AGI 70+ VIT 40+ INT 1 DEX 40+ LUK 1 Weapons Elemental or Carded Spears Another type of AGI Knights are those who use Spear type weapons. Using high AGI to decrease the ASPD delay of Pierce, AGI Spear Knights can dish out high amounts of damage using elemental spears to rapidly use Pierce on large size monsters. One famous leveling method is Pierce chaining with Aspersio× in Chivalry against Raydrics to Abysmal Knights. The intention of this build, unlike the Two-Handed Sword build is not to dodge 95%, but to deal damage with rapid Pierce and sometimes AoEs before the enemy can do harm to you. For that reason, AGI Spear Knights often have more STR than AGI. AGI-Crit STR 70-80+ AGI 70-90+ VIT 1-30 INT 1 DEX 1-20 LUK 30+ Weapon Carded Two Handed Swords, Muramasa The AGI-Critical aka AGI-LUK Knight is essentially a knight with crit-sin stats. The advantages to this are obvious, Knights have more health than assassins, a passive health regeneration, and are also capable of attaining higher attack speeds. However, this will not be able to match the critical rate of an Assassin, and will have significantly less flee. With the advent of Soul Linkers, this build is much more viable, as even higher ASPD can now be attained with a sword and shield. Muramasa LUK BaseLv + 1 Remaining stats are left to the reader s discretion. This is a special build that relies on the usage of the weapon called Muramasa. Because the Muramasa curse×s the wielder randomly, if the player has one more point of total LUK than their baselevel, the curse effect can be negated. The Morrigane gear set helps immensely with this build, as it lowers the base luk required to meet the curse immunity requirement, as well as giving a large amount of crit and lucky/perfect dodge. Equipment Most Knights have different sets of gear for special purposes, regardless of what their build is. Items from these sets are interchangeable, while some are very situational. For example, a Combat Knife may prove to be more useful than a Fortune Sword in a map rich with Demi Human× monsters, but not against any other race of monsters. These are merely suggestions and examples; the reader should know what exactly best fits them. It also focuses on armor equipment, not just weapons. Note this guide is outdated in some areas as a lot of ingame content has changed, it s a year old, don t quote Rav on it. The guide was also intended for Knights not yet transcended to Lord Knights, hence the lack of Valkyrie Armor and some other weapons. The role of a Knight in WoE used to be more supportive, few ever Provoke×s (or have in the history of Ragnarok Online) and it wouldn t make much of a difference now anyway (aside from everyone having Evil Druid carded armor). Armor switching is also becoming increasing useless. Ultimately, most Knights and Lord Knights brute force their way through PvP/WoE, and it is unlikely there will be a complete detailed guide about either class so play however. Just don t be stupid and miss out on Spear Stab×. +冗長過ぎる Tanking/Pure Defensive All Knights once shared the same goal of obtaining over 80 DEF×. While this is no longer as desirable for WoE×/PvP with the addition of many defense-ignoring skills or items such as the Ice Pick×, it is still a successful set up for PvM. These armors reduce damage received, which is helpful for tanking MvPs or mobbing. NotesIn short, use armor with the highest base DEF and a high upgrade. +10 would reduce the most damage, but +7s can suffice. Also use equipment that provides considerable Perfect Dodge×. Using armor with high base DEF is important a +6 Cap (4 base DEF) and a +4 Helm (6 base DEF) may appear to have the same overall armor DEF (10). However, each upgrade only adds +2/3 defense. The Cap, in truth, supplies 8 DEF while the Helm delivers 8.67 Sometimes the highest base DEF gear is too limited to over-upgrade. Move onto the second best. Top headgear Helm (6 DEF) Bone Helm (7 DEF) Middle headgear Fin Helm (2 DEF) Lower headgear Iron Cain (1 DEF) Body armor Full Plate [1] (10 DEF) Chainmail [1] (8 DEF) Cards MvPs usually break body armor; Cornutus card prevent this and add 1 DEF. Select monsters use elemental skills that require elemental armor for resistance. Against Dark Lord , a Pasana card ed armor would reduce its painful Meteor Storm× to 25% of the original damage. For general tanking, Peco Peco and sometimes Steel Chonchon cards are still employed. Garment Manteau [1] (4 DEF) Pauldron [1] (5 DEF) Cards Raydric card reduces Neutral damage by 20%. Frequently the best garment card to choose for this purpose. Shield Shield [1] (6 DEF) Cards Racial cards (-30% damage from respective race). Some races lack this kind of card, such as Undead×. In this case, size cards (-25% from respective size, i.e. Mysteltainn -25% from small 1 DEF) can be used. Medusa card ed shields are preferred against Osiris , to counter its Stone Curse×. Footgear Boots [1] (4 DEF) Greaves [1] (5 DEF) Cards Upgrade under +9 - Verit (+8% HP×/SP×), Matyr (+10% HP, AGI +1). Upgrade +9 or more - Firelock Soldier (+10% HP/SP, STR +2). Accessories Safety Ring (3 DEF, 3 MDEF×) Yoyo card ed (Perfect Dodge +5, AGI +1), preferably in Slotted Rosaries (3 MDEF, LUK× +1) Weapons Anything that adds Perfect Dodge or reduces damage. Fortune Sword (Perfect Dodge +20, LUK +5) Combat Knife (-10% damage from Demi Humans) Leveling/+Damage EXP Leveling equipment is the most diverse – nearly anything can be worn. All defensive gear can be replaced with low DEF stat-increasing gear to level faster at the cost of becoming exceptionally vulnerable to monster attacks. Conversely, a financially lacking player might not do so, to reduce Potion consumption. These are some ideas for gear that will contribute to damage output or increased EXP gain if used properly. They will not enable its user to level faster if they die more than it is worth, or are not able to "take on" as many monsters. NotesAny gear that amplifies SP, ATK×, STR, AGI, CRIT will hopefully increase damage output. Achieving strength bonuses always take priority over reaching higher ASPD. When leveling with Brandish Spear or Bowling Bash, +AGI or CRIT gear is nearly useless. Top headgear Slotted Baseball Cap , Cap , Helm, etc with cards Willow (SP +80) / Carat (SP +150 if over +8) / Deviruchi (STR +1) / Nightmare (AGI +1) / Cramp (STR +3 if worn with Tarou Card ) Anything that increases SP or adds stats that benefit DPM Crown of Mistress (SP +100, INT× +2), Ghost Bandana (AGI +2), Hot-blooded Headband (STR +2) Middle headgear Slotted Sunglasses / Glasses with cards suggested for the top headgear, save Carat card Evil Wing Ears (STR +1) Body armor Elemental cards previously mentioned take priority if an elemental attack is too powerful. Otherwise, cards Picky (ATK +10, STR +1), Thief Bug (AGI +1), Pupa (HP +700) Garment Bapho Jr card (AGI +3, CRIT +1) Shield If handling one, racial/size cards. Two handed weapons generally have more ATK, but shields are a nice way of compensating for lack of DEF. Footgear 10% EXP gained and +20% increased damage cards (i.e. Am Mut ; 10% more EXP is gained for every Demi Human monster killed, but each Demi Human monster deals 20% more damage) Cards Male Thiefbug (AGI +2), Firelock Soldier (HP/SP +10%- if footgear is upgraded to +9 or higher, STR +2), Sohee (SP +15%, SP recovery +3%) Accessories If meleeing, Kobold card s (CRIT +4, STR +1) preferably in Brooch es [1] or Ring s [1] if level 90+ Mantis card s (STR +3), preferably in Rings [1] for an easy STR +8 The Sign (ATK +5%) MvP (Killing) Killing MvPs with intent to be the MvPer is different from tanking them, although a lot of the same gear can be carried over. Receiving damage from MvPs rewards tank damage points, so taking as much damage as possible may be ideal. If this is too risky, do not substitute any defense gear for damage gear, besides Safety Rings for Muscle Rings or The Sign. Remember to always use Immortal /correct elemental armor when needed. The weapons used should be very specific to what is being killed. Putting aside Abysmal Knight card s, the best carded weapons are achieved by combing race, element, and size cards. Race and element cards add +20% damage to a specific race, while size cards add +15% damage to a specific sized monster and +5 ATK. If MvPing with Pierce, use a +10 four slotted "2 1 1" Pike. The numbers in "2 1 1" indicate it either has two race cards, one element card, one size card or two element cards, one race card, one size card If a race card is unavailable, use 3 element cards and 1 size card or 2 element cards and 2 size cards (3 1 or 2 2). Likewise if an element card is unavailable. If both race and element do not exist, a quadruple size weapon can be considered. The same method can be used with Katanas, if MvPing with Bowling Bash, although they require high STR to out damage two slotted Two Handed Swords. Sabers only have three slots max, so a 2 1 or 1 1 1 must be made. 2 1 - 2x element 1x race or 2x race 1x element 1 1 1 - 1x element 1x race 1x size Other weapons to consider Ice Pick, Tridents , Brocca PvP PvP× demands excessive armor switching to combat statuses and elements. Defensive gear is useful against most Enchant Deadly Poison× Sonic Blows×, and Double Strafing×, but otherwise reduction gear prevails. A moderate amount of MDEF is good, but it is often overrated 80 MDEF makes Knights susceptible to too much, and isn t needed when little damage is taken with half the MDEF and elemental armors. NotesSTR gear can be used. The extra damage taken from slapping on STR gear is as overrated as 80 MDEF is. Don t forget to bring items like Green Potions to cure the silence× status, or Holy Water to cure curse. Endow Scrolls and Cursed Water are also accommodating. Top headgear Poo Poo Hat (-10% from Demi Humans, 0 DEF - no additional damage taken from Ice Picks) Drooping Cat (15 MDEF, curse resistance +30% - should not be necessary) Middle headgear Cards Willow (SP +80), Nightmare (AGI +1 but also grants immunity to the Sleep× status which can be devastating), Marduk (grants immunity to the Silence status – only to be switched on if Green Potion supply is being threatened) Body armor Elemental armors, if used properly, can reduce more damage than any other piece of equipment in PvP. It is suggested that they are kept in separate types of armor for quick equipping. Key elements Poison ( Argiope card ), Undead× ( Evil Druid card - also stops Stone Curse× and Frozen×), Wind ( Dokebi card ), Shadow× ( Bathory card ), Ghost× ( Ghostring card ), Fire (Pasana card). Unfrozen Silk Robe [1] (+5% resistance to Water attacks, can no longer be frozen 10 MDEF) Garment Ragamuffin (10 MDEF) Cards -30% from element cards (i.e. Dustiness ), Raydric, Frilldora Shield Cranial Mirror Shield [1] (-30% from Demi Humans 4 DEF, 5 MDEF) Cranial Valkyrie Shield × [1] Footgear Crystal Pumps (10 MDEF, LUK +5 – a lot of HP is lost using these instead of carded footgear) Cards Verit (+8% HP/SP), Matyr (+10% HP, AGI +1), Firelock Soldier (+10% HP/SP, STR +2) Accessories Unslotted Rosaries (5 MDEF each) Cards Alligator (5% less damage from ranged and targeted magic attacks each) preferably in Slotted Rosaries (3 MDEF) if level 90+, Horong (enables use of Sight×), Smokie (enables use of level 1 Hide×) Weapons Hydra Skeleton Worker card ed weapons, Ice Pick, etc. Status inflicting weapons (i.e. quadruple stun×, quadruple curse) WoE Most of the PvP gear can be transferred to WoE. Skills and ranged attacks don’t do as much damage however, so not as much gear is mandatory. The most vital are Unfrozen Armor Cranial Shield Status Weapons As a normal Knight, do not focus primarily on killing people - STR gear is not needed. Spamming Provoke on enemy wizards or stat using people to aid guild members or allies is more beneficial. Against the Emperium, Ice Picks are the best weapon available, coupled with Cursed Water. Evil Druid armor is helpful at the Emperium to negate Aspersio from enemy Priests, although another Cursed Water can simply be consumed or weapon switched to remove the Holy× property. Class Data Skills See Swordman Skills for first class skills. Skill Description Levels Type Bowling Bash× Knock targets backward, causing up to 500% damage in a 3x3 cell area that hits twice. 10 Offensive Brandish Spear× Attacks an area of ememies around the caster. Damage for each enemy increases the closer they are to the caster. 10 Offensive Cavalier Mastery× At maximum level removes the 50% ASPD penalty when riding a Peco Peco×. 5 Passive Counter Attack× Block an enemy s attack and automatically perform one critical attack on them, ending the Counter Attack stance. 5 Active Peco Peco Ride× Enables Knights or Crusaders to ride a Peco Peco. 1 Passive Pierce× Strikes a single target for an amount of hits based on target s size. Requires a Spear class weapon. 10 Offensive Spear Boomerang× Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). 5 ffensive Spear Mastery× Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. 10 Passive Spear Stab× Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells. 10 Offensive Twohand Quicken× Temporarily increase Attack Speed when a Two Handed Sword weapon is equipped for the skill s duration. 10 Supportive Quest Skills Skill Description Levels Type Job Level Requirement Quest Charge Attack× Ranged attack Rush a target, dealing more damage depending on how far away you are from it. 1 Offensive 40 Charge Attack Quest Soul Link Knight Spirit enables use of Skill Description Levels Type One-Hand Quicken× Temporarily increase ASPD by 30% when wielding One-Handed Swords. 1 Supportive Job Bonuses The Levels in which one receives a certain bonus Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 STR 4 10 15 21 27 33 46 47 AGI 13 38 VIT 1 3 8 12 17 18 23 29 36 43 INT DEX 5 20 31 40 48 49 LUK 5 20 28 37 ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. External Links -Knight ・ Lord Knight ・ Rune Knight Knight ・ Lord Knight ・ Rune Knight 2nd ClassSkills Bowling Bash× ・ Brandish Spear× ・ Cavalier Mastery× ・ Charge Attack× ・ Counter Attack× ・ One-Hand Quicken× ・ Peco Peco Ride× ・ Pierce× ・ Spear Boomerang× ・ Spear Mastery× ・ Spear Stab× ・ Twohand Quicken× TranscendentSkills Aura Blade× ・ Clashing Spiral× ・ Frenzy× ・ Fury (2)× ・ Parry× ・ Relax× ・ Spear Dynamo× ・ Traumatic Blow× ・ Vital Strike× 3rd ClassSkills Death Bound× ・ Dragon Breath× ・ Dragon Howling× ・ Dragon Training× ・ Enchant Blade× ・ Hundred Spears× ・ Ignition Break× ・ Phantom Thrust× ・ Rune Mastery× ・ Sonic Wave× ・ Wind Cutter× Quests Knight Job Change Guide ・ Knight Skill Quest ・ Rebirth Walkthrough ・ Rune Knight Job Change Guide Weapons× One Handed Sword× ・ Spear× ・ Two Handed Sword× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Knight | Classes | Swordman | Articles Needing Interwiki Links
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const rPagename = /(?=^|.*
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【Tags Luka PolyphonicBranch T tR tT Miku】 Original Music title 太陽と月のロンド English music title The Ronde of The Sun and The Moon Romaji music title Taiyou to Tsuki no Rondo Music Lyrics written, Voice edited by PolyphonicBranch Music arranged by PolyphonicBranch Singers 初音ミク (Hatsune Miku), 巡音ルカ (Megurine Luka) Click here for the original Japanese Lyrics English Lyrics (translated by blacksaingrain): [Miku Luka] The fate of the two of us will twist and twist The vermillion flame and the blue flame will be mixed together [Miku] We gaze each other. That’s because we’re attracted to each other I wanna leave an indelible scar on your back I was crying alone I wanna gain even if my hands get dirty The fate of the two of us will fall and be fallen I love your side face so much that I wanna kill you [Luka] My impulse burns and burns Cover it with your cold lips Badly hurt my heart more So as to be consumed with hatred Then, surely I’ll remember for a lifetime Even if we’re born again, we can meet again Once we taste the corruption, we cannot go back As if we held blades to each other s throat [Miku](I want you to hold me from behind) [Luka]Can I hold you from behind? [Miku](I want you to feel my weakness) [Luka]I wanna feel your weakness [Miku] I can die, I can die for you Please take my life and everything [Luka] The flame of mine will go out, go out I even love the gun pointing at me [Miku] Ah, god please, I don’ t need any other things Just give me more warmth, I’m almost freezing Hold me harder so as to be pierced We’ll burn and gather the vermillion flame and the blue flame together [Luka] If i can make you feel delighted ...I ll even shoulder sins [Miku] The fate of the two of us will twist and twist As bloomed flowers are to fall and die [Luka] I don’t need the past that burnt and disappeared [Miku] Strangle me harder so I cannot breath Then, surely I cannot forget Strangle me harder so I cannot breath [Miku Luka] Just like the sun and the moon that are attarcted each other Even if we’re born again, we can meet again Romaji lyrics (transliterated by blacksaingrain): [Miku Luka] Mawaru mawaru futari no unmei wa Aka to ao no honoo mazariau no [Miku] Mitsumeau noha hikareatte irukaradeshou Anatano senaka ni kesshite kie nai kizuato wo nokoshita i Hitori naiteita no Kono te wo yogoshite mo teniiretai Ochiru ochiru futari no unmei wa Koroshitai hodo itoshii anata no yokogao [Luka] Moeru moeru watashi no shoudou wo Anatano tsumetai kuchibiru de fusaide Watashi no kokoro motto kizutsu kete tsuyoku Nikushimi ga motto umareru youni Sousureba kitto isshou wasurenai Umare kawatte mo meguriaeru no Daraku no aji wo shitte shimaeba mou modore nai Marude kawashita yaiba nodo ni tsuki tsuke au youni [Miku] Ushiro kara daite hoshii [Luka] Ushiro kara dai temoii? [Miku] Watashi no yowasa kanji tehoshii [Luka] Anatano yowasa wo kanji taino [Miku] Shine ru shine ru anatanotameni Watashi no inochi morattekudasai subete Kie ru kie ru watashi no honoo ha Tsuki tsukerareta juu desura itoshii [Miku] Kamisama o negai yo hokani ha ira nai Atatamo riwomotto kogoe souyo Daki shimetemotto tsuki sasa ruyouni Aka to ao no honoo tsumugi atte iku [Luka] Anataga yorokobu nara ... tsumi sae seou wa [Miku] Mawaru mawaru futari no unmei ha Sai ta hana ha chiri iku sadame dakara [Luka] Moe te kie ta kako nante ira nai Tadakokode ima kanji teitaino [Miku] Kitsuku shime teyomotto iki ga dekina ihodo Sousurebakitto wasure rarenai [Miku Luka] Taiyou to gatsu ga hika reauyouni Umare kawa ttemo meguri ae runo
https://w.atwiki.jp/warband/pages/470.html
dlga_start quastuosa_talk_special|Hello, {reg59?my lady my lord} I heard you closed our brothles in this land, please consider reopening them? A lady needs to work sometimes, and these taverns are not always safe. dlga_quastuosa_talk_special quastuosa_serve_new|I'm sorry they will remain closed. dlga_quastuosa_talk_special quastuosa_serve_new2|Of course good madam, consider them reopened. dlga_quastuosa_serve_new close_window|Then consider our conversartion over here then. dlga_quastuosa_serve_new2 quastuosa_pretalk|Then I'm happy will can still talk... dlga_start quastuosa_talk|Hello, {reg59?my lady my lord} - she smiles and looks at you provocatively -, How can I serve you? dlga_quastuosa_pretalk quastuosa_talk|I am at your service, {playername}. dlga_quastuosa_talk quastuosa_serve|I need to raise the morale of my men. dlga_quastuosa_talk quastuosa_serve2|I do not want anything for my men. I would like your company. dlga_quastuosa_talk close_window|I'm not interested. Farewell. dlga_quastuosa_serve quastuosa_serve3|Your men will have a big feast, with our girls serving the best mead, our finest food, and bards... It will cost you 1500 coin. dlga_quastuosa_serve3 quastuosa_pretalk|I suppose my men have earned it. This time. dlga_quastuosa_serve3 close_window|Alas, my lady, your charms are beyond the reach of my purse. dlga_quastuosa_serve2 quastuosa_serve4|Nice. You like me, {reg59?my lady my lord}, don't you? Well, for you, there is a special price of only 100 coins. As a token of our 'friendship'... dlga_quastuosa_serve4 quastuosa_serve5|Great, here, take these coins as a 'gift.' dlga_quastuosa_serve4 close_window|No thanks. You are trying to rob me. dlga_quastuosa_serve5 quastuosa_pretalk|(Time passes, and you forget the rigors and fatigue from the journey that had lingered upon your body and soul. For a few hours, your armor and sword, the fear of dying in any skirmish, the punishment of the rain and wind, and the dust of the roads are all shoved under a small patch of happiness. But, in the end, it ends all too soon, when your 'friend' quietly leaves the room.) dlga_quastuosa_serve3b quastuosa_pretalk|Well, I suppose my men have earned it. This time. dlga_quastuosa_serve3a close_window|Alas, my lady, my purse weighs not enough for all your considerable charm. Farewell! dlga_quastuosa_serve2a quastuosa_serve4a|I'm pleased, my {reg59?lady lord}. So you like me. Well, for you, there is a special price of only 100 coins, as a token of our 'friendship'... dlga_quastuosa_serve4a quastuosa_serve5a|Great, here, take these coins as a 'gift.' dlga_quastuosa_serve4a close_window|No thanks. Why help you steal from me? dlga_quastuosa_serve5a quastuosa_pretalk1|(Time passes, and you forget the rigors and fatigue from the journey that lingered upon your body and soul. For a few hours, your armor and sword, the fear of dying in any skirmish, the punishment of the rain and wind, and the dust of the roads are relegated to a small piece of happiness. Finally, it ends swiftly as your friend quietly leaves your room.) dlga_start barber_talk|Ave, my {reg59?lady lord}. I'm the town healer and barber. What do you need? dlga_barber_pretalk barber_talk|I am at your service. dlga_barber_talk cut_beard|I need you to trim my beard. dlga_cut_beard close_window|As you wish my lord...now hold still dlga_barber_talk cut_beard2|I need you to remove my beard. dlga_cut_beard2 close_window|As you wish my lord...now hold still dlga_barber_talk change_hair|I would like to do something different with my hair. dlga_change_hair close_window|As you wish my lady...I hope you like this style. dlga_barber_talk barber_curel_1|I need you to dress my light wounds. dlga_barber_curel_1 barber_curel_2|You have some light wounds. I will cure them, but I charge {reg1} coins for my work. dlga_barber_curel_2 barber_curel_3|Here are your {reg1} coins. Now cure my wounds. dlga_barber_curel_2 barber_pretalk|I don't have enough money. dlga_barber_curel_3 close_window|I shall do as you ask, {reg59?madame sir}. Fetch oil and wine! dlga_barber_talk barber_cureh_1|I need you to tend to my heavy wounds. dlga_barber_talk village_sick|I need your help, my village of {s6} is sick and in need of a healer. dlga_village_sick village_sick2|Hmmm this village isn't close, it will cost me both time and money to follow you there, I could do it for say {reg1} coins. dlga_village_sick2 close_window|Very well, here is the coin, lets go! dlga_village_sick2 close_window.1|I can't pay that right now. dlga_barber_talk close_window|I have no need of your services. Farewell. dlga_barber_cureh_1 barber_cureh_2|You have serious injuries. I will cure them, but I charge {reg1} coins for my work. dlga_barber_cureh_2 barber_cureh_3|Here are your {reg1} coins. Now cure my wounds. dlga_barber_cureh_2 barber_pretalk|I don't have enough money. dlga_barber_cureh_3 close_window|I shall do my best, {reg59?madame sir}. Fetch a hot iron and pliers! dlga_start skald_talk|Ave, {reg59?my lady my lord}. I am your skald. I can recite you a poem, or I can compose songs and poems about your honor and valour. dlga_start skald_talk.1|Ave, {reg59?my lady my lord}. I am your bard. I can recite you a poem, or I can compose songs and poems about your honor and valour. dlga_skald_pretalk skald_talk|My art and skill will not disappoint you, my lord. What else do you need? dlga_skald_talk skald_sing|I want you to sing about me. I need to be known and famous. dlga_skald_sing skald_sing2|{s2}^^I will write a poem so epic that all the isles will know about the greatness of {playername}. However, I must ask for a small sum to cover the cost of inks and... other things. I will need 500 coins. dlga_skald_sing2 skald_pretalk|Take the money. It is nothing to a mighty hero like me. dlga_skald_sing2 close_window|You ask the same price as a whore, and I could make her sing better! No, thank you. dlga_skald_talk skald_cancion|Can you sing for me and my men? dlga_skald_talk close_window|A bard and his Songs? Why don't you go out and earn your bread like the rest of us? Farewell. dlga_skald_cancion skald_cancion2|It will cost you 100 coins. I can sing... dlga_skald_cancion2 close_window|Cantiga 2 dlga_skald_cancion2 skald_pretalk|Never mind. I want to ask you something else. dlga_start lair_captain|How may I help you, Commander? dlga_lair_captain_pretalk lair_captain|Anything else, Commander? dlga_lair_captain lair_captain_nothing|Is there anything I should know? dlga_lair_captain lair_captain_improve|Captain, I want to improve this place. dlga_lair_captain lair_captain_improve_x1|Captain, how goes the construction? dlga_lair_captain lair_captain_improve_torefuge|Captain, I want to improve this hideout. dlga_lair_captain lair_captain_improve_tofort|Captain, I want to make this place a true fort dlga_lair_captain lair_captain_add_port_0|I would like to land my ships here next to this refuge. dlga_lair_captain_add_port_0 lair_captain_add_port_1|We will need 1,000 coins, to pay staff and buy materials in order to build the jetties. dlga_lair_captain_add_port_0 lair_captain_pretalk|The Refuge is too far away from the shore. We can't do this. dlga_lair_captain_add_port_1 lair_captain_add_port_2|Do so. Here is the money. dlga_lair_captain_add_port_1 lair_captain_pretalk|I changed my mind. dlga_lair_captain_add_port_1 lair_captain_pretalk.1|I don't have enough money. dlga_lair_captain_add_port_2 lair_captain_pretalk|Very well. It won't take long to build the jetties. You will be able to disembark here soon. dlga_lair_captain lairparty_action|I will donate 500 coins to the families of my men. dlga_lair_captain close_window|That'll be all. dlga_lair_captain_improve lair_captain_improve2|Currently, we have a simple and poorly defended permanent camp with few services and capacity for fifty men. I suggest building some houses for the men stationed here, for them to bring their families, a mead hall to help them relax and improve morale, and a training camp for our men to improve their skills. It would be important to improve the defenses further. Finally, you will need more space. I would guess you would like to have a big and comfortable house.^^I estimate that we will need a lot of money, about 5,000 coins, to pay staff and buy materials. In addition, we need you to buy us five tool kits and five timber pallets. dlga_lair_captain_improve2 lair_captain_improve3|Well, go ahead. This site needs improvement, and I have the needed resources and money. dlga_lair_captain_improve2 lair_captain_pretalk|I will get what you asked for, and I will return with it later. dlga_lair_captain_improve2 lair_captain_pretalk.1|I'll think about it. dlga_lair_captain_improve3 lair_captain_pretalk|I'll put the men to work right now, commander. If all goes well, the work will be finished in a week. dlga_lair_captain_improve3 lair_captain_pretalk.1|Commander, how can I say this? You do not have enough money. We need 5,000 coins. dlga_lair_captain_improve_x1 lair_captain_pretalk|The workers are working hard, commander. dlga_lair_captain_nothing lair_captain_pretalk|Two of your men got in a fight here recently, You may want to give this place a mead-hall to take their minds off the daily boredom. dlga_lair_captain_nothing lair_captain_pretalk.1|A bear attacked us here recently, we killed the beast, but it took one of our men out first. dlga_lair_captain_nothing lair_captain_pretalk.2|Two of your men deserted, we should upgrade this place to stop this from happening. dlga_lair_captain_nothing lair_captain_pretalk.3|One of your men hunted a dear recently, here take some of the kill. dlga_lair_captain_nothing lair_captain_pretalk.4|A few of your men here drank some bad mead and got sick recently. dlga_lair_captain_nothing lair_captain_pretalk.5|A trader stopped by the other day, I took the liberty of buying us some fresh ale. dlga_lair_captain_nothing lair_captain_pretalk.6|Your blacksmith has crafted a new sword for you, he asked I give it to you. dlga_lair_captain_nothing lair_captain_pretalk.7|Some bandits were sighted nearby recently, but they moved on when they saw our defenses. dlga_lair_captain_nothing lair_captain_pretalk.8|Nothing right now. dlga_lair_captain_improve_torefuge lair_captain_improve_torefuge2|Currently, we have a nice camp with a mead hall and capacity for 120 men. I suggest building more houses for the men stationed here and for their families. On the other hand, we could use a blacksmith to help to repair our weapons and armor and build a stable for our horses. Moreover, it would be important to improve the defenses further with earthen mounds and ditches. Finally, you will need more space. I would guess you would like to have a mead hall, as befits a warlord.^^I estimate that we will need a lot of money, a chest of 10,000 coins, to pay staff and buy materials. In addition, we need you to buy us five tool kits and five timber pallets. dlga_lair_captain_improve_torefuge2 lair_captain_improve_torefuge3|Well, go ahead. This site needs improvement, and I have the needed resources and money, too. dlga_lair_captain_improve_torefuge2 lair_captain_pretalk|I will get what you ask, and will return with it later. dlga_lair_captain_improve_torefuge2 lair_captain_pretalk.1|I'll think about it. dlga_lair_captain_improve_torefuge3 lair_captain_pretalk|I'll put the men to work right now, commander. If all goes well, the work will be finished in two weeks. dlga_lair_captain_improve_torefuge3 lair_captain_pretalk.1|Commander, how can I say this? You do not have enough money. We need 10,000 coins. dlga_lair_captain_improve_tofort lair_captain_improve_tofort2|Currently, we have a nice refuge with a mead hall. A fort wouldn't have such luxuries... On the other hand, we could use better defenses with better earthen mounds and ditches. This is up to you, do you want to upgrade this to a fort with better defenses, but loss our refuge?^^I estimate that we will need a lot of money, a chest of 10,000 coins, to pay staff and buy materials. In addition, we need you to buy us five tool kits and five timber pallets. dlga_lair_captain_improve_tofort2 lair_captain_improve_torefuge4|Well, go ahead. This site needs improvement, and I have the needed resources and money, too. dlga_lair_captain_improve_tofort2 lair_captain_pretalk|I will get what you ask, and will return with it later. dlga_lair_captain_improve_tofort2 lair_captain_pretalk.1|I'll think about it. dlga_lair_captain_improve_torefuge4 lair_captain_pretalk|I'll put the men to work right now, commander. If all goes well, the work will be finished in a week. dlga_lair_captain_improve_torefuge4 lair_captain_pretalk.1|Commander, how can I say this? You don't have 10,000 coins. dlga_lairparty_action lair_captain_pretalk|Thank you, {reg59?my lady sir}. This will raise the morale and loyalty of the men. dlga_start quarry_refugee2|I am busy. Talk to the foreman. dlga_quarry_refugee2 close_window|Very well, I'll do that. dlga_start capataz_talk|What do you want? Can't you see that I am busy? dlga_capataz_pretalk capataz_talk|Yes? dlga_capataz_talk capataz_angry|Watch how you speak to me, man, or I shall give you a painful reply. dlga_capataz_angry close_window|Bah! I haven't insulted you, and the laws protect us. I have better things to do. dlga_capataz_talk capataz_ayuda|I want my slaves to work here. dlga_capataz_talk slave_pay|I am here for my weekly payment. dlga_capataz_talk slave_free|I would like to free all the slaves I have left you. dlga_capataz_talk close_window|Never mind. dlga_start close_window.70|You haven't finished your work yet. As I said, the tin down here must be broken out of the earth. dlga_capataz_talk quarry_work_0|I would like to work here. dlga_quarry_work_0 quarry_work_1|We have use for a day laborer. We pay five coins per day. dlga_quarry_work_1 close_window|I'm not interested. dlga_quarry_work_1 quarry_work_2|Very well, I want to work one day here. dlga_quarry_work_2 close_window|The tin down here must be broken out of the earth. Here is a pickaxe...Now get to work scum!! dlga_capataz_ayuda close_window|setting up. dlga_capataz_ayuda close_window.1|I am sorry, You have given me more slaves then I can currently handle. dlga_capataz_ayuda leave_slaves_check|Very well my {reg59?lady lord}, the slaves I have here keep dieing anyway, I shall pay fifty per man and two coins per day for every slave you leave me, but know this - slave lives are short here. dlga_capataz_ayuda close_window.2|Don't waste my time, you don't have any slaves with you. dlga_leave_slaves_check leave_slaves_check2|.... dlga_leave_slaves_check2 leave_slaves|Oh thats a nice one there. dlga_leave_slaves_check2 close_window|Hmmm, very well if you change your mind come back to me. dlga_leave_slaves close_window|Very nice doing business with you, you can come back in seven days for your next payment. dlga_slave_pay close_window|very well, here is your payment of {reg3} coins. {s7}. dlga_slave_free slave_free2|You've found honor since we last met {playername}? Very well, I will free them for say... 100 coins per man! dlga_slave_free2 slave_free3|That's twice what I paid you for them!! dlga_slave_free3 free_slave_op|Yes, and I'm a businessman, now either pay me {reg3} coins, or move along. dlga_free_slave_op player_no_money|I'm afraid I don't have that much money dlga_free_slave_op choice_free|Very well, here is your blood money. dlga_choice_free close_window|Don't think for one minute you are better then me {playername}, your hands are as dirty as mine. dlga_free_slave_op close_window|I will have to think on this for some time. dlga_player_no_money close_window|Then stop wasting my time! dlga_capataz_talk capataz_sins|I'd like to buy some Tin. dlga_capataz_sins capataz_sins2|{s4} dlga_capataz_sins capataz_pretalk|Sorry, I have just promised the rest to someone else. dlga_capataz_sins2 capataz_pretalk|Very well. I want to buy some. dlga_capataz_sins2 capataz_pretalk.1|Actually, I prefer to talk about other things. dlga_capataz_talk capataz_venta|I want to sell all my prisoners to you. dlga_capataz_venta capataz_venta2|Well, I will pay you a flat 15 coins for each prisoner, as I don't care about their quality or their past. If such things matter to you, I guarantee that they will never escape from here. Do we have a deal? dlga_capataz_venta2 capataz_venta3|Yes, this is acceptable. dlga_capataz_venta2 capataz_pretalk|Let me think about it. dlga_capataz_venta3 close_window|Thank you. I could use new hands. dlga_capataz_talk close_window.1|I take my leave now. dlga_start capataz_talk2|What do you want? Can't you see that I am busy? dlga_start close_window.71|You haven't finished your work yet. As I said, the silver down here must be broken out of the earth dlga_capataz22_pretalk capataz_talk2|Yes? dlga_capataz_talk2 quarry_work_02|I would like to work here. dlga_capataz_talk2 capataz_ayuda|I want my slaves to work here. dlga_capataz_talk2 slave_pay|I am here for my weekly payment. dlga_capataz_talk2 slave_free|I would like to free all the slaves I have left you. dlga_capataz_talk2 close_window|Never mind. dlga_quarry_work_02 quarry_work_1b|We have use for a day laborer. We pay five coins per day. dlga_quarry_work_1b close_window|I'm not interested. dlga_quarry_work_1b quarry_work_2b|Very well, I want to work one day here. dlga_quarry_work_2b close_window|The silver down here must be broken out of the earth. Here is a pickaxe...Now get to work scum!! dlga_capataz_talk2 capataz_sins3|I'd like to buy some Silver. dlga_capataz_sins3 capataz_sins4|{s4} dlga_capataz_sins3 close_window|Sorry, I have just promised the rest to someone else. dlga_capataz_sins2 close_window|Sorry, I have just promised the rest to someone else. dlga_capataz_sins4 capataz22_pretalk|Very well. I want to buy some. dlga_capataz_sins4 capataz22_pretalk.1|Actually, I prefer to talk about other things. dlga_capataz_talk2 capataz_venta2B|I want to sell all my prisoners to you. dlga_capataz_venta2B capataz_venta3B|Well, I will pay you a flat 15 coins for each prisoner, as I don't care about their quality or their past. If such things matter to you, I guarantee that they will never escape from here. Do we have a deal? dlga_capataz_venta3B capataz_venta4|Yes, this is acceptable. dlga_capataz_venta3B capataz22_pretalk|Let me think about it. dlga_capataz_venta4 close_window|Thank you. I could use new hands. dlga_start close_window.72|You're not getting any money from me! dlga_start close_window.73|We already gave you everything we have, please leave us alone. dlga_start capataz_talk3|Aye, this is a work camp. dlga_capataz_pretalk3 capataz_talk3|How else may I help? dlga_start close_window.74|You haven't finished your work yet. As I said, the wood next to me needs to be cut into smaller pieces, and the big trees over there have to be felled. dlga_capataz_talk3 lumber_work_0|I would like to work here. dlga_lumber_work_0 lumber_work_1|We have use for a day laborer. We pay four coins per day. dlga_lumber_work_1 close_window|I'm not interested. dlga_lumber_work_1 lumber_work_2|Very well, I want to work one day here. dlga_lumber_work_2 close_window|The wood next to me needs to be cut into smaller pieces, and the trees over there have to be felled. Here is your axe. dlga_capataz_talk3 lumbercamp_angry|Such nice trees, but they burn easily. I could ensure that they don't -- for a small fee. dlga_lumbercamp_angry lumbercamp_extortion|Oh? Well, it's true that I do not like fires. I will pay your... fee. dlga_lumbercamp_extortion close_window|You have done well, my man. We'll make sure nothing happens to you or your camp. dlga_lumbercamp_angry close_window|Is this some sort of a bad joke? I have no time for your nonsense. dlga_capataz_talk3 capataz_sins3bb|I want to buy some timber. dlga_capataz_talk3 capataz_ayuda|I would like my slaves to work here. dlga_capataz_talk3 slave_pay|I am here for my weekly payment. dlga_capataz_talk3 slave_free|I would like to free all the slaves I left you. dlga_capataz_talk3 close_window|I must take my leave. dlga_capataz_sins3bb capataz_sins23|Of course! {s4} dlga_capataz_sins3bb capataz_pretalk3|Sorry, one of the lords in the area just requisitioned whatever we had. dlga_capataz_sins23 capataz_pretalk3|Very well. I would like to buy some. dlga_start close_window.75|{s44} dlga_start close_window.76|You are not going to see a pening from us! dlga_start close_window.77|We already gave you everything we have! Please leave us alone. dlga_start farmstead_boss_talk|Welcome to our farm. Please help yourself to some bread and ale. How may I help you? dlga_farmstead_boss_pretalk farmstead_boss_talk|How else may I help you? dlga_farmstead_boss_talk farmstead_boss_angry|There is trouble in the area, and your farm is so nice. I can protect it -- for a fee. dlga_farmstead_boss_angry farmstead_boss_extortion|Trouble? There's no trouble... Oh, I see. Yes, we want no trouble. We will pay you. dlga_farmstead_boss_talk farm_slave_no|I want my slaves to work here. dlga_farm_slave_no farmstead_boss_pretalk|I'm sorry, this farm has no need for slaves, I have too many as it is. dlga_farmstead_boss_extortion farmstead_boss_pretalk|Well done, my man. I assure you, trouble will stay far from you. dlga_farmstead_boss_angry close_window|Trouble? Bother me again, and I'll show you trouble! dlga_start close_window.78|You haven't finished your work yet. As I said, the hay in the two wheat fields near the courtyard must be piled up. dlga_farmstead_boss_talk farmstead_work_0|I would like to work here. dlga_farmstead_work_0 farmstead_work_1|We have a use for a day laborer. We pay three coin per day. dlga_farmstead_work_1 close_window|I'm not interested. dlga_farmstead_work_1 farmstead_work_2|Very well, I want to work one day here. dlga_farmstead_work_2 close_window|The hay in the two wheat fields near the courtyard must be piled up. Here is a pitchfork. dlga_farmstead_boss_talk farmstead_boss_ayuda|I see some of your men are loitering around. Can I hire some of them? dlga_farmstead_boss_ayuda farmstead_boss_ayuda2|To tell the truth, my {reg59?lady lord}, my servants and slaves breed like rabbits and eat too much of the produce. It would please me to sell the excess, and I'll give you a good price. One hundred coins for the lot. dlga_farmstead_boss_ayuda2 farmstead_boss_ayuda3|Sounds good. Here is the money, how many men can you give me? dlga_farmstead_boss_ayuda2 farmstead_boss_pretalk|Oh, I'm afraid I disagree. That's a little excessive. dlga_farmstead_boss_ayuda3 farmstead_boss_pretalk|{reg0} lads in all. dlga_farmstead_boss_talk farmstead_boss_sins|What do you have for sale? dlga_farmstead_boss_talk close_window|I must take my leave. dlga_farmstead_boss_sins farmstead_boss_sins2|{s4} dlga_farmstead_boss_sins farmstead_boss_pretalk|Sorry, but my lord has sent word he needs the rest of my stores for a feast. dlga_farmstead_boss_sins2 farmstead_boss_pretalk|I'm interested. Let me see. dlga_farmstead_boss_sins2 farmstead_boss_pretalk.1|No, I'm looking for something else. dlga_farmstead_boss_talk farmstead_boss_cattle|I have {reg25} cattle with me. May I have them kept here? dlga_farmstead_boss_cattle farmstead_boss_cattle1|We can do that, {playername}. dlga_farmstead_boss_cattle farmstead_boss_pretalk|Unfortunately, {playername}, we have too many cattle as it is. dlga_farmstead_boss_cattle1 farmstead_boss_pretalk|Thank you. dlga_start capataz_stone_talk|What do you want? Can't you see that I am busy? dlga_capataz_pretalk_stone capataz_stone_talk|Yes? dlga_capataz_stone_talk capataz_angry_stone|Watch how you speak to me, man, or I shall give you a painful reply. dlga_capataz_angry_stone close_window|Bah! I haven't insulted you, and the laws protect us. I have better things to do. dlga_capataz_stone_talk capataz_ayuda|I want my slaves to work here. dlga_capataz_stone_talk slave_pay|I am here for my weekly payment. dlga_capataz_stone_talk slave_free|I would like to free all the slaves I have left you. dlga_capataz_stone_talk close_window|Never mind. dlga_start close_window.79|You haven't finished your work yet. As I said, the stone down here must be broken out of the earth. dlga_capataz_stone_talk quarry_work_stone_0|I would like to work here. dlga_quarry_work_stone_0 quarry_work_stone_1|We have use for a day laborer. We pay five coins per day. dlga_quarry_work_stone_1 close_window|I'm not interested. dlga_quarry_work_stone_1 quarry_work_stone_2|Very well, I want to work one day here. dlga_quarry_work_stone_2 close_window|The stone down here must be broken out of the earth. Here is a pickaxe. dlga_capataz_stone_talk capataz_stone_sins|I'd like to buy some of whatever you're mining here. dlga_capataz_stone_sins capataz_stone_sins2|{s4} dlga_capataz_stone_sins capataz_pretalk_stone|Sorry, I have just promised the rest to someone else. dlga_capataz_stone_sins2 capataz_pretalk_stone|Very well. I want to buy some. dlga_capataz_stone_sins2 capataz_pretalk_stone.1|Actually, I prefer to talk about other things. dlga_capataz_stone_talk capataz_venta_stone|I want to sell all my prisoners to you. dlga_capataz_venta_stone capataz_venta_stone_2|Well, I will pay you a flat 15 coins for each prisoner, as I don't care about their quality or their past. If such things matter to you, I guarantee that they will never escape from here. Do we have a deal? dlga_capataz_venta_stone_2 capataz_venta_stone_3|Yes, this is acceptable. dlga_capataz_venta_stone_2 capataz_pretalk|Let me think about it. dlga_capataz_venta_stone_3 close_window|Thank you. I could use new hands. dlga_capataz_stone_talk close_window.1|I take my leave now. dlga_spouse_talk dplmc_spouse_staff_talk_ask|I want to hire a new staff member. dlga_dplmc_spouse_staff_talk_ask dplmc_talk_staff|What sort of staff member would you like to hire? dlga_dplmc_talk_staff dplmc_talk_appoint_constable|I want to appoint a constable. dlga_dplmc_talk_appoint_constable dplmc_talk_appoint_constable_confirm|I assume you will want to rehire your former constable Mil ap Gloucester? His rate is still 15 coin each week, and the appointment will cost us 20 coin. dlga_dplmc_talk_appoint_constable dplmc_talk_appoint_constable_confirm.1|I have heard good things about a local nobleman by the name of Mil ap Gloucester, and I believe he would be well-suited for the job. He demands 15 coin each week, though. The appointment will cost us 20 coin. dlga_dplmc_talk_appoint_constable dplmc_talk_appoint_constable_confirm.2|That's a wise idea. May I suggest a very capable nobleman and friend of my family? His name is Miles de Gloucester. He demands 15 coin each week, though. The appointment will cost us 20 coin. dlga_dplmc_talk_appoint_constable_confirm dplmc_talk_appoint_confirm_yes|So be it. dlga_dplmc_talk_appoint_constable_confirm spouse_pretalk|Maybe later. dlga_dplmc_talk_appoint_constable_confirm minister_pretalk|Maybe later. dlga_dplmc_talk_appoint_confirm_yes spouse_pretalk|I will send him a letter he should arrive at the court soon. dlga_dplmc_talk_appoint_confirm_yes minister_pretalk|I will send him a letter he should arrive at the court soon. dlga_dplmc_talk_staff dplmc_talk_appoint_chamberlain|I want to appoint a chamberlain to handle financial affairs. dlga_dplmc_talk_appoint_chamberlain dplmc_talk_appoint_chamberlain_confirm|I assume you will want to rehire your former chamberlain Aubrey ap Vere? His rate is still 15 coin each week, and the appointment will cost us 20 coin. dlga_dplmc_talk_appoint_chamberlain dplmc_talk_appoint_chamberlain_confirm.1|I have heard good things about a local nobleman by the name of Aubrey ap Vere, and I believe he would be well-suited for the job. He demands 15 coin each week, though. The appointment will cost us 20 coin. dlga_dplmc_talk_appoint_chamberlain dplmc_talk_appoint_chamberlain_confirm.2|That's a wise idea. May I suggest a very capable nobleman and friend of my family? His name is Aubrey ap Vere. He demands 15 coin each week, though. The appointment will cost us 20 coin. dlga_dplmc_talk_appoint_chamberlain_confirm dplmc_talk_appoint_confirm_yes|So be it. dlga_dplmc_talk_appoint_chamberlain_confirm spouse_pretalk|Maybe later. dlga_dplmc_talk_appoint_chamberlain_confirm minister_pretalk|Maybe later. dlga_dplmc_talk_staff dplmc_talk_appoint_chancellor|I want to appoint a chancellor. dlga_dplmc_talk_appoint_chancellor dplmc_talk_appoint_chancellor_confirm|I assume you will want to rehire your former chancellor Herfast? His rate is still 20 coins each week, and the appointment will cost us 20 coin. dlga_dplmc_talk_appoint_chancellor dplmc_talk_appoint_chancellor_confirm.1|I have heard good things about a local nobleman by the name of Herfast, and I believe he would be well-suited for the job. He demands 20 coins each week, though. The appointment will cost us 20 coin. dlga_dplmc_talk_appoint_chancellor dplmc_talk_appoint_chancellor_confirm.2|That's a wise idea. May I suggest a very capable nobleman and friend of my family? His name is Herfast. He demands 20 coin each week, though. The appointment will cost us 20 coin. dlga_dplmc_talk_appoint_chancellor_confirm dplmc_talk_appoint_confirm_yes|So be it. dlga_dplmc_talk_appoint_chancellor_confirm spouse_pretalk|Maybe later. dlga_dplmc_talk_appoint_chancellor_confirm minister_pretalk|Maybe later. dlga_dplmc_talk_staff minister_pretalk|None. dlga_dplmc_talk_staff spouse_pretalk|None. dlga_spouse_talk dplmc_spouse_talk_buy_food_amount_ask|Can you please buy some bread? dlga_dplmc_spouse_talk_buy_food_amount_ask dplmc_spouse_talk_buy_food_amount|How much bread do you want? dlga_dplmc_spouse_talk_buy_food_amount spouse_pretalk|Nothing. dlga_dplmc_spouse_talk_buy_food dplmc_spouse_talk_buy_food_confirm|Yes of course, I will go to the merchant in {s6} and buy some bread. This will cost us {reg0} coins. dlga_dplmc_spouse_talk_buy_food spouse_pretalk|Currently no merchant has enough bread. We have to wait. dlga_dplmc_spouse_talk_buy_food_confirm close_window|Ok, we can afford that, please go. Thank you. dlga_dplmc_spouse_talk_buy_food_confirm close_window.1|Oh, maybe later. dlga_minister_talk dplmc_minister_staff_talk_ask|I want to hire a new staff member. dlga_dplmc_minister_staff_talk_ask dplmc_talk_staff|What sort of staff member would you like to hire? dlga_minister_talk ash_minister_assasin_talk_ask|I want to send out an assassin. dlga_ash_minister_assasin_talk_ask ash_minister_assasin_talk_select|Grave news {reg59?your majesty my lord}, who is the unlucky person you wish dead? I've heard the following are close by... dlga_ash_minister_assasin_talk_select ash_minister_assasin_complete|{s1} of the {s2} dlga_ash_minister_assasin_talk_select minister_pretalk|Never mind dlga_ash_minister_assasin_complete ash_minister_assasin_confirm|Alright my {reg59?lady lord} I can tell one of your assassins to go kill {s6}, are you sure? Once the man is away it will be hard to call them back if you change your mind. dlga_ash_minister_assasin_confirm ash_minister_assasin_confirm2|Yes make it so. dlga_ash_minister_assasin_confirm minister_pretalk|Hmmm, in that case, maybe I was being too rash. dlga_ash_minister_assasin_confirm2 minister_pretalk|It is done, {s6} may not see many a sunrise I'm afraid. dlga_lord_talk floris_end_mercenary_contract|{s66}, my men and I wish to end our contract with you. dlga_floris_end_mercenary_contract floris_end_mercenary_contract_verify|I see. Well you serve only at the loyalty of my coin; but I remind you you're still under contract. Are you sure wish to leave my service? dlga_floris_end_mercenary_contract_verify floris_end_mercenary_contract_leaving|Yes, {s66}. My men have had enough of war for the time being. dlga_floris_end_mercenary_contract_verify floris_end_mercenary_contract_staying|On second thought, we are in no rush to be any where else. dlga_floris_end_mercenary_contract_leaving lord_talk|Very well, your path is your own, but I am not happy your word means so little. I warn you not to take up arms for my enemies or my men will hunt you down all the same. dlga_floris_end_mercenary_contract_staying lord_talk|Glad to hear it. Keep up the good work and perhaps one day you will join me as a vassal with lands of your own. dlga_lord_talk dplmc_lord_give_back_fief|{s66}, I want to give up a fief you enfeoffed to me. dlga_dplmc_lord_give_back_fief dplmc_lord_give_back_fief_select|Oh, so you can't manage it? Well, which fief do you have in mind? dlga_dplmc_lord_give_back_fief_select lord_pretalk|Never mind. dlga_dplmc_lord_give_back_fief_confirm_ask dplmc_lord_give_back_fief_confirm|So you think you can't fulfill your promise and manage {s11}? dlga_dplmc_lord_give_back_fief_confirm lord_pretalk|Yes I want to give up on {s11}. dlga_dplmc_lord_give_back_fief_confirm lord_pretalk.1|No, I will keep the promise. dlga_lord_talk dplmc_lord_declare_war|{s66}, you should declare war on another kingdom. dlga_dplmc_lord_declare_war close_window|How can you dare? Who do you think you are? Get out of my sight! dlga_dplmc_lord_declare_war dplmc_lord_declare_war_kingdoms_select|Against whom? dlga_dplmc_lord_declare_war_kingdoms_select dplmc_lord_declare_war_ask_why|{s11} dlga_dplmc_lord_declare_war_kingdoms_select lord_pretalk|Never mind. dlga_dplmc_lord_declare_war_ask_why dplmc_lord_declare_war_why|Why should I declare war against the {s11}? dlga_dplmc_lord_declare_war_why dplmc_lord_declare_war_anything_else|They are weaker and we can easily beat them. dlga_dplmc_lord_declare_war_why dplmc_lord_declare_war_anything_else.1|We can't tolerate their provocations any longer. dlga_dplmc_lord_declare_war_why dplmc_lord_declare_war_anything_else.2|They are already in war and currently distracted. dlga_dplmc_lord_declare_war_why dplmc_lord_declare_war_anything_else.3|It's the right time to attack. dlga_dplmc_lord_declare_war_why dplmc_lord_declare_war_anything_else.4|We should get back our lost land. dlga_dplmc_lord_declare_war_why dplmc_lord_declare_war_decision|I mentioned all reasons for war. Please think about it! dlga_dplmc_lord_declare_war_why lord_pretalk|I need to think about that in peace and quiet. dlga_dplmc_lord_declare_war_anything_else dplmc_lord_declare_war_why|Well, anything else? dlga_dplmc_lord_declare_war_decision close_window|Gird your {s0} we are going to war against {s11}. dlga_dplmc_lord_declare_war_decision close_window.1|No, I am not convinced. We won't attack {s11}. dlga_lord_talk_ask_something_2 dplmc_lord_family_affiliate_end|I have done my share with your family, I want to be discharged of my pledge. dlga_dplmc_lord_family_affiliate_end script_dplmc_affiliate_confirm|What did you say?. dlga_script_dplmc_affiliate_confirm dplmc_lord_family_affiliate_leave|I do not want to be related to your house anymore. dlga_script_dplmc_affiliate_confirm lord_pretalk|Oh nothing. dlga_dplmc_lord_family_affiliate_leave close_window|You dare stand and face me to declaim your disavowal ! Well, your betrayal cannot make up for frankness. You disappoint the confidence my clan have put in you, {playername}. Each will condemn you in all conscience... but since I avouched your phony allegiance, I will personally report to all the noblemen I meet of your frivolous plot. dlga_lord_talk_ask_something_2 dplmc_lord_family_affiliate|I have great respect for your lineage, I wish to be affiliated to your family. dlga_dplmc_lord_family_affiliate lord_pretalk|I {reg0?like you well enough have nothing against you}, but I don't feel it would work out, so I will not sponsor you. dlga_dplmc_lord_family_affiliate lord_pretalk.1|Not a chance. Since I dislike you, I will not sponsor you. dlga_dplmc_lord_family_affiliate_response dplmc_lord_family_affiliate_persuasion|Please Sire, let me serve your family. dlga_dplmc_lord_family_affiliate_response lord_pretalk|On second thought, I have to reconsider this decision. dlga_dplmc_lord_family_affiliate_persuasion lord_pretalk|Maybe I have not good enough appraisal from my family about you. Or maybe I just need some time to get used to the idea. Let's talk further about it next week. dlga_dplmc_lord_family_affiliate_thank dplmc_lord_family_affiliate_conclusion|I am honored and grateful to be affiliated with your family. dlga_dplmc_lord_family_affiliate_conclusion lord_pretalk|You have pledged allegiance to our family, now all of my brethren are your brethren. Our fellowship is about knighthood Never betray your family, always protect it. dlga_start close_window.80|{playername}! Or should I say {reg59?mother father}? HAH. You wouldn't know the meaning of the word. You abandoned me as a child, left my {reg59?father mother} to suffer and die alone, but now it is you that shall suffer this day! dlga_start kill_player2|{playername} - So happy you're awake, I wanted the last thing you saw to be my smiling face as I cut your throat... dlga_start close_window.81|Hello {s11}! As you can see by my Warband - I refuse to accept {s6}'s decision of giving you the crown! Prepare for battle... and die well. dlga_start kill_player_sibling|{s3} - So happy you're awake, I wanted the last thing you see to be my smiling face while I cut your throat, and stole your crown... dlga_kill_player_sibling kill_player_sibling2|I am sorry {s6} chose me over you {s11}. I should have turned down their offer. dlga_kill_player_sibling2 kill_player2|Yes... yes you should have. dlga_start kill_player2.1|{playername}! So happy you're awake, I wanted the last thing you saw to be my smiling face, while I cut your throat. Funny isn't it? First I kill your father, now I end their pathetic {reg59?daughter's son's} life as well. HA - I'm going to enjoy this. dlga_start close_window.82|{playername}! You have dishonored my family and murdered my father. For this I sentence you to death! I care not what anyone may think of this, prepare for battle... dlga_start kill_player_son|{playername} - So happy you're awake, I wanted the last thing you saw to be my smiling face while I cut your throat... dlga_kill_player_son kill_player_son2|I'm sorry. I should have been there for you. dlga_kill_player_son2 kill_player2|Yes... yes you should have. dlga_start kill_player|{playername} - So happy you're awake, I wanted the last thing you saw to be my smiling face while I cut your throat... dlga_kill_player kill_player2|Get on with it then, you will get nothing from me!! dlga_kill_player kill_player2b|No, please!! I'll give you anything you want, gold, power, riches! dlga_kill_player2b kill_player2p|It is so refreshing to see you beg for your life like this. I wonder if my father did the same? No matter - {playername}, I hereby sentence you to death for crimes against my family! dlga_kill_player2b kill_player2p.1|I want my father back you son of a bitch... dlga_kill_player2 close_window|-You rise your head high so the sun touches your face, closing your eyes as the {reg4?woman man} approaches you. Suddenly you feel the blade against your neck and the pain rises up your spine, as the world fades away, your final thought is you died well.- dlga_kill_player2p close_window|-You struggle hopelessly against your bounds, closing your eyes as the {reg4?woman man} approaches you. Suddenly you feel the blade against your neck and the pain rises up your spine. As you chock on the blood seeping into your mouth, your last thought is also your last regret ^^you died a coward, begging for life.- dlga_event_triggered lord_trial|{s11}... dlga_lord_trial lord_trial2|{s6}, You stand before me to answer for crimes against the people of {s7}! How do you plead? dlga_lord_trial2 lord_trial3|What's this? I am your faithful servant{s8}! I have done nothing you wouldn't do in my place dlga_lord_trial3 treason_plead_sibling|I've heard rumors you don't accept {s20}s choice of succession, you've been accused of a plot to overturn me and plunge {s7} into chaos! dlga_treason_plead_sibling treason_choose|Please have mercy I am innocent! I may have talked a little disrespect, but I accept you as our {reg59?queen king}. dlga_treason_plead_sibling treason_choose.1|You are wrong! I am honorable and I have done nothing wrong. dlga_treason_plead_sibling treason_choose.2|Listen hear {s3}, I admit at times I am jealous of you, but beyond ideal talk, I would never act against you. dlga_treason_plead_sibling treason_choose.3|You dare accuse me?! You sniveling {reg59?bitch ass}! You're just lucky {s20} isn't here to see this farce. dlga_treason_plead_sibling treason_choose.4|How dare you?! You dare accuse me {s3}? Me? When I'm free of here I will make sure you regret that silly crown of yours! dlga_lord_trial3 treason_plead|The people of {s7} have accused you of terrible crimes, crimes I will not abide! dlga_treason_plead treason_choose|Please have mercy upon my soul. I am innocent! This is a trick of our enemies, believe me I am good! dlga_treason_plead treason_choose.1|You are gravely mistaken! I am an honorable Lord, and I have done nothing wrong. dlga_treason_plead treason_choose.2|I may not be perfect my {reg59?Queen King}! But I have not done half of crimes these peasants speak of! dlga_treason_plead treason_choose.3|You dare accuse me?! You sniveling whelping! I would see you flogged and put in chains if you were my slave! dlga_treason_plead treason_choose.4|How dare you?! You dare accuse me?! When I'm free of here I will slit your throat to watch you bleed! You are no {reg59?Queen King} of mine! dlga_treason_choose guilty_fix|I've heard enough! You do not deserve leniency. You must pay for your crimes with your life. dlga_treason_choose treason_guilty2|I've heard enough!I shall banish you from my Kingdom. dlga_treason_choose treason_not_guilty|I am a {reg59?woman man} of honor. I believe you and shall spare your life this day! dlga_treason_choose treason_trial_sibling|I am willing to hear your case. Speak if you value your life. dlga_treason_choose treason_trial|I am willing to hear your case. Speak if you value your life. dlga_guilty_fix treason_guilty|What did you say? dlga_treason_not_guilty close_window|I am grateful you have seen through these lies. I shall remain your humble servant. dlga_treason_not_guilty close_window.1|I am grateful{s6}. But not sure how I feel about being summoned like this, I shall need time to reflect on whats taken place. dlga_treason_not_guilty close_window.2|I am pleased with your wisdom my {reg59?Queen King}! I shall not forget this, and will be kinder to the peasants, starting with less whippings on weekends. dlga_treason_not_guilty close_window.3|You...you pardon me?! Thank you! I will not forget this act of weakness...I mean kindness. dlga_treason_not_guilty close_window.4|How dare you?! Oh, you're letting me go? Well then thank you, just forget what I said earlier...water under the bridge and all that. dlga_treason_trial_sibling treason_choose2|Please hear me still, I am innocent! If you believe me guilty there isn't anything more to say, but know I go to my God clean. dlga_treason_trial_sibling treason_choose2.1|Ask my servants and they will tell you I am good. Don't believe these liars that would see our family torn apart. dlga_treason_trial_sibling treason_choose2.2|I admit, perhaps sometimes I have talked ill of you, but no more then any other. {s3}, please know how sorry I am for even that. dlga_treason_trial_sibling treason_choose2.3|I will say no more! You don't deserve my words {s11}. At times its hard to think we are from the same family. dlga_treason_trial_sibling treason_choose2.4|Yes I plotted, and I'd do it again! Mark my words {s3}, when I am gone, there will be others to take my place! And soon it will be your head on a pick! This is my promise to you dear {s11}! dlga_treason_trial treason_choose2|Please hear me, I am innocent! If you believe me guilty there isn't anything more to say, but know I go to my god clean. dlga_treason_trial treason_choose2.1|You are mistaken! I am an honorable person, ask my people and they will tell you. Not this rebel band of liars. dlga_treason_trial treason_choose2.2|I admit, perhaps sometimes I have sinned, but no more then any other, even you! No one has any right to judge me! Only my God can do this... dlga_treason_trial treason_choose2.3|I will say no more Bastard! You don't deserve my words. What, would you have me beg?! I kneel for no one, and you will come to regret this day!! dlga_treason_trial treason_choose2.4|Yes I killed them all, and I'll do it again! Mark my words {reg59?girl boy}, when I am gone, my family will hunt you down to the ends of the earth! Soon it will be your head on a pick! This is my promise to you! dlga_treason_choose2 guilty_fix|I've heard enough! I find you guilty! Execute! dlga_treason_choose2 treason_guilty2|I've heard enough! I find you guilty! Banish! dlga_treason_choose2 treason_not_guilty|I am a {reg59?woman man} of honor. I shall spare your life this day! dlga_treason_guilty treason_final_words|For your many crimes against {s7}, I hereby sentence you to death, to be carried out immediately. Have you any final words to say? dlga_treason_guilty2 close_window|For your many crimes, I hereby banish you from my kingdom, your lands are forfeit and you are to leave my kingdom and never return! dlga_treason_final_words treason_execute|I believe you will one day come to regret your actions. There is only one who is worthy to decide another's fate... and that is not you. dlga_treason_final_words treason_execute.1|You are a coward and a dog! May your soul rot eternal, damn you! dlga_treason_final_words treason_execute.2|Winter's mortality,^locked in frozen indifference,^melts with Spring's rebirth. dlga_treason_final_words treason_execute.3|You will find no peace on this earth! I shall haunt thee eternal! Unto death you will find nothing but unhappiness and fear. And beyond... only torture and pain! dlga_treason_final_words treason_execute.4|Who are you?^A day passes^We are but children dlga_treason_execute close_window|(The prisoner struggles, desperate to free themselves, but to no avail. {s6}.) dlga_lord_talk ash_player_fem_love|{s66}, I received this lovely poem from you... dlga_ash_player_fem_love lord_pretalk|Ah yes that, well forgive me, but I no longer feel the way I once did. dlga_ash_player_fem_love ash_player_fem_love2|Ah yes, I think I love you {playername} dlga_ash_player_fem_love lord_pretalk.1|Who are you again?... I think you have me mistaken for someone else. dlga_ash_player_fem_love2 ash_player_fem_love22|I love you also {s66}{s7} dlga_ash_player_fem_love2 lord_pretalk|I care for you too, but would like for us to stay friends dlga_ash_player_fem_love22 ash_player_fem_love3|I know it is a bad thing to ask of you outside of wedlock{s7}. But would you be interested in a secret relationship between us? dlga_ash_player_fem_love3 ash_player_fem_love3b|Yes, my heart is big enough to share! dlga_ash_player_fem_love3 lord_pretalk|On second thought, lets stay friends. dlga_ash_player_fem_love3b lord_pretalk|Wonderful! May the heavens forgive us... dlga_lord_talk ash_player_fem_affair|{s66}, let us go somewhere more... private. dlga_lord_talk ash_player_fem_affair_end|{s66}, let us end this affair. dlga_ash_player_fem_affair close_window|Yes my love, I will meet you in our spot in the woods, please don't keep me waiting very long! dlga_ash_player_fem_affair lord_pretalk|I don't think we can get away just now, another time. dlga_ash_player_fem_affair_end lord_pretalk|Truly? Well it pains me, but perhaps it is for the best dlga_lord_talk ask_lord_rome|I have come with the following decrees, the empire asks you rejoin Rome! dlga_ask_lord_rome close_window|I'm sorry {playername}, I am tired of talking about this...come back to me another day perhaps . dlga_ask_lord_rome ask_lord_rome2|Let me see that! dlga_ask_lord_rome2 ask_lord_rome3|Here you are! It comes directly from Rex Theoderic himself dlga_ask_lord_rome3 lord_persuade_lords_to_join|This looks legitimate! My spies tell me you have taken settlements already....could it be true? Could Rome actually be coming back to save us? dlga_ask_lord_rome3 close_window|This looks legitimate! But how could we risk joining an upstart who doesn't have a single settlement to their name? No I will not join you...not yet! Away with you. dlga_ask_lord_rome3 lord_persuade_lords_to_join.1|This looks legitimate! My spies told me {s6} was being backed by Rome....could it be true? Could Rome actually be coming back to save us? dlga_lord_persuade_lords_to_join lord_persuade_lords_to_join2|It is true, can I count on your support? dlga_lord_persuade_lords_to_join2 close_window|I'm sorry, I found your enthusiasm surely lacking. I can not join a cause that the leader {reg59?herself himself} doesn't believe in. dlga_lord_persuade_lords_to_join2 lord_persuade_lords_to_join3|Hmmm. Well you do speak with the kind of passion I admire...very well I will hear your case, why should I support Rome when they have left us to the heathens? dlga_lord_persuade_lords_to_join3 lord_persuade_lords_to_join4|Because they are the rightful owners of Britannia! dlga_lord_persuade_lords_to_join3 lord_persuade_lords_to_join4.1|Because they will end these wars and bring us peace dlga_lord_persuade_lords_to_join3 lord_persuade_lords_to_join4.2|Because they will grant you wealth and riches! dlga_lord_persuade_lords_to_join3 lord_persuade_owe|Because you owe them everything... dlga_lord_persuade_owe lord_persuade_owe2|We owe them everything do we? Do we owe them our lives to {playername}? You speak of debts for a past now dead and buried... Do we owe them for conquering our people? For building us great temples and theaters now in ruin - where every day the peasants peel away the stones brick by brick to make shelters for their pigs! Do we owe them for being called 'the most loyal province in the empire', only to have them leave us in our darkest days? For which of these things do you feel we owe them the most for? dlga_lord_persuade_owe2 lord_persuade_owe3|I'm..... dlga_lord_persuade_owe3 close_window|You are done here {playername}, we do not owe Rome anything - not anymore! dlga_lord_persuade_lords_to_join4 lord_intelligence_lords_to_join|hmmmm, go on... dlga_lord_intelligence_lords_to_join lord_intelligence_lords_to_join2|If you join, roman banners will again fly over Brittania, culture will be honored, not ridiculed, and men can grow old. dlga_lord_intelligence_lords_to_join lord_intelligence_lords_to_join2.1|If you join us Rome will hold up your rights and claims, you will be the most powerful in all of Britannia and Gaul. dlga_lord_intelligence_lords_to_join lord_intelligence_lords_to_join2.2|Rome will uphold the rights of the commoners, trade will return to the cities and people will not starve dlga_lord_intelligence_lords_to_join lord_intelligence_lords_to_join2.3|Rome will make Brittania and Gaul strong again, they will be feared once more. dlga_lord_intelligence_lords_to_join lord_persuade_owe|Because you owe them everything!! dlga_lord_intelligence_lords_to_join2 lord_intelligence_lords_to_join3|hmmm dlga_lord_intelligence_lords_to_join3 lord_intelligence_join_decide|You continue your arguments... dlga_lord_intelligence_join_decide close_window|I'm sorry {playername}, you have made some good arguments, however I can not risk what little territory we have left for a dead dream. dlga_lord_intelligence_join_decide close_window.1|Very well!! You have convinced me. We shall join you, and the roman empire. Long...live...Rome! dlga_lord_talk meet_adventurer|You've done well for yourself since we last parted ways... dlga_meet_adventurer lord_pretalk|{s6} dlga_lord_talk adventurer_give|I know we parted ways, but would you be interested in holding lands? dlga_adventurer_give adventurer_give2|Perhaps, which lands did you have in mind? dlga_adventurer_give lord_pretalk|Sorry {playername}, but no. I have no respect for your leadership and would rather serve anyone but you. dlga_adventurer_give2 adventurer_give3|{s11} dlga_adventurer_give2 lord_pretalk|Never-mind, I can't think of any. dlga_adventurer_give3 lord_pretalk|Thank you {playername}, or should I say my {reg59?Queen King}? I will serve you faithfully in the days to come. dlga_lord_talk player_ask_lgknives|Have you ever heard of the 'Treachery of the Long Knives'? dlga_player_ask_lgknives lord_pretalk|{s6} dlga_player_ask_lgknives lord_pretalk.1|Something our brothers to the south talked about for a time, but I can't remember anymore dlga_player_ask_lgknives player_investigate|It was NO treachery! Those bastards where going to put a knife in our backs, we just happened to strike first. dlga_player_investigate investigate_saxon_answer|What makes you say that? dlga_player_investigate investigate_saxon_answer2|My father was innocent you murdering bastard!! dlga_investigate_saxon_answer saxon_answer_final|Everyone knows it! We were warned by one of your very own. They gave us gold and the truth. dlga_saxon_answer_final saxon_answer_final2|Do you remember their name by chance? dlga_saxon_answer_final2 lord_pretalk|Hhmph, like I'd tell you even if I did know dlga_investigate_saxon_answer2 close_window|Your father was there? Then count yourself lucky you were at your mothers breast - not dieing at your fathers side {reg59?girl boy}! dlga_player_ask_lgknives close_window|No....what? Why would you ask me about that? Get out of here and don't mention it again! dlga_player_ask_lgknives investigate_ams_answer|Of course I've heard of it my {reg59?lady child}, I was one of only two lords not there that fateful night. dlga_investigate_ams_answer investigate_ams_answer2|Why didn't you go? dlga_investigate_ams_answer2 am_cleared|I was deathly ill at the time, the variola had covered my body in ghastly bumps. I thought I was the most unluckiest person in all Britannia, Hah! Bloody disease saved my life. dlga_am_cleared am_cleared2|I'm trying to learn more about that night, can you tell me who else didn't go? dlga_am_cleared2 am_cleared3|Certainly, there were only four adult lords left alive after that night, myself, King Vortigern who the Saxons spared for random, lord Eldol who escaped killing a dozen men with a stick from the ground! Good man that Eldol, fought with me in the wars that followed, killed the Saxon chief with his own bare hands he did! - dead now unfortunately... dlga_am_cleared3 mystery_solved|And the fourth? dlga_mystery_solved mystery_solved2|Ah yes, lord Conanus....Aurelius Conanus. Not sure why he didn't show that night. must have had a women to bed.... such a scoundrel he is. dlga_mystery_solved2 mystery_solved3|Is?! He's still alive? dlga_mystery_solved3 lord_thankam|Ah Yes, he is much younger then I, he is the lord of Caer Colun dlga_lord_thankam lord_thankam2|Thank you my lord! dlga_lord_thankam2 lord_pretalk|No worries my {reg59?lady child}, I enjoy talking about those times, not that night maybe, but a time when I was young and could still hold the Saxons at bay...^^ Maybe come back another day and I'll tell you about the time I burned King Vortigern alive in his own Castle - Those were the days I tell you!! dlga_lord_talk player_say_knows|I know it was you Conanus. dlga_player_say_knows player_say_knows2|What are you talking about fool? dlga_player_say_knows2 player_say_knows3|You know what very well, the blood of three-hundred lords in on your hands. dlga_player_say_knows2 close_window|Never mind, you'll know soon enough. dlga_player_say_knows3 close_window|HAH, even if I knew what you were talking about, no one will believe you! Tread carefully {playername}. dlga_lord_talk befriend_lord|If I may my lord, I've heard stories, they say you are one of the fiercest warriors to ever live!! dlga_befriend_lord lord_pretalk|Save it {playername}, I'm not interested. (need more charisma) dlga_befriend_lord lord_pretalk.1|Why thank you! Good to find another who appreciates bravery so, we should drink together sometime, you can hear more about my cunning on the battlefield! dlga_lord_talk lord_drink|Would my lord care to join me for a drink? dlga_lord_drink lord_pretalk|I'm sorry {playername}, as much as I respect you, I'm not quite sure I trust you enough for that. dlga_lord_drink lord_drink_yes|Aye my friend, I promised you a drink one day didn't I? Imagine, a Saxon calling a Briton friend! I wouldn't have believed it possible. dlga_lord_drink_yes lord_drink_yes2|Nor I my lord....nor I dlga_lord_drink_yes2 close_window|come, I know a place nearby we can drink in private, its stocked with enough mead to carry us both till morning! dlga_start start_drinking|How much- (hip), how much have we had to drink? dlga_start_drinking drinking2|I....I'm not sure (hic), I lost track shortly after midnight dlga_drinking2 drinking3|What time is it now? Never mind. It doesn't matter; BWHAHAHA.... another one? (hic) dlga_drinking3 drink_ask_lgknives|You were going to tell me more about the Long Knives first....where did we leave off with that? dlga_drink_ask_lgknives drink_ask_lgknives2|ah YES!! It was like I was saying - the whole thing was originally setup to be a dirty Briton trap....ah no offense. We were told by one of your traitors if we went unarmed, THEIR army would wipe US out, they told us where the attack would happen, that no Saxon would survive their ambush. I was but a red faced boy back then, but I remember how we turned the tables! hic dlga_drink_ask_lgknives2 gathering_proof|And this traitor...he gave you this information without asking anything in return? dlga_gathering_proof gathering_proof2|Well of course not! No Briton would move a single stone pebble without asking something in return, hic. He wanted assurances, assurances he would keep his lands, HA! once we had the information all we promised was his life, his lands would cost gold - he's been paying us ever since! Hahha. So tell me Briton...who won that one? dlga_gathering_proof2 gathering_proof3|why would he keep paying even now? Doesn't he have protection from Ambrosius, or Arthur? dlga_gathering_proof3 proof_options|What an old man, or a boy with a big sword? HA! But the gold isn't just to keep his lands any longer, it also buys our silence. dlga_proof_options pay4info|How much is he worth to you friend? I will pay for his name. (Bribe) dlga_proof_options info_threaten|I've grown tired of this! Give me his name or I'll slit your throat! (Threaten) dlga_proof_options info_trick|How would you ever prove it? It would be your word against... (Trick) dlga_pay4info close_window|Hah, more then you have {playername}! dlga_pay4info close_window.1|For you my friend! (hic) I'll give you a deal! only 5000 coin for his name!. dlga_info_threaten close_window|I should have known never to trust a Briton! Your no match for me you little whelp. dlga_info_threaten close_window.1|Hah, you joker you! Almost had me going there. But I can see you really do want this name. Very well lets spare for it. I enjoy a good scrap. dlga_player_won_spar close_window|You're lucky, the mead helped you win! Very well, I promised didn't I. His name is Aurelius Conanus, but a name is no good without proof, here take these keys to the lock chest at my lodge in the Weald inside you will find the treaty, his name is signed clearly.... now if you'll forgive me, I'm just going to rest my eyes for a moment. dlga_name_or_kill close_window|Never!! I will die before giving in to a Briton! dlga_name_or_kill name_or_kill2|Very well you bastard! His name is Aurelius Conanus!! Are you happy now {playername}? To destroy our friendship for a name! dlga_name_or_kill2 name_or_kill3|How do I prove it! dlga_name_or_kill3 close_window|Here, keys to the lock chest at my hunting lodge in the Weald....inside you'll find the treaty, his name is signed clearly...now get out of my sight and lets forget we ever called each other friend! dlga_info_trick close_window|Oh there is proof....nice try there {playername} (hic), I almost gave you his name! dlga_info_trick info_trick2|Conanus. oh, I shouldn't have said that out loud (hic). Oh well, whats done is done. There is proof my friend. The fool actually signed a treaty with us! Hah, I keep it locked in a chest at my hunting lodge dlga_info_trick2 info_trick3|I'd like to see that sometime! dlga_info_trick3 close_window|Well here, keys to the chest. Do what you will with it, to be honest Conanus has served his purpose, if he dies now it would still be good for us - his lands are ripe for the taking. dlga_lord_talk avange_final|I've come to avenge the death of my father! dlga_avange_final feast_close|What are you talking about? I'm enjoying my feast...come back when its concluded and I'll deal...with you. dlga_feast_close close_window|... dlga_avange_final avange_final2|What are you talking about? dlga_avange_final2 avange_final3|Don't play stupid with me lord! I know you were behind the treachery of the long knives, and I can prove it! dlga_avange_final3 avange_final4|So you've figured it out did you? Damn you! I'd thought everyone had forgotten that night - God knows I've tried to. dlga_avange_final4 avange_explained|Can I ask why you did it - before I take your head? dlga_avange_explained avange_explained2|Why? For power child! I had the perfect plan, a way to wipe out every single obstacle in my path to the crown in one single night! If only Ambrosius hadn't been ill, or the Saxon's hadn't gone back on their word and killed Vortigern, I'd be sitting on a throne of gold right now! I'd be King child, don't you understand that? King!! I could have rallied the people and drove the Saxons back into the ocean, I could have saved these lands! dlga_avange_explained2 avange_explained3|Our people weren't planing an ambush that night were they... dlga_avange_explained2 avange_explained3.1|So you lied, and your lie killed hundreds. There was no Briton attack planed... dlga_avange_explained3 avange_options|Of course not! It was all part of my plan, if I told the foolish heathens they were walking into a trap, I knew what they'd do! It was perfect...so very perfect. dlga_avange_options avange_battle|Conanus, You stand excused of high treason, follow me to Arthur to receive your trial! dlga_avange_options avange_battle.1|Your head will be perfect on a spike too! dlga_avange_battle close_window|Oh no, that won't be happening. dlga_lord_talk player_ask_recruit|I would like to ask your lords permission to recruit from your towns dlga_player_ask_recruit lord_talk|{s10} dlga_spouse_talk dplmc_spouse_move_residence_ask|I want to move our residence. dlga_dplmc_spouse_move_residence_ask dplmc_spouse_move_residence_tools|To move our residence will require another home to be built. We will need tools, wood and two piles of wool cloth in our household. dlga_dplmc_spouse_move_residence_tools dplmc_spouse_move_residence_select_ask|Ok, I think we have all necessary things to establish our new home. dlga_dplmc_spouse_move_residence_tools spouse_pretalk|Well, I guess I have to get the tools and the pile of wool and wood first. dlga_dplmc_spouse_move_residence_select_ask dplmc_spouse_move_residence_select|Where do you want to move the residence? dlga_dplmc_spouse_move_residence_select dplmc_spouse_move_residence_ask_confirm|{s6}. dlga_dplmc_spouse_move_residence_select spouse_pretalk|I changed my mind. dlga_dplmc_spouse_move_residence_ask_confirm dplmc_spouse_move_residence_confirm|Are you sure that you want to move your residence to {s6}? dlga_dplmc_spouse_move_residence_confirm dplmc_spouse_move_residence_moved|Yes, please arrange everything. dlga_dplmc_spouse_move_residence_confirm spouse_pretalk|No. dlga_dplmc_spouse_move_residence_moved spouse_pretalk|As you wish, I will move the residence to {s6}. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary|Threaten them with war and see what you can squeeze out of them. dlga_event_triggered dplmc_companion_threaten_request_response|Well, {s21}, at last I've found you. I have returned from my mission to {s31}. dlga_dplmc_companion_threaten_request_response companion_rejoin_response|They paid {s21} coins and are expecting that you leave them alone. I agreed on a truce of 40 days. dlga_dplmc_companion_threaten_request_response companion_rejoin_response.1|They send you a declaration of war. dlga_dplmc_companion_threaten_request_response companion_rejoin_response.2|They are not willing to fold facing your threats. dlga_minister_diplomatic_initiative_type_select dplmc_minister_gift_type|I want to send a gift. dlga_dplmc_minister_gift_type dplmc_minister_gift_type_select|We can send them some excellent horses from the best horse breeder in our sovereignty or we can hand over a fief. dlga_dplmc_minister_gift_type dplmc_minister_gift_type_select.1|We currently only have the option to hand over a fief since we don't have a chamberlain. dlga_dplmc_minister_gift_type_select minister_diplomatic_emissary|Send horses for 3000 coin. dlga_dplmc_minister_gift_type_select minister_diplomatic_emissary.1|Send horses for 6000 coin. dlga_dplmc_minister_gift_type_select dplmc_minister_gift_fief|Hand over a fief dlga_dplmc_minister_gift_type_select minister_pretalk|Never mind. dlga_dplmc_minister_gift_fief dplmc_minister_gift_fief_select|Which fief do you want to hand over? dlga_dplmc_minister_gift_fief_select minister_diplomatic_emissary|{s1} dlga_minister_emissary_dispatch minister_diplomatic_dispatch_confirm|Very well -- I shall send {s11} to the {s12} to {s14}. dlga_event_triggered companion_rejoin_response|Well, {s21}, at last I've found you. I have returned from my mission to {s31}. They were agreeably surprised. dlga_minister_talk dplmc_minister_exchange_prisoner_ask|I wish to exchange a prisoner. dlga_dplmc_minister_exchange_prisoner_ask dplmc_minister_exchange_prisoner_select|Which prisoner do you want to exchange? dlga_dplmc_minister_exchange_prisoner_ask minister_pretalk|Unfortunately, there is no one to send right now. dlga_dplmc_minister_exchange_prisoner_select dplmc_minister_exchange_prisoner_lord_ask|{s10} of {s11} dlga_dplmc_minister_exchange_prisoner_select minister_pretalk|Nobody. dlga_dplmc_minister_exchange_prisoner_lord_ask dplmc_minister_exchange_prisoner_lord_select|Which of our lords do you like to you want to set free? dlga_dplmc_minister_exchange_prisoner_lord_select dplmc_minister_prisoner_emissary|{s10}. dlga_dplmc_minister_exchange_prisoner_lord_select minister_pretalk|Nobody. dlga_dplmc_minister_prisoner_emissary minister_emissary_select|Who shall negotiate the exchange? dlga_event_triggered dplmc_companion_prisoner_exchange_confirm|Well, {s21}, at last I've found you.They agreed to exchange {s32} for {s33}. {s33} has accompanied me back here. Do you want to set {s32} free? dlga_dplmc_companion_prisoner_exchange_confirm companion_rejoin_response|Yes set {reg4?her him} free. dlga_dplmc_companion_prisoner_exchange_confirm companion_rejoin_response.1|No don't set {reg4?her him} free. dlga_event_triggered companion_rejoin_response.1|Well, {s21}, at last I've found you. They didn't agree to exchange {s32} for {s33}. dlga_minister_talk dplmc_minister_persuasion_fief_ask|I want to persuade a lord of joining our kingdom. dlga_dplmc_minister_persuasion_fief_ask dplmc_minister_persuasion_fief|Your emissary can't go with empty hands we have to offer a fief. Which one do you want to offer? dlga_dplmc_minister_persuasion_fief_ask minister_pretalk|Unfortunately, there is no one to send right now. dlga_dplmc_minister_persuasion_fief dplmc_minister_persuade_lord_faction_ask|{s11} dlga_dplmc_minister_persuasion_fief minister_pretalk|Never mind -- there is no fief I can offer. dlga_dplmc_minister_persuade_lord_faction_ask dplmc_minister_persuade_lord_faction|Where does the lord live you want to persuade? dlga_dplmc_minister_persuade_lord_faction dplmc_minister_persuade_lord_ask|{s11} dlga_dplmc_minister_persuade_lord_faction minister_pretalk|Nowhere. dlga_dplmc_minister_persuade_lord_ask dplmc_minister_persuade_lord|Who shall be convinced? dlga_dplmc_minister_persuade_lord dplmc_minister_persuasion_emissary|{s11} dlga_dplmc_minister_persuade_lord minister_pretalk|I can't think of anyone. dlga_dplmc_minister_persuasion_emissary minister_emissary_select|Who shall I send? You should choose one who has skills in persuasion! dlga_minister_emissary_dispatch minister_diplomatic_dispatch_confirm.1|Very well -- I shall send {s11} to {s12} to persuade {s13} and offer {reg4?her him} {s14}. dlga_event_triggered companion_rejoin_response.2|Well, {s21}, at last I've found you. I have returned from my persuasion mission to {s30}. {s14} doesn't want to join you. {reg0?She He} said {s40} dlga_event_triggered companion_rejoin_response.3|Well, {s21}, at last I've found you. I have returned from my persuasion mission to {s31}. {s14} agreed to join you. dlga_minister_talk dplmc_minister_spy_kingdoms|I wish to send a companion to spy on another kingdom. dlga_dplmc_minister_spy_kingdoms dplmc_minister_spy_kingdoms_select|To whom do you wish to send? dlga_dplmc_minister_spy_kingdoms minister_pretalk|Unfortunately, there is no one to send right now. dlga_dplmc_minister_spy_kingdoms_select dplmc_minister_spy_emissary|{s11}{s14} dlga_dplmc_minister_spy_emissary minister_emissary_select|Who shall be your spy? You should choose one whom you trust - and who has skills in spotting! dlga_event_triggered dplmc_companion_spy_request_select_center|Well, {s21}, at last I've found you. I have returned from my reconnaissance mission to {s31}. About which location do you need information? dlga_event_triggered close_window.1|My, lord. I am coming back from the reconnaissance mission to {s31}. I am sorry, we were caught off guard and they got {s11}. I barely escaped with my life. dlga_dplmc_companion_spy_request_select_center dplmc_companion_spy_request_center_selected|{s60} dlga_dplmc_companion_spy_request_center_selected dplmc_companion_spy_request_select_newcenter|{s4} {s3} and there are {s31} troops around. dlga_dplmc_companion_spy_request_select_newcenter dplmc_companion_spy_request_select_center|Do you need information about another location? dlga_dplmc_companion_spy_request_select_center companion_rejoin_response|Never mind. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.1|Tell {s10} that I want to conclude a defensive pact with {reg0?her him}. dlga_event_triggered dplmc_companion_alliance_request_response|Well, {s21}, at last I've found you. I have returned from my mission to {s31}. dlga_dplmc_companion_alliance_request_response dplmc_companion_alliance_confirm|{s4} is willing to form an alliance with you. dlga_dplmc_companion_alliance_confirm companion_rejoin_response|Very well - let this alliance with {s4} be concluded. dlga_dplmc_companion_alliance_confirm companion_rejoin_response.1|On second thought, perhaps this is not now in our interests. dlga_dplmc_companion_alliance_request_response companion_rejoin_response|{s4} is not willing to form an alliance with you. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.2|Tell {s10} that I want to sign a trade agreement with {reg0?her him}. dlga_event_triggered dplmc_companion_trade_request_response|Well, {s21}, at last I've found you. I have returned from my mission to {s31}. dlga_dplmc_companion_trade_request_response dplmc_companion_trade_confirm|{s4} is willing to sign a trade agreement with you. dlga_dplmc_companion_trade_confirm companion_rejoin_response|Very well - let's sign the trade agreement with {s4}. dlga_dplmc_companion_trade_confirm companion_rejoin_response.1|On second thought, perhaps this is not now in our interests. dlga_dplmc_companion_trade_request_response companion_rejoin_response|{s4} is not willing to sign a trade agreement. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.3|Tell {s10} that I want to conclude a non-aggression treaty with {reg0?her him}. dlga_event_triggered dplmc_companion_nonaggression_request_response|Well, {s21}, at last I've found you. I have returned from my mission to {s31}. dlga_dplmc_companion_nonaggression_request_response dplmc_companion_nonaggression_confirm|{s4} is willing to conclude a non-aggression treaty with you. dlga_dplmc_companion_nonaggression_confirm companion_rejoin_response|Very well - let this non-aggression treaty with {s4} be concluded. dlga_dplmc_companion_nonaggression_confirm companion_rejoin_response.1|On second thought, perhaps this is not now in our interests. dlga_dplmc_companion_nonaggression_request_response companion_rejoin_response|{s4} is not willing to conclude a non-aggression treaty with you. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.4|That I want {reg0?her him} to help me attack {s11}{s14}. dlga_event_triggered dplmc_companion_war_request_response|Well, {s21}, at last I've found you. I have returned from my mission to {s31}. dlga_dplmc_companion_war_request_response companion_rejoin_response|{s4} is willing to start a war with {s31}. dlga_dplmc_companion_war_request_response dplmc_companion_war_pay|{s4} is willing to start a war with {s31} but needs {reg1} coin to prepare {reg0?her his} army. dlga_dplmc_companion_war_pay companion_rejoin_response|Pay {reg1} coins from the treasury and tell {reg0?her him} to start the war. dlga_dplmc_companion_war_pay companion_rejoin_response.1|On second thought, I don't think we can take so much money from the treasury. dlga_dplmc_companion_war_request_response companion_rejoin_response.1|{s4} is not willing to start a war with {s31}. dlga_companion_embassy_results dplmc_companion_truce_pay|{s12} says that {reg4?she he} is willing to consider a truce of twenty days if you pay {reg4?her him} {reg0} coins. dlga_companion_embassy_results dplmc_companion_truce_pay.1|{s12} says that {reg4?she he} is willing to consider a truce of twenty days if you yield to {reg4?her his} terms. Either you pay {reg0} coins or you pay {reg1} coins and give {reg4?her him} {s18}. dlga_companion_embassy_results dplmc_companion_truce_pay.2|{s12} says that {reg4?she he} is willing to consider a truce of twenty days if you give {reg4?her him} {s18}. dlga_companion_embassy_results dplmc_companion_truce_pay.3|{s12} says that {reg4?she he} is willing to consider a truce of twenty days if you pay {reg4?her him} {reg0} coins and give {reg4?her him} {s18}. dlga_companion_embassy_results dplmc_companion_truce_pay.4|{s12} says that {reg4?she he} is willing to consider a truce of twenty days if you pay {reg4?her him} {reg0} or give {reg4?her him} {s18}. dlga_dplmc_companion_truce_pay companion_rejoin_response|Pay {reg0} coins and let the truce with the {s4} be concluded dlga_dplmc_companion_truce_pay companion_rejoin_response.1|Pay {reg1} coins and give {reg4?her him} {s18} let this truce with the {s4} be concluded dlga_dplmc_companion_truce_pay companion_rejoin_response.2|Give {reg0?her him} {s18} let this truce with the {s4} be concluded dlga_dplmc_companion_truce_pay companion_rejoin_response.3|On second thought, perhaps this is not now in our interests.. dlga_minister_talk close_window|That is all for now. dlga_minister_change_marshal minister_change_marshal_choose|Who should be the new marshal? dlga_minister_change_marshal_choose minister_pretalk|I shall be marshal dlga_minister_change_marshal_choose minister_pretalk.1|For a short while, we should have no marshal dlga_minister_change_marshal_choose minister_pretalk.2|Let our vessels decide the next marshal, call the vote. dlga_minister_change_marshal_choose minister_pretalk.3|{s4} dlga_minister_change_marshal_choose minister_pretalk.4|Never mind. dlga_minister_diplomatic_kingdoms minister_diplomatic_kingdoms_select|To whom do you wish to send this emissary? dlga_minister_diplomatic_kingdoms minister_pretalk|Unfortunately, there is no one to send right now. dlga_minister_diplomatic_kingdoms_select minister_diplomatic_initiative_type|{s10} of the {s11}{s14} dlga_minister_diplomatic_kingdoms_select minister_pretalk|Never mind dlga_minister_diplomatic_initiative_type minister_diplomatic_initiative_type_select|What do you wish to tell {reg0?her him}? dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.5|That our two sovereignties should enter into truce. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.6|That I wish to put myself under {reg0?her his} protection, as {reg0?her his} vassal. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.7|That I wish to express my goodwill, as one monarch to another. dlga_minister_diplomatic_initiative_type_select minister_declare_war|That I declare war upon {reg0?her him}. dlga_minister_diplomatic_initiative_type_select close_window|Never mind dlga_minister_declare_war dplmc_minister_nevermind|For that you should first speak to {s0}. dlga_dplmc_minister_nevermind close_window|I might go do so. dlga_dplmc_minister_nevermind minister_pretalk|Never mind. dlga_minister_declare_war minister_declare_war_confirm|{s12} dlga_minister_declare_war_confirm minister_declare_war_confirm_yes|It is. I wish to make war on {s12}. dlga_minister_declare_war_confirm minister_pretalk|Hmm. Perhaps not. dlga_minister_declare_war_confirm_yes minister_pretalk|As you command. We are now at war with the {s12}. {s8} grant us victory. dlga_minister_diplomatic_emissary minister_emissary_select|Who shall be your emissary? You should choose one whom you trust, but who is also persuasive -- one who can negotiate without giving offense. dlga_minister_emissary_select minister_emissary_dispatch|{s11} dlga_minister_emissary_select minister_pretalk|Actually, I can't think of anyone. dlga_minister_diplomatic_dispatch_confirm minister_pretalk|Yes, do that dlga_minister_diplomatic_dispatch_confirm minister_pretalk.1|Actually, hold off on that dlga_minister_replace minister_replace_select|Very good. Whom will you appoint in my stead? dlga_minister_replace_select minister_replace_confirm|{s4} dlga_minister_replace_select minister_replace_confirm.1|My {reg0?wife husband}, {s4}. dlga_minister_replace_select minister_replace_confirm.2|{s4}. dlga_minister_replace_select minister_pretalk|Actually, hold off on that. dlga_minister_replace_confirm close_window|Very good. {s9} is your new minister. I shall make ready to rejoin you. dlga_minister_replace_confirm close_window.1|Very good. {s9} is your new minister. It has been an honor to serve you. dlga_minister_grant_fief minister_grant_fief_select|Which of your fiefs did you wish to grant?{s12} dlga_minister_grant_fief_select minister_grant_fief_select_recipient|{s1}{s12} dlga_minister_grant_fief_select minister_pretalk|Never mind dlga_minister_grant_fief_select_recipient minister_grant_fief_select_recipient_choice|And who will you choose to receive the fief?{s12} dlga_minister_grant_fief_select_recipient_choice minister_grant_fief_complete|{s1} dlga_minister_grant_fief_select_recipient_choice minister_pretalk|Never mind dlga_minister_grant_fief_complete minister_pretalk|Very well - {s2} shall receive {s1}. dlga_minister_indict minister_indict_select|Grim news, {reg59?my lady sire}. Who do you believe is planning to betray you? dlga_minister_indict_select minister_indict_confirm|{s11} dlga_minister_indict_select minister_pretalk|Never mind. dlga_minister_indict_confirm minister_indict_confirm_answer|Think carefully on this, {reg59?my lady sire}. If you indict {s4} for treason unjustly, you may find that others become nervous about serving you. On the other hand, if you truly believe that {reg4?she he} is about to betray you, then perhaps it is best to move first, to secure control of {reg4?her his} fortresses. dlga_minister_indict_confirm_answer minister_indict_conclude|I have thought long enough. Issue the indictment! dlga_minister_indict_confirm_answer minister_pretalk|Perhaps I should wait a little while longer.. dlga_minister_indict_conclude minister_pretalk|It has been sent, {reg59?my lady sire}. dlga_center_captured_lord_advice center_captured_lord_advice_2|{s11}. {s1} dlga_center_captured_lord_advice center_captured_lord_advice_2.1|{s12}I want to have {s1} for myself. (fiefs {s0}) dlga_center_captured_lord_advice center_captured_lord_advice_2.2|{s66}, you should have {s1} for yourself. (fiefs {s0}) dlga_center_captured_lord_advice_2 minister_issues|As you wish, {reg59?my lady sire}. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_center_captured_lord_advice_2 close_window|Hmmm. All right, {playername}. I value your counsel highly. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_event_triggered companion_quitting|Excuse me {s5} -- there is something I need to tell you. dlga_companion_quitting companion_quitting_2|{s5} dlga_companion_quitting_2 companion_quitting_response|To tell you the truth, {s21} dlga_companion_quitting_response companion_quitting_yes|Very well. You be off, then. dlga_companion_quitting_response companion_quitting_persuasion|Perhaps I can persuade you to change your mind. dlga_companion_quitting_persuasion close_window|Hm. When you put it like that, I suppose I can stay a while longer, see if things improve. dlga_companion_quitting_persuasion close_window.1|Very well, but only becuae I'm falling in love with you. dlga_companion_quitting_persuasion close_window.2|Very well, but only becuase our strong relation has made us bond. dlga_companion_quitting_persuasion companion_quitting_response|I'm sorry, but I don't see your point. I am leaving whether you like it or not. dlga_companion_quitting_response companion_quitting_no|We hang deserters in this company. dlga_companion_quitting_no companion_quitting_no_confirm|Oh... Right... Do you mean that? dlga_companion_quitting_no_confirm companion_quitting_no_confirmed|Absolutely. You either leave this company by my command, or are carried out on your shield. dlga_companion_quitting_no_confirm companion_quitting_yes|No, actually I don't mean that. You are free to leave. dlga_companion_quitting_yes close_window|Then this is goodbye. Perhaps I'll see you around, {playername}. dlga_companion_quitting_no_confirmed close_window|Hm. I suppose I'm staying, then. dlga_event_triggered companion_objection_response|{s5} dlga_companion_objection_response close_window|Thanks, I appreciate your support. dlga_companion_objection_response close_window.1|Hopefully it won't happen again. dlga_companion_objection_response close_window.2|Your objection is noted. Now fall back in line. dlga_event_triggered companion_personalityclash2_b|{s5} dlga_companion_personalityclash2_b companion_personalityclash2_response|{s5} dlga_companion_personalityclash2_response close_window|{s11} is a valuable member of this company. I don't want you picking any more fights with {reg11?her him}. dlga_companion_personalityclash2_response close_window.1|Tell {s11} you have my support in this, and {reg11?she he} should hold {reg11?her his} tongue. dlga_companion_personalityclash2_response close_window.2|I don't have time for your petty dispute. Do not bother me with this again. dlga_event_triggered companion_personalityclash_b|{s5} dlga_companion_personalityclash_b companion_personalityclash_response|{s5} dlga_companion_personalityclash_response close_window|{s11} is a capable member of this company. I don't want you picking any more fights with {reg11?her him}. dlga_companion_personalityclash_response close_window.1|Tell {s11} you have my support in this, and {reg11?she he} should hold {reg11?her his} tongue. dlga_companion_personalityclash_response close_window.2|I don't have time for your petty dispute. Do not bother me with this again. dlga_event_triggered companion_personalitymatch_b|{s5} dlga_companion_personalitymatch_b companion_personalitymatch_response|{s5} dlga_companion_personalitymatch_response close_window|Very good. dlga_event_triggered companion_sisterly_advice|{s5} dlga_companion_sisterly_advice close_window|Thank you. dlga_companion_sisterly_advice close_window.1|I would prefer not to discuss such things. dlga_event_triggered companion_home_description|{s5} dlga_companion_home_description companion_home_description_2|Tell me more. dlga_companion_home_description close_window|We don't have time to chat just now. dlga_companion_home_description close_window.1|I prefer my companions not to bother me with such trivialities. dlga_companion_home_description_2 companion_home_description_3|{s5} dlga_companion_home_description_3 close_window|{s5} dlga_event_triggered rebel_thanks_answer|{s6} dlga_rebel_thanks_answer rebel_thanks_answer_2|It was an honour to fight for your cause, {reg65?madame my lord}. dlga_rebel_thanks_answer rebel_thanks_answer_2.1|You will always have my loyal support, {reg65?my lady sir}. dlga_rebel_thanks_answer_2 close_window|I will miss living this life of adventure with you, but my duties await me. So... farewell for now, {playername}. I hope I'll see you again soon. dlga_event_triggered companion_political_grievance_response|{s21} dlga_companion_political_grievance_response close_window|Your opinion is noted. dlga_event_triggered companion_rejoin_response.4|Greetings, {s21}. Are you ready for me to rejoin you? dlga_event_triggered companion_rejoin_response.5|Well, {s21}, at last I've found you. I've been out spreading the word about your claim, and am now ready to rejoin the company. dlga_event_triggered companion_rejoin_response.6|Well, {s21}, at last I've found you. {s11}. The rest of my report I submit to you in writing. dlga_event_triggered companion_embassy_results|Well, {s21}, at last I've found you. I have returned from my mission to {s31}. In general, I would say, {s14}. Nevertheless I tried to convince {reg0?her him}. dlga_companion_embassy_results companion_rejoin_response|In their letter {s12} refers to you as {reg59?lady lord}{s6}. This would seem to include some sort of recognition of your states. From what I've gathered {s12} seems to like you - hence this positive message dlga_companion_embassy_results companion_rejoin_response.1|In this letter, {s12} addresses you as {reg59?lady lord} of {s4}, which implies some sort of recognition that you are a sovereign and independent monarch. dlga_companion_embassy_results companion_rejoin_response.2|In {reg0?her his} letter, {s12} merely refers to you as {playername}, omitting any title. This does not constitute recognition of your right to rule. The letter implies that {reg0?she he} is unwilling to extend recognition due to your lack of a court. dlga_companion_embassy_results companion_rejoin_response.3|In {reg0?her his} letter, {s12} merely refers to you as {playername}, omitting any title. This does not constitute recognition of your right to rule. The letter implies that {reg0?she he} is unwilling to extend recognition due to your occupation of {s0}. dlga_companion_embassy_results companion_rejoin_response.4|In this letter, {s12} addresses you as {reg59?Lady Lord} of {s4}, which implies some sort of recognition that you are a sovereign and independent monarch. dlga_companion_embassy_results companion_rejoin_response.5|In this letter, {s12} addresses {reg0?her his} response to {s0}, referring to you only as {s0}'s faithful vassal. This does not constitute recognition of your right to rule. dlga_companion_embassy_results companion_rejoin_response.6|In {reg0?her his} letter, {s12} merely refers to you as {playername}, omitting any title. This does not constitute recognition of your right to rule. dlga_companion_embassy_results companion_rejoin_response.7|{s12} says that your current truce should suffice. dlga_companion_embassy_results companion_truce_confirm|{s12} says that {reg0?she he} is willing to consider a truce of twenty days. dlga_companion_embassy_results companion_rejoin_response.8|{s12} says that {reg0?she he} is unwilling to conclude a peace. dlga_companion_truce_confirm companion_rejoin_response|Very well - let this truce with the {s4} be concluded. dlga_companion_truce_confirm companion_rejoin_response.1|On second thought, perhaps this is currently not in our interests. dlga_companion_embassy_results companion_rejoin_response.9|{s12} says that you are already pledged to another ruler. dlga_companion_embassy_results companion_rejoin_response.10|{s12} says that he does not believe that you would honor your obligations as a vassal, and suspects that your offer is just a ploy. dlga_companion_embassy_results vassalage_offer_confirm|{s12} says that he accepts your offer of vassalage. He will give you 30 days to seek him out, in which time he will refrain from making war on you. dlga_vassalage_offer_confirm companion_rejoin_response|Tell him that I accept his terms... dlga_companion_rejoin_response close_window|Welcome back, friend! dlga_companion_rejoin_response companion_rejoin_refused|Unfortunately, I cannot take you back just yet. dlga_companion_rejoin_refused close_window|As you wish. I will take care of some business, and try again in a few days. dlga_event_triggered companion_rejoin_response.7|Would you have me rejoin you? dlga_event_triggered close_window.2|There! I can see the walls of {s3} in the distance. We've made it safely. Here, take this purse of {reg3} coin, as I promised. I hope we can travel together again someday. dlga_start lord_start.1|My {reg59?lady lord}, I look forward to our marriage, as soon as there is an opportunity to hold a proper feast.{s12} dlga_start lord_start.2|My {reg59?lady lord}, if you wish to marry, we can proceed to the feast at {s4} to exchange vows before the lords of the realm. dlga_start lord_start.3|My {reg59?lady lord}, I grow tired of waiting for the lords of this realm to assemble. Come with me to {s4} exchange our vows. dlga_start lord_start.4|My {reg59?lady lord}, I grow tired of waiting for the lords of this realm to assemble. Perhaps we should take the first opportunity to marry, in any great hall that is open to us. dlga_start lord_groom_vows|My {reg59?lady lord}, I have grown tired of waiting. Let us proceed with the vows immediately. dlga_start lord_groom_vows.1|My {reg59?lady lord}, my eyes rejoice to see you. We may proceed with the vows. dlga_lord_groom_vows female_pc_marriage_vow|My {reg59?lady lord}, with this assembly as my witness, I vow to take you as my {reg59?wife husband}, to honor, cherish, and {reg59?protect obey} you. {s8} bless us with health, prosperity, and children. dlga_female_pc_marriage_vow lord_groom_wedding_complete|I vow to take you as my {reg65?wife husband}. dlga_female_pc_marriage_vow close_window|Wait -- I need to think about this. dlga_lord_groom_wedding_complete close_window|We are now husband and wife. Let the festivities commence! dlga_start close_window.83|Very well. You've made your point. I have nothing more to say. dlga_start close_window.84|Well, {reg59?my lady sir}! Please, do not trouble yourself to rise from the ground, as I would simply have to knock you down again. I shall take your silence as an apology. Good day to you. dlga_start close_window.85|Very well. You've made your point. I retract what I said. I hope you have obtained satisfaction. dlga_start close_window.86|Hah! Not so gallant now, are we? Now trouble me no more. dlga_start close_window.87|Very well -- you have won. Let all those present today witness that you have defeated me, and I shall abandon my suit of {s10}. Are you satisfied, you heartless bastard? dlga_start close_window.88|Get up. Let all those present today witness that I have defeated you, and you are now bound to relinquish your suit of the {s10}. I will permit you one final visit, to make your farewells. After that, if you persist in attempting to see her, everyone shall know that you are a man of scant honor. dlga_start close_window.89|Get up. Let all those present today witness that I have defeated you, I'm better then {playername}! Do you hear me? I am the greatest!. dlga_start close_window.90|Stop {playername}, I wield. It seems that today you are the better fighter. Now let us forget this little misunderstanding dlga_start player_siege_castle_commander_1|What do you want? dlga_player_siege_castle_commander_1 player_siege_ask_surrender|Surrender! Your situation is hopeless! dlga_player_siege_castle_commander_1 player_hostage_surrender|I demand your surrender in exchange for {s11}'s safe return. dlga_player_siege_castle_commander_1 player_siege_tributo|I offer an honorable agreement to end the siege. Pay us tribute, and we will go. dlga_player_siege_castle_commander_1 close_window|Nothing. I'll leave you now. dlga_player_siege_ask_surrender close_window|Surrender? It's a joke, right? You have very few men with which to storm the fortress. dlga_player_siege_ask_surrender player_siege_ask_surrender_treatment|{s4} dlga_player_siege_ask_surrender player_siege_ask_leave_unmolested|{s4} dlga_player_siege_ask_surrender close_window.1|{s4} dlga_player_siege_ask_surrender close_window.2|Surrender? Hah! We can hold these walls until we all die of old age. dlga_player_siege_ask_surrender_treatment player_siege_ask_surrender_treatment_reject|I give you nothing. Surrender now or prepare to die! dlga_player_siege_ask_surrender_treatment_reject close_window|Bastard. We will fight you to the last man! dlga_player_siege_ask_surrender_treatment player_siege_ask_surrender_treatment_accept|You will be ransomed and your soldiers will live. I give you my word. dlga_player_siege_ask_surrender_treatment_accept close_window|Very well then. Under those terms, I offer you my surrender. dlga_player_siege_ask_leave_unmolested player_siege_ask_leave_unmolested_accept|You have my word. You will not come under attack if you leave the fort. dlga_player_siege_ask_leave_unmolested_accept close_window|Very well. Then we leave this fort to you. You may have won this day, but we'll meet again. dlga_player_siege_ask_leave_unmolested player_siege_ask_leave_unmolested_reject|Unacceptable. I need hostages as guarantees. dlga_player_siege_ask_leave_unmolested_reject close_window|Then we will defend this fort to the death. This parley is done. dlga_player_hostage_surrender close_window|We will not fall for your plot! We shall fight to the last man! dlga_player_hostage_surrender close_window.1|Our lord would never forgive us for accepting this deal. We must fight. dlga_player_hostage_surrender player_hostage_surrender_accepted|Well, we will leave {s12} to you in exchange for our lord. Proceed with the exchange. dlga_player_hostage_surrender_accepted player_hostage_surrender_accepted2|I free your lord. Now leave {s12}. dlga_player_hostage_surrender_accepted2 close_window|Very well. Then we leave this place to you. You have won this day. dlga_player_hostage_surrender_accepted player_hostage_surrender_accepted3|No, I have thought better of it and stay with our lord. dlga_player_hostage_surrender_accepted3 close_window|Then we defend this fort to the death. This parley is done. dlga_player_siege_tributo player_siege_tributo2|Perhaps... we can make a financial arrangement. dlga_player_siege_tributo close_window|Tribute? Hah! I laugh in your face. You will not get anything from here. dlga_player_siege_tributo2 player_siege_tributo_reject|Pay now or prepare to die! dlga_player_siege_tributo_reject close_window|Bastard. We will fight you to the last man! dlga_player_siege_tributo2 player_siege_tributo_accept|I see that we have reached an agreement. I demand {s4} coins. dlga_player_siege_tributo_accept player_tributo3|All I can offer you is {s4} in coins, rings, and other treasures. dlga_player_tributo3 player_tributo3_1|I see. Then bring the treasure now, and we'll go. dlga_player_tributo3 player_siege_tributo_reject|That is a ridiculously small sum. You're laughing at me, and you'll pay dearly. dlga_player_tributo3_1 close_window|Very well. dlga_lord_prison_break lord_prison_break_confirm|I've come to get you out of here dlga_lord_prison_break close_window|Never mind -- just stay quiet dlga_lord_prison_break_confirm lord_prison_break_confirm_2|Thank {s8}! I don't know how long I could have lasted in here dlga_lord_prison_break_confirm_2 lord_prison_break_confirm_3|But wait -- how will we escape? We'll be rushed by the garrison the moment we step out that door. I can help you hold them off -- but I'll tell you now, they have fed me nothing but watery porridge and a few scraps, and I'm not as strong as I could be. dlga_lord_prison_break_confirm_3 lord_prison_break_confirm_4|You keep well behind me, and try to stay out of the fighting. dlga_lord_prison_break_confirm_3 lord_prison_break_confirm_4.1|I'll need you to grab a weapon and help me, despite your weakness. dlga_lord_prison_break_confirm_3 close_window|Actually, don't get involved in this. dlga_lord_prison_break_confirm_4 close_window|Let's go!{s14} dlga_start freed_lord_answer|I am in your debt for freeing me, friend. dlga_freed_lord_answer freed_lord_answer_1|You're not going anywhere, 'friend'. You're my prisoner now. dlga_freed_lord_answer_1 close_window|I'll have your head on a pike for this, you bastard! Someday! dlga_freed_lord_answer freed_lord_answer_2|You are free to go wherever you want, sir. dlga_freed_lord_answer_2 close_window|Thank you, good {reg59?lady sir}. I never forget someone who's done me a good turn. dlga_start defeat_lord_answer|{s43} dlga_defeat_lord_answer defeat_lord_answer_1|You are my prisoner now. dlga_defeat_lord_answer_1 close_window|I am at your mercy. dlga_defeat_lord_answer defeat_lord_answer_2|You have fought well. You are free to go. dlga_defeat_lord_answer_2 close_window|{s43} dlga_start party_encounter_lord_hostile_attacker|{playername}! dlga_start party_encounter_lord_hostile_attacker.1|Halt! dlga_party_encounter_lord_hostile_attacker party_encounter_lord_hostile_attacker|{s42} dlga_party_encounter_lord_hostile_attacker party_encounter_lord_hostile_attacker_2|{s43} dlga_party_encounter_lord_hostile_attacker_2 close_window|We will fight you to the end! dlga_party_encounter_lord_hostile_attacker_2 lord_recruit_1_relation|Stay your hand! There is something I must tell you in private. dlga_party_encounter_lord_hostile_attacker_2 party_encounter_offer_dont_fight|Is there no way to avoid this battle? I don't want to fight with you. dlga_party_encounter_lord_hostile_attacker_2 close_window.1|Don't attack! We surrender. dlga_party_encounter_offer_dont_fight close_window|I owe you a favor, don't I. Well... all right then. I will let you go just this once. dlga_party_encounter_offer_dont_fight close_window.1|{s43} dlga_start lord_requests_recruitment|{s9} dlga_lord_requests_recruitment close_window|{s9} dlga_lord_requests_recruitment lord_requests_recruitment_refuse|{s9} dlga_lord_requests_recruitment_refuse close_window|{s9} dlga_start supported_pretender_talk|I await your counsel, {playername}. dlga_start pretender_intro_1|Do I know you?. dlga_pretender_intro_1 pretender_intro_2|My name is {playername}. At your service. dlga_pretender_intro_1 pretender_intro_2.1|I am {playername}. Perhaps you have heard of my exploits. dlga_pretender_intro_2 special_pretender_intro|Oh {playername}? Then it was your {s6} that died supporting my last attempt! I am so sorry, please know that I was there when {s7} fell and that they died bravely. dlga_special_pretender_intro special_pretender_intro2|Tell me, is there a chance we can continue where my {s6} left off? dlga_special_pretender_intro pretender_rebellion_cause_prelim|What was your story again? dlga_special_pretender_intro close_window|I should leave dlga_special_pretender_intro special_pretender_intro3|My {s6} died for nothing, I will not repeat that mistake dlga_special_pretender_intro2 pretender_discuss_rebellion_1|Perhaps {playername}, perhaps. After your {s6} fell I was forced to go back into hiding. I've been hoping I'd get the chance to try again and now more then ever revenge the past - But I must ask... dlga_special_pretender_intro3 pretender_leave_relm|It saddens me to hear you say this {playername}.... If I can't convince you to join me, even with your families past support - then perhaps my cause is truly lost... dlga_pretender_leave_relm pretender_leave_relm2|Do you think I should I leave this realm and give up my attempts once and for all? dlga_pretender_leave_relm2 pretender_leave_relm_stay|No my lord forgive me. dlga_pretender_leave_relm2 pretender_leave_relm_go|Yes go! Your cause is hopeless. dlga_pretender_leave_relm_stay close_window|Very well, I will stay and keep gathering support, but I do hope one day you will join my side as did your {s6}. dlga_pretender_leave_relm_go close_window|Very well, I will go, but hear me when I say I think you betray your {s6}'s wishes. Now I fear their death truly was meaningless. dlga_pretender_intro_2 pretender_intro_3|{s48} dlga_pretender_intro_3 pretender_rebellion_cause_1|I thought {s12} was ruled by {s11}? dlga_start pretender_start|Greetings, {playername} dlga_pretender_start pretender_rebellion_cause_prelim|What was your story again, {reg65?my lady sir}? dlga_pretender_rebellion_cause_prelim pretender_rebellion_cause_1|I shall tell you. dlga_pretender_rebellion_cause_1 pretender_rebellion_cause_2|{s48} dlga_pretender_rebellion_cause_2 pretender_rebellion_cause_3|{s48} dlga_pretender_rebellion_cause_3 pretender_start|{s48} dlga_pretender_start ask_pretender_rhyd|Wait, your father was defeated by Caw? Then you must know of a man called Rhydderch! dlga_pretender_start pretender_discuss_rebellion_1|I want to take up your cause and help destroy Camelot, I bring you this blade as a token of my resolve. dlga_pretender_start pretender_discuss_rebellion_1.1|I want to take up your cause and help you reclaim your throne! dlga_pretender_start pretender_end|I must leave now. dlga_ask_pretender_rhyd ask_pretender_rhyd2|Ah Yes, thou in truth its been a long time since I heard that name, I will not easily forget it... dlga_ask_pretender_rhyd2 ask_pretender_rhyd3|He was a good man, one of the few to remain loyal to my fathers house. He took the defeat very badly. I heard that after the war he retreated to his residence at Peartoc, locked himself away and refused to see anyone...no one has heard from him in many years. dlga_ask_pretender_rhyd3 pretender_quest_fin|Do you know where I can find this Peartoc? dlga_pretender_quest_fin close_window|Of course, I'll mark it on your map, but I warn you - he is not the same man who fought on my fathers shield-wall. dlga_pretender_discuss_rebellion_1 pretender_discuss_rebellion_2a|Are you sure you will be up to the task, {playername}? Reclaiming my throne will be no simple matter. The lords of our realm have all sworn oaths of homage to {s11}. Such oaths to a usurper are of course invalid, and we can expect some of the lords to side with us, but it will be a very tough and challenging struggle ahead. dlga_pretender_discuss_rebellion_2a pretender_discuss_rebellion_2|{s11} dlga_pretender_discuss_rebellion_2 pretender_discuss_rebellion_3|I am ready for this struggle. dlga_pretender_discuss_rebellion_2 pretender_end|You are right. Perhaps, I should think about this some more. dlga_pretender_discuss_rebellion_3 close_window|I have no doubt that your support for my cause is heartfelt, {playername}, and I am grateful to you for it. But I don't think we have much of a chance of success. If you can gain renown in the battlefield and make a name for yourself as a great commander, then our friends would not hesitate to join our cause, and our enemies would be wary to take up arms against us. When that time comes, I will come with you gladly. But until that time, it will be wiser not to openly challenge the usurper, {s11}. dlga_pretender_discuss_rebellion_3 close_window.1|Haven't you already taken up the cause of {s17}? You must have a very strong sense of justice, indeed. But no, thank you. I will not be part of your game. dlga_pretender_discuss_rebellion_3 close_window.2|{playername}, you are already oath-bound to serve {s15}. As such, I cannot allow you to take up my cause, and let my enemies claim that I am but a mere puppet of {s16}. No, if I am to have the throne of {s17}, I must do it due to the righteousness of my cause and the support of my subjects alone. If you want to help me, you must first free yourself of your oath to {s15}. dlga_pretender_discuss_rebellion_3 mordred_special|You are a monarch in your own right, {reg59?my lady sir}. Do you bring me not only a sword, but lands as well? Joining my cause would mean you renowns your kingdom and join with me fully. Does this suit you? dlga_mordred_special lord_give_oath_10|It does my lord. dlga_mordred_special close_window|Actually, I shall need time to think on this some more. dlga_pretender_discuss_rebellion_3 close_window.3|You are a monarch in your own right, {reg59?madam sir}. If you were to back me, I would be merely your puppet. dlga_pretender_discuss_rebellion_3 pretender_rebellion_ready|You are a capable warrior, {playername}, and I am sure with your renown as a commander, and my righteous cause, the nobles and the good people of {s12} will flock to our support. The time is ripe for us to act! I will come with you, and together, we will topple the usurper {s11} and take the throne from his bloodied hands. But first, you must give me your oath of homage and accept me as your liege {reg65?lady lord}. dlga_pretender_rebellion_ready lord_give_oath_2|I am ready to pledge myself to your cause, {reg3?my lady sir}. dlga_pretender_rebellion_ready pretender_end|Let us bide our time a little longer. dlga_lord_give_conclude_2 close_window|Forward, then! Our first task is to take hold of a fortress and persuade other lords to join us. You lead the way! dlga_pretender_end close_window|Farewell for now, then. dlga_start lord_event_choose_friend|I heard that you have befriended that {s43} called {s6}. Believe me, you can't trust that man. You should end your dealings with him. dlga_lord_event_choose_friend lord_event_choose_friend_renounce|I assure you, {s65}, I am no friend of {s6}. dlga_lord_event_choose_friend_renounce lord_pretalk|Glad news, {playername}. I would fear for your safety otherwise. If you do encounter {s6}, be on your guard and don't believe a word. dlga_lord_event_choose_friend lord_event_choose_friend_defend|{s6} is an honourable man, you've no right to speak of him thus. dlga_lord_event_choose_friend_defend lord_pretalk|As you like, {playername}. A fool you might be, but a loyal fool at the least. {s6}'s loyalty may not be so steadfast, however... dlga_lord_event_choose_friend lord_event_choose_friend_neutral|I don't want to be involved in your quarrel with {s6}. dlga_lord_event_choose_friend_neutral lord_pretalk|Hmph. As you wish, {playername}. Just remember that everyone needs friends in this world, and you'll never make any if you never stand with anyone. dlga_start player_options_assasin22|{playername}, why are you looking at me like that? dlga_player_options_assasin22 lord_pretalk|Oh nothing my lord, must have something in my eye dlga_player_options_assasin22 player_know_assasin|I know you hired an assassin to kill me! dlga_player_know_assasin player_fight_forgive|You do do you? Well it's true I will not lie, it is no secret we are not friends {playername} and I thought your death could undue some of the harm you have done to me...so what now? dlga_player_fight_forgive player_forgive|Nothing my lord, I forgive you. dlga_player_forgive close_window|You forgive me trying to kill you? Well I must say {playername}, you are either very kind or very foolish - I am not sure what to say, but I respect you had the guts to confront me like this . I promise not to send another assassin your way...perhaps this is the beginning of a new relationship between you and I? dlga_player_fight_forgive player_fight|What do you think?! I challenge you to a fight to the death! dlga_player_fight close_window|Then so be it! I will end you {s6} my own two hands! dlga_start player_choose_death_life|Stop! I yield, I yield!! dlga_player_choose_death_life lord_death|{s7} I hereby sentence you to death!! dlga_lord_death close_window|No {playername} please, don't.... stop! stop!...I'm sorry, please...no...NOOOOOOOOOOOOOO!! dlga_player_choose_death_life lord_live|{s7} let our feud end here, my honor has been satisfied. dlga_lord_live close_window|I swear our feud is over, I will not trouble you again. dlga_start lord_start.5|Yes, {s0}? dlga_start lord_start.6|It is good to see you, old friend dlga_start lord_start.7|{playername}, destroyer of sacred sites! I should kill you where you stand... dlga_start lord_start.8|ah {playername}, builder of sacred churches! What do I owe this honor? dlga_start lord_start.9|{reg59?Mother Father}.... dlga_start lord_start.10|Hello {reg59?sister brother}... I was just thinking about {s6}, I do miss them. dlga_start lord_start.11|{s8} dlga_start lord_start.12|Yes, {reg59?my queen sire}? dlga_start lord_start.13|Well if it isn't my oldfriend {playername}, I'm much more sober now and have been hoping one day that our swords would cross paths once again. dlga_start lord_invite_player_monarch_1|Well, {playername}. I am willing to forgive your impudence in proclaiming yourself {reg59?queen king}, and will welcome you into my realm with full honor, as one of my vassals. Shall we proceed to the oath of allegiance? dlga_lord_invite_player_monarch_1 lord_invite_2|Yes... my lord. dlga_lord_invite_player_monarch_1 lord_enter_service_reject|No. That oath sticks in my throat. dlga_start lord_invite_1|{playername}, I've been expecting you. Word has reached my ears of your exploits. Why, I keep hearing such tales of prowess and bravery that my mind was quickly made up. I knew that I had found someone worthy of becoming my vassal. dlga_lord_invite_1 lord_invite_2|Thank you, {s65}, you honour me with your offer. dlga_lord_invite_1 lord_invite_2.1|It is good to have my true value recognized. dlga_lord_invite_2 lord_invite_3|Aye. Let us dispense with the formalities, {playername}; are you ready to swear homage to me? dlga_lord_invite_3 lord_give_oath_2|Yes, {s65}. dlga_lord_invite_3 lord_enter_service_reject|No, {s65}. I cannot serve you right now. dlga_start lord_female_pc_marriage_proposal|My lady, I have been giving much thought to our recent conversation. It is time for me to ask. Would you do me the honor of becoming my wife? dlga_lord_female_pc_marriage_proposal lord_marriage_proposal_female_pc_next_step|Yes. I would. dlga_lord_female_pc_marriage_proposal lord_female_pc_marriage_proposal_postponed|Let me think about this some more. dlga_lord_female_pc_marriage_proposal lord_female_pc_marriage_proposal_rejected|No. I have decided that it would not be appropriate dlga_lord_female_pc_marriage_proposal_postponed lord_start|Of course, my lady. Take all the time you need. dlga_lord_female_pc_marriage_proposal_rejected lord_female_pc_marriage_proposal_rejected_confirm|Do you mean to reject my suit outright, my lady? dlga_lord_female_pc_marriage_proposal_rejected_confirm lord_female_pc_marriage_proposal_rejected_confirm_yes|Yes. I do. dlga_lord_female_pc_marriage_proposal_rejected_confirm lord_female_pc_marriage_proposal_postponed|No, you misunderstand. I just need some more time to think dlga_lord_female_pc_marriage_proposal_rejected_confirm_yes close_window|Well, in that case, let me tell you something -- with those harsh words, you have removed the scales from my eyes. I would agree that it would not be appropriate for me to marry one such as you. Good day, my lady. dlga_lord_female_pc_marriage_proposal_rejected_confirm_yes close_window.1|Such is your right, my lady. If you ever wished to reconsider, I would be overwhelmed with joy. dlga_start meet_child_adven|Hello again {reg59?Mother Father}, I've been trying to make you proud of me... dlga_meet_child_adven close_window|Then you shall have to try harder {s7}. dlga_start close_window.91|{reg59?Mother Father}, I should continue on my journey dlga_start lord_start.14|We meet again {reg59?Mother Father}, It saddens me we should meet like this, on the field of battle... dlga_start lord_start.15|{reg59?Mother Father}!!, Can you believe I'm a {reg65?lady lord} of {s6}? I may not have understood why you sent me away, but now I am grateful. dlga_start lord_start.16|My lady, it brings my heart great joy to see you again... dlga_start lord_start.17|My lady, I am always your humble servant dlga_start lord_start.18|If it isn't my brave champion, {playername}... dlga_start lord_start.19|Good to see you again {playername}... dlga_start lord_start.20|We meet again, {playername}... dlga_start lord_meet_neutral|{s6} dlga_lord_meet_neutral lord_intro_new|I am {playername}. dlga_lord_meet_neutral lord_intro_new.1|My name is {playername}. At your service sir. dlga_lord_intro_new explain_arthur|{playername}? What is this I hear about you killing Conanus? He may not have been the nicest person, but he was Briton - explain yourself! dlga_lord_intro_new lord_talk|{s7} dlga_lord_intro_new ams_special_hello|{s7} dlga_ams_special_hello ams_special_hello2|Is it really that bad? dlga_ams_special_hello2 lord_start|You tell me {playername}, everyday we are pushed back further from our lands, our beloved capital is under constant siege - and I am old. Too old to keep fighting. If Arthur can't save us, all will be lost. dlga_lord_intro_new lord_intro|{s7} dlga_lord_intro lord_start|{s11} dlga_start lord_meet_enemy|{s7}{s43} dlga_lord_meet_enemy lord_intro|I am {playername}, {s65}. dlga_lord_meet_enemy lord_intro.1|They know me as {playername}. Mark it down, you shall be hearing of me a lot. dlga_lord_start lord_start|{s42} dlga_lair_quest_intermediate_1 lord_pretalk|Splendid work, {playername} -- your audacious attack is the talk of the realm. No doubt they, or others like them, will soon be back, but for a short while you have bought this land a small respite. We are most grateful to you. dlga_lair_quest_intermediate_2 lord_pretalk|Well, {playername}, I guess that at least some of those brigands eluded you -- and of course, it will be the peaceful travellers of this land who will pay the price. Still, it was good of you to try. dlga_lord_start lord_generic_mission_completed|Your surgeon managed to convince my friend and made the operation. The matter is in God's hands now,, and all we can do is pray for his recovery. Anyway, I thank you for lending your surgeon to me {reg59?madam sir}. You have a noble spirit. I will not forget it. dlga_lord_start wedding_ceremony_bride_vow|May the heavens witness that I am ready to give you my {s11} {s4}, to have in marriage... dlga_lord_start lord_wedding_reschedule|It is good to see you, {playername}. We look forward to the wedding, as soon as we can all gather together for the feast.{s12} dlga_lord_wedding_reschedule lord_start|It is no problem. I can wait. dlga_lord_wedding_reschedule lord_return_dower|I have no faith that this wedding will be concluded. Please return my dower. dlga_lord_return_dower close_window|Well, that is your right, if you indeed have no confidence in our family's commitments. Take your money. dlga_lord_start lord_generic_mission_completed.1|Hah! Our little plot against {s3} worked perfectly, {playername}. The fool has lost one of his most valuable retainers, and we are one step closer to bringing him to his knees. Here, this purse contains {reg5} coin, and I wish you to have it. You deserve every copper. And, need I remind you, there could be much more to come if you've a mind to earn it... dlga_lord_start close_window|You weren't able to complete a simple task. I had set up everything. The only thing you needed to do was sacrifice a messenger, and we would be celebrating now. But no, you were too damned honorable, weren't you? dlga_lord_start quest_meet_spy_in_enemy_town_completed|{s6}. Have you brought me any news about that task I gave you? You know the one I mean... dlga_quest_meet_spy_in_enemy_town_completed quest_meet_spy_in_enemy_town_completed_2|I have the reports you wanted right here. dlga_quest_meet_spy_in_enemy_town_completed_2 lord_pretalk|Ahh, well done. It's good to have competent {men/people} on my side. Here is the payment I promised you. dlga_lord_start lord_pretalk|Brilliant work, {playername}! Whatever you did, the nobles of the {s13} are clamoring for war! Soon, the time will come for us to reap the benefits of our hard work, from fields ripe for plunder. This war is going to make us rich, mark my words! dlga_lord_start lord_collect_debt_completed|I'm told that you've collected the money owed me from {s7}. Good, it's past time I had it back. I believe I promised to give you one-fifth of it all, eh? Well, that makes {reg3} coin, so if you give me my share -- that's {reg4} coins -- you can keep the rest. dlga_lord_collect_debt_completed lord_collect_debt_pay|Of course, {s65}. {reg4} coins, all here. dlga_lord_collect_debt_pay lord_pretalk|I must admit I'm impressed, {playername}. I had lost hope of ever getting this money back. Please accept my sincere thanks. dlga_lord_collect_debt_completed lord_collect_debt_no_pay|I am afraid I don't have the money with me sir. dlga_lord_collect_debt_no_pay close_window|Is this a joke? I know full well that {s7} gave you the money, and I want every coin owed to me, {reg59?madam sir}. As far as I'm concerned, I hold you personally in my debt until I see that silver. dlga_lord_start close_window.1|I heard you got rid of that poxy merchant that was causing me so much grief. I can see you're not afraid to get your hands dirty, eh? I like that in a {reg59?woman man}. Here's your reward. Remember, {playername}, stick with me and we'll go a long, long way together. dlga_lord_start close_window.2|Oh, it's you. Enlighten me, how exactly does one lose a simple fight to some poxy, lowborn merchant? Truly, if I ever need my guardsmen to take a lesson in how to lay down and die, I'll be sure to come to you. Just leave me be, {playername}, I have things to do. dlga_lord_start lord_kill_local_merchant_let_go|You! Do you have sawdust between your ears? Did you think that when I said to kill the merchant, I meant you to have a nice chat with him and then let him go?! What possessed you? dlga_lord_kill_local_merchant_let_go lord_kill_local_merchant_let_go_2|Sir, I made sure he will not act against you. dlga_lord_kill_local_merchant_let_go_2 lord_pretalk|Piffle. You were supposed to remove him, not give him a sermon and send him on his way. He had better do as you say, or you'll both regret it. Here, this is half the money I promised you. Don't say a word, {playername}, you're lucky to get even that. I have little use for {men/people} who cannot follow orders. dlga_lord_start lord_follow_spy_completed|Beautiful work, {playername}! You captured both the spy and his handler, just as I'd hoped, and the pair are now safely ensconced in my dungeon, waiting to be questioned. My torturer shall be busy tonight! Anyway, I'm very pleased with your success, {playername}, and I give you this purse as a token of my appreciation. dlga_lord_start lord_follow_spy_half_completed|Blast and damn you! I wanted TWO prisoners, {playername} -- what you've brought me is one step short of useless! I already know everything the spy knows, it was the handler I was after. Here, half a job gets you half a reward. Take it and begone. dlga_lord_start lord_follow_spy_half_completed.1|I asked you for two prisoners, {playername}, not one. Two. Still, I suppose you did capture the spy's handler, the more important one of the pair. The spy will not dare return here and will prove quite useless to whatever master he served. 'Tis better than nothing. However, you'll understand if I pay you half the promised reward for what is but half a success. dlga_lord_start lord_follow_spy_failed|Truly, {playername}, you are nothing short of totally incompetent. Failing to capture both the spy AND his handler plumbs astonishing new depths of failure. Forget any reward I offered you. You've done nothing to earn it. dlga_lord_follow_spy_half_completed lord_pretalk|I did my best, {s65}. dlga_lord_follow_spy_completed lord_pretalk|Thank you, {s65}. dlga_lord_follow_spy_failed lord_pretalk|Hrm. As you like, {s65}. dlga_lord_start lord_generic_mission_completed.2|Splendid work, {playername}. All the serfs are back, properly cowed, and they're busy preparing for the harvest. You certainly earned your reward. Here, take it, with my compliments. dlga_lord_start lord_bring_back_runaway_serfs_failed|{playername}. I have been waiting patiently for my serfs, yet none have returned. Have you an explanation? Were you outwitted by simple field-hands, or are you merely incompetent? Or perhaps you are plotting with my enemies, intending to ruin me... dlga_lord_bring_back_runaway_serfs_failed lord_bring_back_runaway_serfs_failed_1a|Forgive me, {s65}, those serfs were slippery as eels. dlga_lord_bring_back_runaway_serfs_failed lord_bring_back_runaway_serfs_failed_1b|Perhaps if you had treated them better... dlga_lord_bring_back_runaway_serfs_failed_1a lord_pretalk|Hmph, that is hardly an excuse for failure, {playername}. Now if you will excuse me, I need to recruit new men to work these fields before we all starve. dlga_lord_bring_back_runaway_serfs_failed_1b close_window|Hah, now you reveal your true colours, traitor! Your words match your actions all too well. I should never have trusted you. dlga_lord_start lord_runaway_serf_half_completed|You disappoint me, {playername}. There were 3 groups of serfs that I charged you to return. 3. Not {reg17}. I suppose the ones who did come back shall have to work twice as hard to make up for those that got away. As for your reward, {playername}, I'll only pay you for the serfs you returned, not the ones you let fly. Here. Take it, and let this business be done. dlga_lord_runaway_serf_half_completed lord_pretalk|Thank you, {s65}. You are indeed generous. dlga_lord_runaway_serf_half_completed lord_pretalk.1|Bah, this proved to be a waste of my time. dlga_lord_start lord_deal_with_bandits_completed|{playername}, I was told that you have crushed the bandits at my village of {s5}. Please know that I am most grateful to you for that. Please, let me pay the expenses of your campaign. Here, I hope these {reg14} coins will be adequate. dlga_lord_deal_with_bandits_completed lord_pretalk|Not a problem, {s65}. dlga_lord_deal_with_bandits_completed lord_pretalk.1|Glad to be of service. dlga_lord_deal_with_bandits_completed lord_pretalk.2|It was mere child's play. dlga_lord_start lord_pretalk.1|Damn it, {playername}. I heard that you were unable to drive off the bandits from my village of {s5}, and thanks to you, my village now lies in ruins. Everyone said that you were a capable warrior, {s7} dlga_lord_start lord_deliver_cattle_to_army_thank|Ah, {playername}. My quartermaster has informed me of your delivery, {reg13} heads of cattle, as I requested. I'm impressed. dlga_lord_deliver_cattle_to_army_thank lord_pretalk|Not a problem, {s65}. dlga_lord_deliver_cattle_to_army_thank lord_pretalk.1|Glad to be of service. dlga_lord_deliver_cattle_to_army_thank lord_pretalk.2|Mere child's play. dlga_lord_start lord_scout_waypoints_thank|You make a good scout, {playername}. My runner just brought me your reports of the mission to {s13}, {s14} and {s15}. Well done. dlga_lord_scout_waypoints_thank lord_pretalk|A simple task, {s65}. dlga_lord_scout_waypoints_thank lord_pretalk.1|Nothing I couldn't handle. dlga_lord_scout_waypoints_thank lord_pretalk.2|My pleasure, {s65}. dlga_lord_start lord_mission_told_deliver_cattle_to_army|The army's supplies are dwindling too quickly, {playername}. I need you to bring me {reg3} heads of cattle so I can keep the troops fed. I care very little about where you get them, just bring them to me as soon as you can. dlga_lord_mission_told_deliver_cattle_to_army lord_mission_told_deliver_cattle_to_army_accepted|Very well, I can find you some cattle. dlga_lord_mission_told_deliver_cattle_to_army lord_mission_told_deliver_cattle_to_army_rejected|Sorry, sir, I have other plans. dlga_lord_mission_told_deliver_cattle_to_army_accepted close_window|Excellent! You know what to do, {playername}, now get to it. I need that cattle sooner rather than later. dlga_lord_mission_told_deliver_cattle_to_army_rejected close_window|That . . . is unfortunate, {playername}. I shall have to find someone else who's up to the task. Please go now, I've work to do. dlga_lord_start lord_pretalk.2|Thank you for answering the summons, {playername}. However, as we are now at peace, we do not need your services. You may attend to your other business. dlga_lord_start lord_report_to_army_asked|Ah, you have arrived at last, {playername}. We've been expecting you. I hope you have brought with you troops of sufficient number and experience. dlga_lord_report_to_army_asked lord_report_to_army_completed|I have a company of good, hardened soldiers with me. We are ready to join you. dlga_lord_report_to_army_asked lord_report_to_army_continue|I don't have the sufficient number of troops yet. I will need some more time. dlga_lord_report_to_army_completed close_window|Excellent. We'll be moving soon. Now -- you are a {reg59?woman man} of sound judgment, and we trust that you will do what is necessary to support our campaign. I do not require you to remain close at hand, and I will not count it against you if you believe that your forces would be of better use elsewhere. But if you do choose to remain with me, to support me in battle, that would be appreciated. I may also have additional tasks for you to perform. dlga_lord_report_to_army_continue close_window|Then you'd better hurry. We'll be moving out soon against the enemy and I need every able hand we can muster. dlga_lord_start lord_mission_told_scout_waypoints|{playername}, I need a volunteer to scout the area. We're sorely lacking on information, and I simply must have a better picture of the situation before we can proceed. I want you to go to {s13}, {s14} and {s15} and report back whatever you find. dlga_lord_mission_told_scout_waypoints lord_mission_told_scout_waypoints_accepted|You've found your volunteer, sir. dlga_lord_mission_told_scout_waypoints lord_mission_told_scout_waypoints_rejected|I fear I must decline. dlga_lord_mission_told_scout_waypoints_accepted close_window|Good {reg59?lass man}! Simply pass near {s13}, {s14} and {s15} and check out what's there. Make a note of anything you find and return to me as soon as possible. dlga_lord_mission_told_scout_waypoints_rejected lord_pretalk|Hm. I'm disappointed, {playername}. Very disappointed. We'll talk later, I need to go and find somebody to scout for us. dlga_lord_generic_mission_thank lord_generic_mission_completed|You have been most helpful, {playername}. My thanks. dlga_lord_generic_mission_completed lord_pretalk|It was an honour to serve. dlga_lord_start lord_pay_debt_2|I think you owe me {reg1} coins, {playername}. Do you intend to pay your debt anytime soon? dlga_lord_pay_debt_2 lord_pay_debt_3_1|That is why I came, {s65}. Here it is, every coin I owe you. dlga_lord_pay_debt_2 lord_pay_debt_3_2|Alas, I don't have sufficient funds, {s65}. But I'll pay you soon enough. dlga_lord_pay_debt_3_1 lord_pretalk|Ah, excellent. You are a {reg59?woman man} of honour, {playername}. I am satisfied. Your debt to me has been paid in full. dlga_lord_pay_debt_3_2 lord_pretalk|Well, don't keep me waiting much longer. dlga_lord_start lord_start.1|By the way, I hope you get a chance to meet my {s11}, {s14}. dlga_lord_start lord_start.2|By the way, I am sure that my {s11}, {s14}, would be delighted were you to pay {reg0?her him} a visit. {reg0?She He} awaits you in {reg0?her his} chambers. dlga_lord_start lord_buy_prisoner|I heard that you have captured our enemy {s3} and he is with you at the moment. I can pay you {reg6} coins for him if you want to get rid of him. You can wait for his family to pay his ransom of course, but there is no telling how long that will take, eh? dlga_lord_buy_prisoner lord_buy_prisoner_accept|I accept your offer. I'll leave {s3} to you for {reg6} coins. dlga_lord_buy_prisoner lord_buy_prisoner_deny|I fear I can't accept your offer. dlga_lord_buy_prisoner_accept lord_pretalk|Excellent! Here's your {reg6} coins. I'll send some men to take him to our prison with due haste. dlga_lord_buy_prisoner_deny lord_pretalk|Mmm. As you wish, {playername}, but you'll not get a better offer. Take it from me. dlga_lord_start lord_talk|To your health, {reg59?your Highness sire}. Long may you reign. What is your bidding? dlga_lord_start lord_talk.1|I wish to welcome you to my hall on this auspicious occasion. Now, what is it? dlga_lord_start lord_talk.2|Let us lift a {s5} to the health of our host, {s4}. Now, what is it? dlga_lord_start lord_talk.3|What is your bidding? dlga_lord_talk offer_gift_quest_complete|I have the materials for {s4}'s gift. dlga_lord_talk intrigue_quest_state_complaint|My lord -- there is something I wish to tell you in confidence, about one of your vassals. dlga_intrigue_quest_state_complaint lord_pretalk|Whatever you have to say, I would ask you to wait until we are alone. dlga_intrigue_quest_state_complaint intrigue_quest_state_complaint_plyr|What is it? I value your opinion, although I hope that you are not trying to sew dissension among my vassals? dlga_intrigue_quest_state_complaint_plyr lord_intrigue_quest_complaint_stated|My liege -- {s4} is widely held by your vassals to be {s5}, and a liability to your realm dlga_intrigue_quest_state_complaint_plyr lord_pretalk|Actually, my liege, never mind. dlga_lord_intrigue_quest_complaint_stated lord_pretalk|Hmm... This is troubling to hear. Although I do not encourage my vassals to speak ill of each other, I value your opinion. Perhaps I should think twice about granting {s4} any further fiefs or offices... dlga_lord_intrigue_quest_complaint_stated intrigue_quest_state_complaint_failed|Sew discord among my vassals, will you? With everything else going on, do you think I appreciate my nobles turning on each other like quarreling dogs? Let me ask you this -- did someone put you up this? dlga_intrigue_quest_state_complaint_failed intrigue_quest_state_accept_blame|I stand by my words, my liege. dlga_intrigue_quest_state_complaint_failed intrigue_quest_state_deflect_blame|Yes, {reg59?your Majesty Sire} -- {s4} put me up to denouncing {s5}! dlga_intrigue_quest_state_accept_blame lord_pretalk|Indeed. You may stand by your words, but keep them to yourself. I will not have you undercutting my faithful follower {s4}. dlga_intrigue_quest_state_deflect_blame lord_pretalk|I thought as much. Here's some advice for you, {lad/lassie} -- don't meddle in the quarrels of others. Now, enough of this. dlga_lord_talk lord_denounce_1|I want to tell you something -- we have had enough of your {s4} ways dlga_lord_denounce_1 lord_denounce_2|I'm sorry... What did you say? dlga_lord_denounce_2 lord_denounce_3|You heard me. You will {s4} dlga_lord_denounce_2 lord_pretalk|Never mind. You must have misheard me. dlga_lord_denounce_3 close_window|Why would you say such a thing? To insult me like this, in spite of our friendship -- how much crueler is a knife in my back from an erstwhile friends, than the sword of a sworn foe. I do not know what game you are playing, but I want no part of it. Go away. I do not want to look at you. dlga_lord_denounce_3 close_window.1|Hmf. Really? Is that your opinion, or did one of my rivals put those words in your mouth? Never mind. I will not play your game. Go away, and take your intrigues with you. dlga_lord_denounce_3 lord_denounce_4|I will not have you shame me in public, {reg59?madam sir}. Retract your words, or meet me on the dueling ground. dlga_lord_denounce_3 lord_denounce_4.1|Is that so? Well, hear this -- you're a snake, and a knave, and -- if you don't meet me on the dueling ground -- a coward. What say you to that? Do you retract your words, or shall we cross swords? dlga_lord_denounce_4 lord_respond_to_insult_challenge_duel_confirm|It would be a pleasure to fight you. dlga_lord_denounce_4 lord_denounce_retract|I spoke rashly. I retract my words. dlga_lord_denounce_retract lord_pretalk|I thought as much. Now, be gone from here. dlga_lord_talk lord_respond_to_insult|{s9} dlga_lord_pretalk party_encounter_lord_hostile_attacker_2|But enough talking - yield or fight! dlga_lord_pretalk lord_talk|Anything else? dlga_hero_pretalk lord_talk|Anything else? dlga_lord_talk lord_quarrel_intervention_1|I wish to address your quarrel with {s11} dlga_lord_talk lord_recruit_1_relation|Stay your hand! There is something I must say to you in private. dlga_lord_talk lord_bandit_information|I am hunting a group of bandits with the following description... Have you seen them? dlga_lord_bandit_information lord_pretalk|{s15} dlga_lord_talk lord_bandit_inforaiders|I am hunting a group of bandits who raided a village... Have you seen them? dlga_lord_bandit_inforaiders lord_pretalk|{s15} dlga_lord_talk lord_internal_politics_cur_stance|Who do you think should be made the marshal of our realm? dlga_lord_talk lord_internal_politics_cur_stance.1|Whom do you think should receive the fief of {s4}? dlga_lord_talk lord_husband_auto_recruit|I need you to renounce your allegiance to {s4} and join the {s5} now, my husband. dlga_lord_husband_auto_recruit lord_pretalk|Ask me again when we are outside of these walls, my wife. dlga_lord_husband_auto_recruit close_window|As you wish, my wife. dlga_lord_talk lord_recruit_1_relation.1|There is a matter which I would like to discuss in private. dlga_lord_talk lord_recruit_1_relation.2|There is something which I would like to discuss with to you in private. dlga_lord_talk king_son_courting_joke|(Courting) - My lord, I heard the funniest joke the other day... dlga_lord_talk king_son_courting_poem|(Courting) - Do you like poetry my lord? dlga_lord_talk king_son_courting_kiss|(Courting) - --Kiss him--. dlga_lord_talk lord_marriage_proposal_female_marry_son_next_step|(Courting) - May I ask again my lord, can the two of us be husband and wife? dlga_lord_talk king_son_courting_end_courting|(Courting) - Break off courting. dlga_king_son_courting_joke lord_pretalk|Hmm that wasn't very funny, or the execution was off somehow. dlga_king_son_courting_joke lord_pretalk.1|AHA HAHAHAHA. dlga_king_son_courting_poem king_son_courting_poem2|Perhaps, what poem did you have in mind? dlga_king_son_courting_poem2 king_son_courting_poem3|The wind that blows the dry steppe dust... dlga_king_son_courting_poem2 king_son_courting_poem3.1|All the silks of Pictavis/All the furs of Colonia... dlga_king_son_courting_poem2 king_son_courting_poem3.2|You are the first and the last/the outer and the inner... dlga_king_son_courting_poem2 king_son_courting_poem3.3|A light pierced the gloom over Dover cliffs... dlga_king_son_courting_poem2 king_son_courting_poem3.4|I deflected her skeptical questioning darts/with armor made of purest devotion... dlga_king_son_courting_poem2 lord_pretalk|Actually, I can't think of any that I would care to recite... dlga_king_son_courting_poem3 lord_pretalk|{s11} dlga_king_son_courting_kiss lord_pretalk|{s6} dlga_king_son_courting_end_courting lord_pretalk|Very well my lady, but it pains me we couldn't make this work. dlga_lord_talk lord_talk|CHEAT -- Reset lord decision seed and intrigue impatience dlga_lord_talk lord_respond_to_insult_challenge_duel|CHEAT -- Let's duel (insult) dlga_lord_talk lord_respond_to_kill|CHEAT -- I kill you dlga_lord_respond_to_kill close_window|Ok I'm dead. dlga_lord_respond_to_insult lord_pretalk|Hah! I admire a quick tongue. Perhaps some day I shall remove it, with tongs, to admire it at greater leisure, but today, at least, I shall salute your wit and courage. dlga_lord_respond_to_insult lord_pretalk.1|I meant no offense, madame. dlga_lord_respond_to_insult lord_respond_to_insult_challenge_battle|Are you trying to provoke me? Well, I would have you know that I am under no obligation to duel women, commoners, rebels, or brigands. I could, however, order my men to seize you and horsewhip you. Would you like them to do that? dlga_lord_respond_to_insult lord_respond_to_insult_challenge_duel|Are you trying to provoke me? Well, I would have you know that I am under no obligation to duel women, commoners, rebels, or brigands. However, in your case, I would be delighted to make an exception. Are you ready for a lesson in deference to your betters, {varlot/girl}? dlga_lord_respond_to_insult close_window|Are you trying to provoke me? Well, I would have you know that I am under no obligation to duel women, commoners, rebels, or brigands. You are lucky that I am in a good mood, because I am perfectly within my rights to order my men to seize you and horsewhip you. Now begone -- I have had enough of you. dlga_lord_respond_to_insult_challenge_battle lord_respond_to_insult_challenge_battle_confirm|I would like to see them try. dlga_lord_respond_to_insult_challenge_battle close_window|This is not worth the shedding of blood. dlga_lord_respond_to_insult_challenge_battle_confirm close_window|Enough of your insolence! At {reg59?her him}, lads! dlga_lord_respond_to_insult_challenge_duel lord_respond_to_insult_challenge_duel_confirm|I am ready to teach you one. dlga_lord_respond_to_insult_challenge_duel close_window|This is not worth the shedding of blood. dlga_lord_respond_to_insult_challenge_duel_confirm close_window|So be it. Defend yourself! dlga_lord_quarrel_intervention_1 lord_quarrel_intervention_2|{s14} dlga_lord_quarrel_intervention_2 lord_quarrel_intervention_3a|Ah, well. It sounds like you're in the right, then. dlga_lord_quarrel_intervention_2 lord_quarrel_intervention_3b|Whatever your differences, I want you to settle them. dlga_lord_quarrel_intervention_2 lord_quarrel_intervention_3b.1|Could you not be convinced to settle your differences? dlga_lord_quarrel_intervention_2 lord_pretalk|On second thought, I want nothing to do with this. dlga_lord_quarrel_intervention_3a lord_pretalk|I'm glad that you think so. dlga_lord_quarrel_intervention_3b lord_quarrel_intervention_4|For the sake of our friendship, I defer to your judgment. I will try to make amends with {s11}. dlga_lord_quarrel_intervention_3b lord_pretalk|I will not reconcile with {s11}. I know my rights. dlga_lord_quarrel_intervention_4 lord_pretalk|Let it be as though our quarrel never occurred. dlga_lord_quarrel_intervention_4 lord_pretalk.1|I suppose that you should speak to {s11}, and see if he will do the same for me. dlga_lord_internal_politics_cur_stance lord_internal_politics_cur_stance_plyr_response|I had already made up my mind to support you. dlga_lord_internal_politics_cur_stance lord_internal_politics_cur_stance_plyr_response.1|I am unable to decide at this time dlga_lord_internal_politics_cur_stance lord_internal_politics_cur_stance_plyr_response.2|I support {s15}. {s10} dlga_lord_internal_politics_cur_stance_plyr_response lord_internal_politics_plyr_choose_candidate|Let me tell you whom I support... dlga_lord_internal_politics_cur_stance_plyr_response lord_internal_politics_cur_stance_plyr_response|CHEAT -- Reset support dlga_lord_internal_politics_plyr_choose_candidate lord_internal_politics_plyr_choose_candidate_select|Whom do you support? dlga_lord_internal_politics_plyr_choose_candidate_select lord_internal_politics_pretalk|I would like to nominate myself for that honor dlga_lord_internal_politics_plyr_choose_candidate_select lord_internal_politics_pretalk.1|I support my husband, {s4} dlga_lord_internal_politics_plyr_choose_candidate_select lord_internal_politics_support_acknowledge|I would support you, {s4} dlga_lord_internal_politics_plyr_choose_candidate_select lord_internal_politics_support_same_acknowledge|I would support your choice, {s4} dlga_lord_internal_politics_plyr_choose_candidate_select lord_pretalk|Never mind dlga_lord_internal_politics_support_acknowledge lord_pretalk|That is most gracious of you, but I do not seek the honor, and I decline your support. dlga_lord_internal_politics_support_acknowledge lord_pretalk.1|I do not trust you, and I do not need your support. dlga_lord_internal_politics_support_acknowledge lord_pretalk.2|That is most gracious of you dlga_lord_internal_politics_support_same_acknowledge lord_pretalk|You may tell him that yourself. I do not trust you, and I will have no part in any game which you are playing. dlga_lord_internal_politics_support_same_acknowledge lord_pretalk.1|Given your relation with {s4}, I do not think that he would welcome your support. dlga_lord_internal_politics_support_same_acknowledge lord_pretalk.2|I will tell {s4}. He will no doubt be grateful for your support. dlga_lord_internal_politics_plyr_choose_candidate_select lord_internal_politics_pretalk.2|I support {s4} dlga_lord_internal_politics_pretalk lord_internal_politics_cur_stance_plyr_response|Ah. Most interesting. dlga_lord_internal_politics_plyr_request_support lord_pretalk|You have engendered too much controversy to be a viable candidate right now. I would advise you to wait a little while before seeking any further honors for yourself. dlga_lord_internal_politics_plyr_request_support lord_pretalk.1|I am sorry. I would not wish to strain my relationship with {s4} dlga_lord_internal_politics_plyr_request_support lord_pretalk.2|You have already been well-rewarded with fiefs appropriate to your accomplishments, I would say. dlga_lord_internal_politics_plyr_request_support lord_pretalk.3|I think you would need to prove yourself further before you are eligible for that position. dlga_lord_internal_politics_plyr_request_support lord_pretalk.4|Hmm... That is too much to ask, given the state of our relationship. dlga_lord_internal_politics_plyr_request_support lord_pretalk.5|I would support you with pleasure. dlga_lord_recruit_1_relation lord_pretalk|I am a bit weary of talking politics. Perhaps at a later date dlga_lord_recruit_1_relation lord_pretalk.1|{s12} dlga_lord_recruit_1_relation lord_recruit_pretender|You have raised the standard of rebellion on behalf of {s16}. Have you come to plead {reg3?her his} case? dlga_lord_recruit_pretender lord_recruit_3_dilemma_1|I have dlga_lord_recruit_pretender lord_recruit_1_relation|No, that's not it. There's another issue I wish to discuss. dlga_lord_recruit_1_relation lord_recruit_2|{s12} dlga_lord_recruit_2 lord_recruit_2_philosophy|What do you think, in general terms, about kings, lords, and politics? dlga_lord_recruit_2 lord_spouse_leave_faction|My husband, I believe that you should rethink you allegiance to {s11} dlga_lord_spouse_leave_faction lord_spouse_leave_faction_2|{s9} has always been a good liege to me, but I will hear you out. What do you suggest we do? dlga_lord_spouse_leave_faction lord_spouse_leave_faction_2.1|I see no particular reason to abandon {s9}, but I will heed your advice. What do you suggest we do? dlga_lord_spouse_leave_faction lord_spouse_leave_faction_2.2|Yes -- as a liege, {s9} is a great disappointment. What do you suggest we do? dlga_lord_spouse_leave_faction_2 lord_spouse_leave_faction_husband_king|I believe you should be king, my husband! dlga_lord_spouse_leave_faction_2 lord_spouse_leave_faction_proclaim_queen|I am the rightful queen of these Isles dlga_lord_spouse_leave_faction_2 lord_pretalk|Never mind dlga_lord_spouse_leave_faction_husband_king lord_pretalk|Perhaps some day, my wife -- but before I declare myself king, I should like for one of us to hold a fortress which could serve as our court before we declare ourselves publicly. dlga_lord_spouse_leave_faction_proclaim_queen lord_pretalk|While I do not contest your claim, my wife, I should like for one of us to hold a fortress which could serve as our court before we declare ourselves publicly. dlga_lord_spouse_leave_faction_proclaim_queen lord_spouse_leave_faction_proclaim_queen_confirm|{s11} dlga_lord_spouse_leave_faction_proclaim_queen lord_pretalk.1|{s11} dlga_lord_spouse_leave_faction_proclaim_queen_confirm close_window|I am ready now, my husband. Let us go forth to seek our throne. dlga_lord_spouse_leave_faction_proclaim_queen_confirm lord_pretalk|Perhaps I am not yet ready. dlga_lord_spouse_leave_faction_husband_king lord_pretalk.1|Perhaps, but I would need your full support to press that claim. You would want to resolve {s4}'s rebellion before pushing this any further. dlga_lord_spouse_leave_faction_husband_king lord_spouse_leave_faction_husband_king_2|Most of the great families of this land have a claim to the throne... Given the recent issues with the succession, I should be as legitimate a king as {s4}. dlga_lord_spouse_leave_faction_husband_king_2 lord_spouse_leave_faction_husband_king_3|While king, I will defer to your judgment in the appointment of ministers, the conduct of diplomacy, and other such matters. dlga_lord_spouse_leave_faction_husband_king_3 close_window|Very well, my husband. Let us ride forth to press your claim! dlga_lord_spouse_leave_faction_husband_king_3 lord_pretalk|Actually, let us bide out time for a bit. dlga_lord_recruit_2_philosophy lord_recruit_2|{s43} Did you wish to speak of anything else? dlga_lord_recruit_2 lord_recruit_2_discontent|How do you feel about {s15}? dlga_lord_recruit_2 lord_recruit_3_a|Do you remember what I had told you earlier? dlga_lord_recruit_2 lord_recruit_quarrel_describe|I have heard that you have quarreled with {s16} dlga_lord_recruit_quarrel_describe lord_recruit_2|It is no secret. {s14} dlga_lord_recruit_2 lord_pretalk|Never mind dlga_lord_recruit_2_discontent lord_recruit_2_discontent_b|{s12} dlga_lord_recruit_2_discontent lord_recruit_hesitant|{s12} dlga_lord_recruit_2_discontent_b lord_recruit_3|Sometimes, I do worry about the state of the realm. dlga_lord_recruit_hesitant lord_recruit_hesitant_persuade|Can't I persuade you to say a little more? dlga_lord_recruit_hesitant lord_pretalk|Ah. Very good. dlga_lord_recruit_hesitant_persuade lord_recruit_3|If you put it that way, I admit that I do sometimes worry about the state of the realm. dlga_lord_recruit_hesitant_persuade lord_pretalk|You try my patience. I said that I have nothing to say. dlga_lord_recruit_3 lord_recruit_3_a|Well, I have something to tell you. dlga_lord_recruit_3 lord_pretalk|Well, that's interesting to know. But enough about politics. dlga_lord_recruit_3_a lord_recruit_3_reset_claim|{s12} dlga_lord_recruit_3_reset_claim lord_recruit_3_claim|Yes, that's it. dlga_lord_recruit_3_reset_claim lord_recruit_3_a_reset|Let me phrase that a little differently. dlga_lord_recruit_3_a lord_recruit_3_b|Yes? dlga_lord_recruit_3_a_reset lord_recruit_3_b|Yes? dlga_lord_recruit_3_b lord_recruit_3_why|I ask for your support for the throne. dlga_lord_recruit_3_b lord_recruit_3_why.1|I ask you to pledge allegiance to my liege, {s45}, as the true monarch of all these lands dlga_lord_recruit_3_b lord_pretalk|Never mind dlga_lord_recruit_3_dilemma_1 lord_recruit_3_dilemma_2|{s43} dlga_lord_recruit_3_dilemma_2 lord_recruit_3_why|{s43} dlga_lord_recruit_3_why lord_pretalk|Neither of us has so much as a single fortress to our name. Would you rule your kingdom from an outlaw's den in the woods? dlga_lord_recruit_3_why lord_recruit_3_d|Why should I support {s44}? dlga_lord_recruit_3_d lord_recruit_3_claim|{s43} dlga_lord_recruit_3_d lord_recruit_3_claim.1|If {s45} were {s47}, {s45} would deal with all men fairly and uphold the rights of the commons. dlga_lord_recruit_3_d lord_recruit_3_claim.2|If {s45} were {s47}, {s45} would uphold your ancient rights as a noble of this land. dlga_lord_recruit_3_d lord_recruit_3_claim.3|Because {s45} can unify these lands and end this discord. dlga_lord_recruit_3_d lord_recruit_3_claim.4|Because {s45} will reward you with lands. dlga_lord_recruit_3_d lord_pretalk|Never mind dlga_lord_recruit_3_claim lord_recruit_3_claim|Do you perhaps tell each person what you think they most want to hear? {s12} dlga_lord_recruit_3_claim lord_recruit_4|{s12} dlga_lord_recruit_3_claim lord_pretalk|{s12} dlga_lord_recruit_4 lord_recruit_4_objective_conditions|I ask you to pledge your allegiance to {s16}. dlga_lord_recruit_4 lord_pretalk|Never mind. dlga_lord_recruit_4_objective_conditions lord_recruit_5_security|Let me think... dlga_lord_recruit_5_security lord_recruit_5_political|{s32} dlga_lord_recruit_5_political lord_recruit_5_ideological|{s31} dlga_lord_recruit_5_ideological lord_recruit_5_change_sides|{s33} dlga_lord_recruit_5_change_sides lord_recruit_6|{s34} dlga_lord_recruit_6 lord_recruit_6_reaction|It is time for you to make a decision. dlga_lord_recruit_6 lord_pretalk|No need to decide anything -- we can speak of this at a later time. dlga_lord_recruit_6_reaction lord_recruit_7_decision|Very well... dlga_lord_recruit_7_decision lord_pretalk|{s12} dlga_lord_recruit_7_decision lord_recruit_pledge|Very well -- I am ready to pledge myself to {s4} as my {reg4?queen king}. dlga_lord_recruit_pledge lord_recruit_pledge|Remember. You have promised me a fief. I will hold you to that promise. dlga_lord_recruit_pledge lord_recruit_pledge_conclude|So be it -- I pledge allegiance to you as your faithful vassal. I shall stand at your side to fight your enemies should you need my sword, and uphold your claims and those of your legitimate heirs. I expect in turn that you will protect me and recognize my rights as your vassal. dlga_lord_recruit_pledge lord_recruit_pledge_conclude.1|So be it -- you may inform {s4} that I am now {reg4?her his} faithful vassal, that I will follow {reg4?her him} as long as my breath remains, and I will be at {reg4?her his} side to fight your enemies should you need my sword, and that I uphold your lawful claims and those of your legitimate heirs. In turn, I expect his protection and his recognition of my rights as his vassal. dlga_lord_recruit_pledge_conclude close_window|Now... It is a momentous step I have taken. I will take my leave, as I may need some time prepare myself for what comes next.
https://w.atwiki.jp/warband/pages/687.html
str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offence) str_siege_defense|Siege (Defence) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_drinking_wine_with_my_men|Can you not see I am drinking wine with my men and str_hide_in_castle|I cannot possibly leave the capital, str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshal-ship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of the Seven Kingdoms. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|has already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoitre. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoitre. str_center_far_away_reason|{s6} is further than {s5} to our centres, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrolling down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{Ser/My lady} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {ser/my lady}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' at anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be a reason the Marshall chose to defend {s4}. str_are_you_all_right|Now hear me... str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that I came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... hear me... str_save_town_from_bandits|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened in King's Landing. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|You're alive! Your lucky I found you when I did. Not many others alive I can tell you that much! A bloodbath! It seems Ned Stark has been taken prisoner, you must go warn Robb Stark, these two soldiers are loyal to Ned and will accompany you to Winterfell. str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|Against all odds you have survived and proven yourself to be a deadly foe. Lannister soldiers lay dead all around you. As you walk past the corpses, you notice a remarkable dagger on the body of a Lannister solider who fought particularly well. With a smile, you take the dagger as a keepsake for a victory well earned. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall to the ground unable to move. As you slowly lose consciousness you can still hear the slaughter around you, the laughter of Lannister men as they slay the soldiers of the North and the heart wrenching screams of women and children being put to slaughter. str_journey_to_reyvadin|You have reached Winterfell, ancestral castle and seat of power to House Stark. From here it is more than a thousand miles south following the Kingsroad to King's Landing.^^As you arrive you notice a cold and silent atmosphere, people are angry and weary of new travellers. For their late King Ed Stark was slain at King's Landing and now their hand is forced to go to war. str_journey_to_praven|Your steps lead you to the Crownlands. King's Landing overlooks Black water bay and is the site of the Iron Throne.^^Life here is luxurious for those that can afford it but also very dangerous and over populated. The Capital is under King Joffrey's rule, son of Robert Baratheon and Cersei Lannister. str_journey_to_jelkala|^^You stand still for a moment in awe of such beauty, whilst feeling the warm quiet wind lightly whistling past your ears. It's certainly a far cry from the road you travelled to get here. With a great sigh of relief you finally feel you can relax and you start to decide what to do with the rest of your time here. str_journey_to_sargoth|You get to Cantwaraburh, in Centware country, where Eadbald Aethelberthing rules. Their ancestors were brytenwaldas, but he has lost the title that now holds a master of the North Oswald of Bernaccia. Eadbald has good partnerships with the most powerful lords of Britain and even with the Franks. His country does not suffer from the war with regularity, the land is peaceful and prosperous. It is a good place to buy a piece of land, marry and see your children grow... for now. str_journey_to_tulga|You came by ship, skirting the cliffs where the Gwynedd highlands meet the sea. Soon you distinguish Din Gonwy, capital of the kingdom. Walking you see that the streets are dark and silent. The great king-warrior Cadwallon died two years ago, and Gwynedd is still mourning his death. He left a son, Cadwaladr, but is still a child of three years old. The hard men of Gwynedd, considered among the strongest in Britain, have been summoned to war this year. They cry and wait, keeping sharp swords.^^There is a new master, Cadfael Cadomedd, which has displaced the son of Cadwallon and his mother's power. He says that they have returned to the glory days... str_journey_to_shariz|You are in Dun Iasgach, a powerful town in Mumain Kingdom in south of Ireland. It is a land rich land, with great forests and rivers teeming with fish. It could be a perfect place to live, but Ireland is a land of war, where clans fight for any reason, stealing cattle and women and killing the young warriors in fratricidal struggles.^^Mumain is ruled by Failbhe Flann mac Aedh, he is ambitious and wants more land at the expense of the weakening of Laigin Kingdom. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of mead, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent realm, you can no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the plain str_the_deserts|the mountains str_the_tundra|the deep forest str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My {reg59?Lady Lord}, there are other {reg59?maidens suitors} who have captured my heart. str_my_lady_engaged_to_another|My {reg59?Lady Lord}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent realm, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend as much as possible control throughout the known world. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer as much of the known world. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weaver str_wool_cloth_site|wool weaver str_velvet_site|dye works str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} silver stags. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?Lady Lord} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {reg59?queen king} of {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_cancel|Cancel str_continue|Continue str_close|Close str_ok|OK str_random|Random str_prev|Previous str_next|Next str_not_available|N/A str_long_string|01234567890123456789012345678901234567890 str_background_label_1|Character Background str_background_label_2|Your Story str_gender|Gender str_gender_value| {reg11?Female Male} str_nationality|People str_nationality_value| {s12} str_parent|Father str_parent_value| {s13} str_childhood|Childhood str_childhood_value| {s14} str_jobs|Vocation str_jobs_value| {s15} str_reason|Fate str_reason_value| {s16} str_religion|Religion str_religion_value| {s17} str_trait|Trait str_trait_value| {s21} str_story|{s18}^ str_northman|Northman str_northman2|Northman (tall) str_northman3|Northman (short) str_westerman|Westerlands str_westerman2|Westerlands (tall) str_westerman3|Westerlands (short) str_dornishman|Sandy Dornishman str_dornishman2|Stony Dornishman (tall) str_dorneishman3|Salty Dornishman (short) str_qohor|Qohor str_qohor2|Qohor (tall) str_qohor3|Qohor (short) str_reach|The Reach str_reach2|The Reach (tall) str_reach3|The Reach (short) str_stormlands1|Stormlands str_stormlands2|Stormlands (tall) str_stormlands3|Stormlands (short) str_ironman|Ironborn str_ironman2|Ironborn (tall) str_ironman3|Ironborn (short) str_wildling|Free Folk str_wildling2|Free Folk (tall) str_wildling3|Free Folk (short) str_dothraki1|Dothraki str_dothraki2|Dothraki (tall) str_dothraki3|Dothraki (short) str_targ|Valyrian str_targ2|Valyrian (tall) str_targ3|Valyrian (short) str_vale|Vale str_vale2|Vale (tall) str_vale3|Vale (short) str_riverlands1|Riverlands str_riverlands2|Riverlands (tall) str_riverlands3|Riverlands (short) str_dragonstone1|Dragonstone str_dragonstone2|Dragonstone (tall) str_dragonstone3|Dragonstone (short) str_volantis|Volantis str_volantis2|Volantis (tall) str_volantis3|Volantis (short) str_parent_noble|Lesser Noble str_parent_merchant|Merchant str_parent_retainer|Lord's Retainer str_parent_outlaw|Outlaw str_parent_serf|A Serf str_parent_slave|Slave str_parent_septon|A Septon str_childhood_page|Brought up in a noble court str_childhood_apprentice|Blacksmith's Apprentice str_childhood_stockboy|Merchant's Apprentice str_childhood_urchin|Street Urchin str_childhood_nomad|Nomad str_childhood_slave|Slave str_childhood_mummer|A Mummer str_childhood_noble|Retainer's Apprentice str_childhood_acolyte|Acolyte str_job_bravo|{reg11?Lesser Noble's Wife Lesser Noble} str_job_merc|Slave str_job_noble|{reg11?A lady-in-waiting Retainer} str_job_troubadour|Bard str_job_student|{reg11?Peasant's Wife Free Peasant} str_job_peddler|Merchant str_job_craftsman|Blacksmith str_job_poacher|Poacher str_job_preacher|A Begging Brother str_reason_revenge|Personal revenge str_reason_death|The loss of a loved one str_reason_wanderlust|Wanderlust str_reason_fervor|Religious fervour str_reason_disown|Being forced out of your home str_reason_greed|Lust for money and power str_fos|The Faith of the Seven str_drowned_gods|The Drowned God str_old_gods|Old Gods of the Forest str_rhllor|R'hllor str_naturalleader|Natural Leader str_warrior|Warrior str_no_trait|None str_story_all|{s18}{s1} str_story_northman|You hail from the North and you are of an average height. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_northman2|You hail from the North and you are tall and strong. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_northman3|You hail from the North and you are short in stature but agile. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_westerman|You are from the Westerlands and you are of an average height. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_westerman2|You are from the Westerlands and you are tall and strong. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_westerman3|You are from the Westerlands and you are short in stature but agile. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_dornishman|You are from the Dornish deserts and the long river valleys. Sandy Dornishmen are distinct among other men in Westeros, partly due to being descendants from Rhoynar refugees. You have very different customs and traditions compared to the rest of Westeros.^^ str_story_dornishman2|You are from the passes and heights of the Red Mountains, you are tall and strong. Stony Dornishmen have the most Andal and First Men blood and mostly resemble the other people of the Seven Kingdoms in look, customs and traditions.^^ str_story_dornishman3|You are from the Dornish coast , you are short in stature but agile. Salty Dornishmen are distinct among other men in Westeros, partly due to being largely direct descendants from Rhoynar refugees. You have very different customs and traditions compared to the rest of Westeros.^^ str_story_qohor|You're a Qohorik of average height. You were born in Qohor, the most exotic city of the Free Cities.^^ str_story_qohor2|You're a Qohorik and you are tall and strong. You were born in Qohor, the most exotic city of the Free Cities.^^ str_story_qohor3|You're a Qohorik and you are short in stature but agile. You were born in Qohor, the most exotic city of the Free Cities.^^ str_story_reach|You are from the Reach and you are of an average height. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_reach2|You are from the Reach and you are tall and strong. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_reach3|You are from the Reach and you are short in stature but agile. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_stormlands|You are from the Stormlands and you are of an average height.^^ str_story_stormlands2|You are from the Stormlands and you are tall and strong.^^ str_story_stormlands3|You are from the Stormlands and you are short in stature but agile.^^ str_story_ironman|You are Ironborn and you are of an average height.^^ str_story_ironman2|You are Ironborn and you are tall and strong.^^ str_story_ironman3|You are Ironborn and you are short in stature but agile.^^ str_story_wildling|You are a Wildling of an average height, a descendant of people from the first men.^^ str_story_wildling2|You are a tall and strong Wildling, a descendant of people from the first men.^^ str_story_wildling3|You are a Wildling, a descendant of people from the first men. You are short in stature but agile.^^ str_story_dothraki|You are a Dothraki of an average height. You originate from a tribe that resides in the Dothraki Sea.^^ str_story_dothraki2|You are a tall and strong Dothraki. You originate from a tribe that resides in the Dothraki Sea.^^ str_story_dothraki3|You are a Dothraki. You originate from a tribe that resides in the Dothraki Sea. You are short in stature but agile.^^ str_story_targ|You are of Valyrian descent of an average height. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_targ2|You are of Valyrian descent, tall and strong. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_targ3|You are of Valyrian descent, short in stature but agile. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_vale|You are from The Vale and of an average height, a descendant of people from the first men.^^ str_story_vale2|You are tall, strong and hail from the Vale, a descendant of people from the first men.^^ str_story_vale3|You hail from the Vale, a descendant of people from the first men. You are short in stature but agile.^^ str_story_riverlands|You are from The Riverlands and of an average height, a descendant of people from the first men.^^ str_story_riverlands2|You are a tall and strong Riverlander, a descendant of people from the first men.^^ str_story_riverlands3|You are a Riverlander, a descendant of people from the first men. You are short in stature but agile.^^ str_story_dragonstone|You are from The island of Dragonstone and of an average height, a descendant of people from the first men.^^ str_story_dragonstone2|You are tall and strong from the island of Dragonstone, a descendant of people from the first men.^^ str_story_dragonstone3|You are from the island of Dragonstone, a descendant of people from the first men. You are short in stature but agile.^^ str_story_volantis|You are a Volantene of an average height. Volantenes deem those that travel afoot tainted and doing so would be unwise.^^ str_story_volantis2|You are a Volantene and you are tall and strong. Volantenes deem those that travel afoot tainted and doing so would be unwise.^^ str_story_volantis3|You are a Volantene and you are short in stature but agile. Volantenes deem those that travel afoot tainted and doing so would be unwise.^^ str_story_parent_noble|Your father was of lower noble class and possessed five acres of land. He owed military service to the king and went to war with his retinue whenever was required.^^ str_story_parent_merchant|You were born the {reg11?daughter son} of a wealthy travelling merchant, always moving from place to place in search of a profit.^^ str_story_parent_retainer|Your father was a local lord's retainer and proved his battle prowess on many occasions. He was always highly regarded by his lord, who praised his deeds at every feast.^^ str_story_parent_outlaw|Your father was an outlaw, a bandit who often risked his life in order to survive. He was hiding in the woods ever since he was accused of wrongdoing by the local community. Your mother often brought him basic necessities but most of the time he got food and other stuff he needed by robbing and stealing. He was eventually killed by the hand of a lesser lord's retainer who was sent to sweep the forests and get rid of the pest.^^ str_story_parent_serf|Your father was a serf who was tied to his lord's estate for all his life. He lived a very simple, tough life.^^ str_story_parent_slave|Your father was a slave to a noble in one of the great Free Cities. He had to work hard in order to not be beaten.^^ str_story_parent_septon|Your father served the council of the Most Devout and was a clergyman of the new gods. He was sworn to the Smith and was usually prayed to when work needed to be done. He also carried a hammer.^^ str_story_childhood_page|{reg11?As a girl you learned how to ride a horse and how to run a household and property when men were not around. You were often eagerly observing how your brothers were practising with their weapons and secretly mimicked their attacking and defending moves with whatever tools you could find. You became a big connoisseur of lucky charms like magic rhymes, potions, stones or jewels that protect people from evil spirits or sickness. You loved to sew and weave nicely looking ornaments into the tapestry and clothes. You were also sometimes allowed to serve beverages to important men at feasts, which made you feel very proud. (Needs Lesser Noble for a father otherwise banner is not given.) As a boy you learned how to ride a horse, how to use weapons properly, how to motivate and lead men on the battlefield and how to make a name of yourself. When feasts were in progress you carefully observed how to properly entertain your lord's subjects. You were present when disputes among commoners were settled in the court. In your pastimes you enjoyed rough and boisterous sport games such as wrestling, weapon sparring, weight-lifting and horse-racing. (Needs Lesser Noble for a father otherwise banner is not given.)}^^ str_story_childhood_apprentice|{reg11?As a child you apprenticed with a local blacksmith although this was unheard of for a girl and people seemed very surprised when they saw you doing your work. It was hard and dangerous at first but after years of hard work and study under your new master you learned a lot about different weapons and tools that usually only the richer folk could afford. Strike after strike on the heated metal made your arms as strong as iron. You were able to test weapons you made and your master showed you how to properly wield swords, axes and spears of all shapes and sizes. Not only were you helping make expensive products but you also sold them for as high price as you could manage. As a child you apprenticed with a local blacksmith to learn a trade. It was hard and dangerous at first, but after years of hard work and study under your new master you learned a lot about different weapons and tools that usually only the richer folk could afford. Strike after strike on the heated metal made your arms as strong as iron. You were able to test weapons you made and your master showed you how to properly wield swords, axes and spears of all shapes and sizes. Not only were you helping make expensive products but you also sold them for as high price as you could manage.}^^ str_story_childhood_stockboy|As a child you apprenticed to a wealthy merchant, picking up the trade over years of travelling to distant lands. You were taught how to hunt for exotic products and sell them at the markets and you soon became adept at the art of buying low, selling high and leaving the customer thinking they'd gotten the better deal.}^^ str_story_childhood_urchin|As a {reg11?girl boy} growing out of childhood, you took to the streets, doing whatever you had in order to survive. Foraging food from the surrounding area, begging, thieving, entertaining residents and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. Your rusty old knife protected you from getting in harms way.^^ str_story_childhood_nomad|{reg11?As a child you were part of a tribe and wandered from place to place. You were given simple tasks like collecting sticks for firewood and fetching water from a well. You learned how to heal wounds with the herbs that grew in the vicinity which made you a very sought of person amongst the local tribesmen and women who often got injured or sick while travelling. As a child you were part of a tribe that travelled from place to place. You learnt how to hunt deer and wild boar with a bow and spear along with other men from the tribe. You were taught how to defend yourself against aggressive wild animals. Sometimes you were sent to far away pastures for days where you had to find enough food in the nature to sustain yourself. You always carried a bow with you in order to hunt wild animals for food. You lived with the nature and knew it's every secret. The great outdoors felt like home to you. Throughout the years you developed a tough skin since you often had only provisional shelters to protect you from bad weather.}^^ str_story_childhood_slave|As a child you were a slave and lived a very tough life. Work in the woods and fields made you strong and also fast due to a lot of running required whilst ordered around. Being hungry often you had to learn how to get food. One of the most dangerous ways was by stealing, but you had to make sure nobody saw you doing it. Eventually you were spotted and in turn tortured by your owner as an example to others. Being beaten often made your skin thick, you believed you could survive anything.^^ str_story_childhood_mummer|As a child you were taken under the wing of a master mummer and joined a mummer's troupe. It was a life of hard work but over time you became a performer well capable of attracting a good crowd. You staged different fights with real weapons and thus became very familiar with them. In addition you learned plenty of songs and stories by heart.^^ str_story_childhood_noble|As a {reg11?girl boy} growing out of childhood, you became a retainer's apprentice and thus was trained and educated in the duties of a warrior. You learned a lot about the art of war, leadership, tactics and all other things that you would need in order to survive on the battlefield.^^ str_story_childhood_acolyte|{reg11?In your early ages you were sent to live in the nearest Sept to be trained as a Septa. As such you were one of the few girls who learned how to read and write. Life in the Sept was strict and there wasn't much time to play with other girls but you spent time in prayer, studied and worked in the fields and workshops. You learnt how to copy books by hand and decorated the pages in beautiful colours, but many more years would have to pass before you would become a master in this art. You learned all sorts of basic healing and a bit of a rudimentary surgery too. When you managed to get some free time for yourself, throwing rocks at targets and hitting them with a staff was your favourite pastime. Although this was unheard of for a girl like you, your adventurous spirit needed some more action then just being diligent. In your early ages you were sent to live in the nearest Sept to be trained as a Septon. As such you were one of the few boys who learned how to read and write. Life in the Sept was strict and there wasn't much time to play with other boys, but you spent time in prayer, studied and worked in the fields and workshops. You were learning how to copy books by hand and decorated the pages in beautiful colours but much more years would have to pass before you would become a master in this art. You learned all sorts of basic healing and a bit of a rudimentary surgery to. When you managed to get some free time for yourself, throwing rocks at the targets and punching them with a staff was your favourite pastime. Although this was unheard of for a boy like you, your adventurous spirit needed some more action then just being diligent.}^^ str_story_job_bravo|{reg11?Being a wife to a Lesser Lord meant you had an elevated and solid position in the society. Your husband was often away doing different task for his overlord and in those times you were the one who run the household and belonging property. All the matters had to be discussed with you in the time of your husband's absence. You often joined your husband and his retainers when they went out riding a horse. Although your husband didn't appreciate the fact that you are also interested into martial arts it didn't stop you from practising combat moves with your husband's retinue. They thought of you with a high regard since you proved to be an equal adversary in sparring practices. You are a big connoisseur of lucky charms like magic rhymes, potions, stones or jewels that protect people from evil spirits or sickness. You loved to sew and weave nicely looking ornaments into the tapestry and clothes which made your husband's apparel look strikingly neat. As the highest ranking woman in the household you were honourable cup bearer on the feasts and guest attending them were amazed by your graciousness. (Needs Lesser Noble for a father otherwise banner is not given.) Being a Lesser Lord you carried out many duties to your overlord and the king. In a war you were expected to fulfil your overlord's demands and bring with you a number of trained men which you picked amongst the upper ranks of the peasantry in the area. You helped oversee the building and maintenance of roads, bridges and fortifications to your overlord by appointing the most able of stonemasons and wood carvers to him. You administered the king's laws, enforced the king's justice, and made sure that the King's and religious taxes were paid on time. When disputes arose amongst the commoners you were the one who had the right to settle them in the court. When not carrying out these duties you amused yourself by hunting in the wilds, practising weapon sparring and horse racing. On feast days or visits from other nobles you sometimes arranged a small feast or some other kind of entertainment for the guests, including hiring the bard to sing and tell great stories about the past times. (Needs Lesser Noble for a father otherwise banner is not given.)}^^ str_story_job_merc|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, the whole world seemed to change around you. Being a slave, your adult life was full of misery and ill fate. Having to do all the hard menial tasks for your owners, you developed a very thick skin but also became very fast and somewhat strong. Sometimes your masters didn't give you any food so you learnt how to forage food from the nature to quell hunger. Your world was small and monotonous, where days were all the same. Rain and sun punished you in the long hours of slavering and your back ached from so much work, but you managed to live on. The cold took animals and people alike, but you always lived to see another dawn, though some of your fellow-sufferers were not as fortunate. When you had some free time, although that happened very rarely, it was spent with practising throwing rocks with a simple sling.^^ str_story_job_noble|{reg11?Though the distinction felt sudden to you, somewhere along the way you had become a woman, and the whole world seemed to change around you. Your skills in martial arts were noticed by your local lord who was impressed to see a woman so well versed in handling weapons. He hired you to form a part of his retinue. You learned the power systems and struggles of the Westerosi folk who lay claim to the land, and how best to achieve such a living for yourself. Your lord saw to it you were trained in the most effective formations and how to best keep rabble in order, as much for his own sake as for yours. Weapon sparring was done almost on a daily basis and you could say you felt as one with a plethora of different one-handed, two-handed and polearm weapons. When raids were successful there was plenty of loot to be divided amongst the warriors. You witnessed first-hand the brutal and often deceptive ways in which power was won, also by listening to the songs and poems sung in the warm halls. Old heroes like Azor Ahai and the Last Hero were all but a heroic cry from a distant past. The time was ripe for a new hero to emerge. Though the distinction felt sudden to you, somewhere along the way you had become a man, and the whole world seemed to change around you. Your skills were duly noticed by your local lord who hired you to form a part of his retinue, you learned the power systems and struggles of the Westerosi folk who lay claim to the land, and how best to achieve such a living for yourself. Your lord saw to it you were trained in the most effective formations and how to best keep a rabble under order, as much for his own sake as for yours. Weapon sparring was done almost on a daily basis and you could say you felt as one with a plethora of different one-handed, two-handed and polearm weapons. When raids were successful there was plenty of loot to be divided amongst the warriors. You witnessed first-hand the brutal and often deceptive ways in which power was won also by listening to the songs and poems sung in the warm halls. Old heroes like Azor Ahai and the Last Hero were all but a heroic cry from a distant past and the time was ripe for a new hero to emerge.}^^ str_story_job_troubadour|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your exhibition, but you managed to survive on your music alone. As the years went by you became adept at playing to drunken crowds in numerous taverns. You became very well versed in talking anyone out of anything you wanted.^^ str_story_job_student|{reg11?Though the distinction felt sudden to you, somewhere along the way you had become a woman, and the whole world seemed to change around you. Being a wife to a free men meant you had it laid down easier then wives of other lower ranking peasants who had to do all the tasks by themselves. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land you still had to do variety of tasks all peasants wives have to do. Your husband had to pay rent to his overlord and owed him labour services in exchange for the given land. When he was involved in war your husband answered his call as a foot soldier where he had to rely on his shield and a spear in the thick of battle. He often taught you how to fight and defend yourself in case he wasn't home in times of need. Hunting in the woods alone with your bow was your favourite activity and it helped bring additional food to the table. When no animals were to be found in the forest you looked for edible plants which you then cooked for the whole family. You spent a lot of time out in nature searching for special herbs that can heal wounds and the sick. Though the distinction felt sudden to you, somewhere along the way you had become a man, and the whole world seemed to change around you. Being a free men meant you had it laid down easier then lower ranking peasants who had to do all the tasks by themselves. You owned some servants who helped you with your hard work, but since you didn't own a lot of land you still had to do a variety of tasks expected of all peasants. You had to pay rent to your overlord and owed him labour services in exchange for the land given to you. When he was involved in war you answered his call as a foot soldier where you had to rely on your shield and a spear in the thick of battle. Hunting in the woods alone with your bow and javelins was your favourite activity and it helped bring additional food to the table. When no animals were to be found in the forest you foraged for edible plants which were then cooked by your wife. You spent a lot of time out in nature and knew it's every secret. The great outdoors felt like home to you. In your pastimes you loved doing a variety of sports.}^^ str_story_job_peddler|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew you would be well-placed to start your own trading empire...^^ str_story_job_craftsman|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Being a craftsman you specialised as a smith, crafting tools and weapons of function and beauty out of minerals. Sometimes you were used as an engineer by a local lord when a bridge or a fortification needed to be built, this also shone through your carpentry skills. All the created weapons had to be tested by you, so wielding one handed weapons, two handed weapons and also polearms felt very natural to you. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation.^^ str_story_job_poacher|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers and a bit of an honour loss, of course. When times were tough you foraged for food and got proficient in finding edible plants in the wild.^^ str_story_job_preacher|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. When not working or studying in the Sept you packed your few belongings and went out into the world to spread the word of God. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked food, drink or shelter; the hospitality of the peasantry was always generous to a rising {reg11?woman man} of God. Now and then locals would visit the Sept to purchase products made there. You were the one who sold the items to them. Another thing at which you really excelled at was healing injured and sick people. Many broken bones got healed, many souls remained in the bodies instead of venturing into God's hands. Carrying a staff and a bag of rocks made you feel safe in times when you were out of the Sept spreading the world of God.^^ str_story_reason_revenge|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood.^^ str_story_reason_death|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget the name that you can no longer bear to speak. All that remains now is to get a thicker skin so that such tragedies won't affect you so much and move on.^^ str_story_reason_wanderlust|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back.^^ str_story_reason_fervor|Only you know exactly what caused you to give up your old life and become an adventurer. Regardless, the intense faith burning in your soul would not let you find peace in any single place. There were others in the world, souls to be washed in the light of God. Now you preach wherever you go, seeking to bring salvation and revelation to the masses, be they faithful or not. They will all know the glory of your God by the time you're done...^^ str_story_reason_disown|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the big wide world. Alone to sink or swim.^^ str_story_reason_greed|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, and feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it.^^ str_story_fos|You believe in one god who has seven faces often referred to as the seven faced god. This religion was brought to Westeros through the invasion of the Andals. str_story_drowned_gods|You believe in a life of piracy. You are expected to raid, plunder and kill. Though it is frowned upon for women of this religion to do the same. str_story_old_gods|The faith in which you follow, the Old Gods is more personal and less structured or elaborate than other religions. str_story_rhllor|You worship the Lord of Light a single all powerful God. The Lord of Light is the God of Fire.^^ str_story_naturalleader|You are a Born Natural Leader and have the ability to rally your troops in even the most hopeless of battles. str_story_warrior|You are strong and fearsome, being able to let rip huge roars in battle scaring anyone who dares to approach you. str_story_no_trait|You are no one important and have no traits to mention. str_spy_present|Your spy has infiltrated {s5}. str_spy_not_present|You have no spy in {s5}. str_spy_infiltrating|Your spy is infiltrating {s5}. str_poison_well_desc|My {reg59?Lady Lord}, I can use a potent poison called Tears of Lys that will disable a goodly number of the population.^If you so wish it, I could mix it into the well water at very little risk of discovery.^Though the poison will be highly diluted in the well, it should still disable anyone drinking it for at least a day, perhaps longer.^This poison is rare and expensive, so I shall require 5000 silver stags for expenses. str_poison_cattle_desc|My {reg59?Lady Lord}, the wealth of a village is not measured in silver stags, but in cattle.^If the herd was unfortunate enough to be inflicted with some unknown pox, the villagers could not pay their taxes.^Thus, their lord would be financially weakened.^I imagine it would take a village weeks to recoup such a devastating loss.^The cattle could acquire such a pox for a mere 2000 silver stags. str_cause_unrest_desc|My {reg59?Lady Lord}, the local populace are a brutish lot.^A subtle whispered rumour here and there could stir old grudges into all out rioting.^I can think of nothing more devastating for production and the economy.^Send me 2000 silver stags for expenses and I shall cause chaos and unrest throughout the populace! str_poison_food_desc|My {reg59?Lady Lord}, after leaving the local drinking establishment, I stumbled across a bit of useful information.^The grainery is old and run down and with a bit of work, plus 2000 silver stags for expenses, I'm sure all sizes of vermin could get into the food stocks.^The troops would have naught but rats to eat during an extended siege. str_spy_captured|Your spy in {s5} was discovered and sent to the gallows! str_entrench|Your army is currently entrenched. str_camp_overrun| CAMP OVERRUN!!! str_camp_loss|Your camp has been overrun by the enemy.^{s4} gold was looted from the coffers.^{s3}^{s5}^{s6} str_siege_camp_complete|You have entrenched your position. str_siege_camp_incomplete|Your siege camp defences are not yet complete. str_siege_camp_none|Your siege camp is vulnerable to attack. str_skirmisher_name|Skirmish Party str_attack_party_question| {s7} will not attack {s9} for any less than {reg16} silver stags. Furthermore, the contract with {s7} will end after 16 hours, regardless of the outcome. Do you agree to pay? str_no_cash|{s5} Only fools and thieves bargain with coin they do not possess! str_no_duel|I am unable to consider your request at this time. I have more important matters to attend to. str_player_king_message|As your King, I send this missive. str_player_marshal_message|As the duly appointed marshal, I must exercise my right to request your obedience in this matter. str_player_lord_message|To a fellow in arms I send this message. str_missed_duel|You failed to meet {s1} for a duel, thus he wins by default. Your reputation has suffered as a result. str_party_picker_title|Party Picker str_party_picker_attack|Right click on the party you wish to have attacked, then select the context menu option shown. str_peasant_trusted_friend|Your efforts to aid the peasants throughout the realm has gained you their trust and support. The King's of the land, however, now see you as a possible threat in the game of thrones. str_peasant_patron_saint|The peasants of the land have proclaimed you their King. You have given them hope and courage. Many of them are now waiting to take up arms to aid you in your efforts to unite the free folk. str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} stags was lost. str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Advanced Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_circunvalation_complete|Your men have worked hard and your defences are complete successfully stopping any food being received by land or sea. str_circunvalation_incomplete|Your men are finishing constructing your defences. str_puerto_complete|Closed port - this settlement can now no longer be entered by the sea. str_puerto_incomplete|Your men are to buy-requisitioned ships and built war boats. str_puerto_none|The enemy received food support in the form of merchant ships that docked in its port. str_circunvalation_none|There are no defences in place. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could spread rumours, leave the dead bodies of some locals at night in the square, and sow dissension among the defenders. This could also bring some men from their garrison to us. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_no_money|You don't have enough money! str_imod_plain| str_imod_cracked|Cracked str_imod_rusty|Rusty str_imod_bent|Bent str_imod_chipped|Chipped str_imod_battered|Battered str_imod_poor|Poor str_imod_crude|Crude str_imod_old|Old str_imod_cheap|Cheap str_imod_fine|Fine str_imod_well_made|Well Made str_imod_sharp|Sharp str_imod_balanced|Balanced str_imod_tempered|Tempered str_imod_deadly|Deadly str_imod_exquisite|Exquisite str_imod_masterwork|Castle-forged str_imod_heavy|Heavy str_imod_strong|Strong str_imod_powerful|Powerful str_imod_tattered|Tattered str_imod_ragged|Ragged str_imod_rough|Rough str_imod_sturdy|Sturdy str_imod_thick|Thick str_imod_hardened|Hardened str_imod_reinforced|Reinforced str_imod_superb|Superb str_imod_lordly|Lordly str_imod_lame|Lame str_imod_swaybacked|Swaybacked str_imod_stubborn|Stubborn str_imod_timid|Timid str_imod_meek|Meek str_imod_spirited|Spirited str_imod_champion|Champion str_imod_fresh|Fresh str_imod_day_old|Day Old str_imod_two_day_old|Two Day Old str_imod_smelling|Smelling str_imod_rotten|Rotten str_imod_large_bag|Large Bag str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful against {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent to {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favourable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| He senses rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that his love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that he is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is an upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is an adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is an ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has formed an alliance with the {s14}.{s18} It will degrade into a defensive pact in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_defensive_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a defensive pact with the {s14}.{s18} It will degrade into a trade agreement in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a trade agreement with the {s14}.{s18} It will degrade into a non-aggression pact in {reg1} days. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freemen str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|very laissez-faire str_dplmc_quite_laissez_faire|quite laissez-faire str_dplmc_little_laissez_faire|a little laissez-faire str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantile nor entirely laissez-faire str_dplmc_little_mercantilist|a little mercantile str_dplmc_quite_mercantilist|quite mercantile str_dplmc_very_mercantilist|very mercantile str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|{reg6?M m}y {reg7?love {husband/wife}} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg59?madam ser} str_dplmc_sirmadam|{reg59?madam ser} str_dplmc_my_lordlady|my {reg59?Lady Lord} str_dplmc_your_highness|your highness str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_dplmc_sister_wife|sister-wife str_dplmc_co_husband|co-husband str_dplmc_friend|friend str_dplmc_ally|ally str_s54_is_deceased|{s54} is deceased. str_dplmc_political_explanation_original_lord|In this case, the fortress should go its original owner. str_dplmc_s0_and_s1|{s0} and {s1} str_money|You don't have enough stags! str_hold|Drop the anchor and hold here! str_skirmish|Skirmish with the enemy! str_board|Close in and board the enemy ship! str_numberofships|{reg60} str_faction_relation_mnus_100_ns|nemesis str_faction_relation_mnus_90_ns|implacable str_faction_relation_mnus_80_ns|vengeful str_faction_relation_mnus_70_ns|revengeful str_faction_relation_mnus_60_ns|hateful str_faction_relation_mnus_50_ns|angry str_faction_relation_mnus_40_ns|resentful str_faction_relation_mnus_30_ns|hostile str_faction_relation_mnus_20_ns|grumbling str_faction_relation_mnus_10_ns|suspicious str_faction_relation_plus_0_ns|indifferent str_faction_relation_plus_10_ns|acceptive str_faction_relation_plus_20_ns|cooperative str_faction_relation_plus_30_ns|favourable str_faction_relation_plus_40_ns|supportive str_faction_relation_plus_50_ns|friendly str_faction_relation_plus_60_ns|gracious str_faction_relation_plus_70_ns|fond str_faction_relation_plus_80_ns|devoted str_faction_relation_plus_90_ns|loyal str_retreat_in_face_of_enemy|You disengage to find a better position to engage the enemy.^Your soldiers grumble.^Some even mutter about your apparent lack of courage when they think you can't hear them. str_retreat_from_fortress|You order your troops to disengage.^Everyone moves out of bow shot of the fortress walls, and the enemy destroys the siege ladders.^Your troops are upset, after all the effort it took to get into position and prepare the attack, they are unhappy about leaving the fortress in the enemy's hands. str_retreat_not_dead|You order your forces to disengage, judging the tactical situation to be hopeless.^Your force has lost this battle and your troops grumble loudly about your lack of nerve, some openly question your leadership, which requires you to take action to restore discipline within your ranks. str_recruit_town|Recruit a young nobleman ({s11}) ({reg1}) str_player_50|Patrol str_custom_reinforce|{reg0} {s1} have arrived from {s2} str_s7_scouts|Scouts str_s7_foragers|Foraging Party str_s7_northern_picts|Northern Raiding Party str_celtic_paganism|{s5} Religion str_germanic_paganism|{s5} Religion str_roman_christianity|{s5} Religion str_celtic_christanity|{s5} Religion str_raise_relation_with_village_tavern_built|Villagers of {s1} are happy! The building of the tavern increased their loyalty. str_the_sun_rises|The sun rises. str_the_sun_sets|The sun sets. str_it_is_noon|It is noon. str_it_is_midnight|It is midnight. str_bandit_name_10|Maynard str_bandit_name_11|Garizon str_bandit_name_12|Fornio str_bandit_name_13|Erreck str_bandit_name_14|Godric str_bandit_name_15|Dywen str_bandit_name_16|Creylen str_bandit_name_17|Hobb str_bandit_name_18|Harmune str_bandit_name_19|Loreth str_bandit_name_20|Jasper str_bandit_name_21|Ronnel str_bandit_name_22|Reigan str_bandit_name_23|Edric str_bandit_name_24|Steffon str_bandit_name_25|Bert str_bandit_name_26|Rogar str_bandit_name_27|Gwayne str_bandit_name_28|Dareon str_bandit_name_29|Derek str_bandit_name_30|Glendon str_bandit_name_31|Gregor str_bandit_name_32|Hake str_bandit_name_33|Othor str_bandit_name_34|Orivel str_bandit_name_35|Robin str_bandit_name_36|Quillion str_bandit_name_37|Shadrich str_bandit_name_38|Symon str_bandit_name_39|Timon str_bandit_name_40|Lothar str_bandit_name_41|Chai str_bandit_name_42|Methyso str_bandit_name_43|Vogarro str_bandit_name_44|Vhalaso str_bandit_name_45|Belicho str_bandit_name_46|Garis str_bandit_name_47|Urho str_bandit_name_48|Dhazzar str_bandit_name_49|Goghor str_bandit_name_50|Aggar str_bandit_name_51|Dagon str_bandit_name_52|Drennan str_bandit_name_53|Kromm str_bandit_name_54|Lorren str_bandit_name_55|Manfryd str_bandit_name_56|Norjen str_bandit_name_57|Rognar str_bandit_name_58|Erich str_bandit_name_59|Sigrin str_bandit_name_60|Brandon Wull str_bandit_name_61|Bannon str_bandit_name_62|Jory str_bandit_name_63|Chayle str_bandit_name_64|Dalla str_bandit_name_65|Thorren str_bandit_name_66|Gariss str_bandit_name_67|Garth str_bandit_name_68|Shadd str_bandit_name_69|Arthor str_bandit_name_70|Timmet son of Timmet str_bandit_name_71|Gunther son of Gurn str_bandit_name_72|Crawn son of Calor str_bandit_name_73|Conn son of Coratt str_bandit_name_74|Jaggot str_bandit_name_75|Morleo str_bandit_name_76|Uvan str_bandit_name_77|Galt str_bandit_name_78|Torrek str_bandit_name_79|Gurn str_cog|Cog str_warship|Warship str_longship|Longship str_galley|Galley str_merchant|Merchant Ship str_row_boat|Row Boat str_trireme|Trireme str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Ash str_ship_name_1|Black Betha str_ship_name_2|Bold Laughter str_ship_name_3|Bold Wind str_ship_name_4|Brightfish str_ship_name_5|Cat str_ship_name_6|dromonds str_ship_name_7|Courageous str_ship_name_8|Laughter str_ship_name_9|Devotion str_ship_name_10|Dog's Nose str_ship_name_11|Dragonsbane str_ship_name_12|Faithful str_ship_name_13|Fury str_ship_name_14|Golden Rose str_ship_name_15|Great Kraken str_ship_name_16|Godsgrace str_ship_name_17|Harridan str_ship_name_18|Horned Honor str_ship_name_19|Huntress str_ship_name_20|Kingslander str_ship_name_21|Lance str_ship_name_22|Laughing Lord str_ship_name_23|Lioness str_ship_name_24|Lionstar str_ship_name_25|Piety str_ship_name_26|Prayer str_ship_name_27|Ramshead str_ship_name_28|Red Claw str_ship_name_29|Red Raven str_ship_name_30|River Arrow str_ship_name_31|Sceptre str_ship_name_32|Sea Demon str_ship_name_33|Seaflower str_ship_name_34|Seahorse str_ship_name_35|Seaswift str_ship_name_36|Silence str_ship_name_37|Stag of the Sea str_ship_name_38|Storm Crow str_ship_name_39|Swift Sword str_ship_name_40|Sword Fish str_ship_name_41|Talon str_ship_name_42|Trident Three str_ship_name_43|White Hart str_ship_name_44|Wild Wind str_ship_name_45|Wrath str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_good_news_our_foragers_found_much_meat|Good news! Our foragers found much meat. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after getting some food in nearby villages, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost two to four men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost two to four men. str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbour {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to destroy the people of {s16} and any houses loyal to their liege! str_trakay_radz_descr|The elder gave you a piece of advice, to ask the townsfolk of {s10} about the monk. str_monk_in_the_tavern|In the words of the townsfolk, the monk haunts the local pubs. You had best wait for him here. str_aoe_healing|Healing... As standard-bearer, you increase morale of men nearby str_bry_1|A World of Ice and Fire^^^^^^ If you wish to survive in this world, I recommend that you listen carefully... str_bry_2|Westeros, Dark times has befell this once fine land, pushing this continent once again into turmoil. Filled with the rotting smell of death whilst rivers flow red from blood of fallen foes and tortured victims. str_bry_3|To the north of this vast continent is King Robb Stark. Lord of Winterfell and head of House Stark. Called by his bannermen he is now ruling and declared King of the North. At war with the Lannisters and King Joffrey he seeks out King's Landing to the south.^ Although the Lannisters are ruled by Lord Tywin Lannister, King's Landing is ruled by King Joffrey Baratheon, currently the King of the Seven Kingdoms, King of the Andals, the Rhoynar, the First Men and Protector of the Realm. King Joffrey is said to be arrogant and sadistic, described by Tyrion Lannister as a vicious idiot of a king. str_bry_4|In order to bolster their influence and forces the Lannisters proposed an alliance with Prince Doran Nymeros Martell of Dorne and head of House Martell. They accepted Lord Tywin's offer of marriage between Myrcella Baratheon and Trystane Martell that in return they shall be granted Ser Gregor Clegane's head and a small seat on the council. str_bry_5|Located in the Vale, an isolated mountainous part of Westeros sits Lord Robin, Defender of the Vale and Warden of the east. Lord Robin is a small boy and the only surviving child and heir of Lord Jon Arryn. At this time House Arryn are neutral in the war. str_bry_6|Heading south Lord Mace Tyrell, Warden of the South, High Marshal of the Reach and Lord of Highgarden has decided to back King Renly to sit the Iron Throne. str_bry_7|King of Salt and Rock, Son of the Sea Wind and Lord Reaper of Pyke is King Balon Greyjoy ruling on the Iron Islands ready to invade the north.^King Stannis Baratheon the First of His Name. The King in the Narrow Sea, Lord of Dragonstone, Lord Paramount of the Stormlands and King of Westeros is ruling in the east. King Stannis recently sent out ravens to the realm claiming King Joffrey Baratheon is not the rightful heir of Robert Baratheon but the son of Ser Jaime Lannister.. str_bry_8|This turmoil continues past the shores of Westeros and across the Narrow Sea into Essos, a continent plagued by nomadic warriors the Dothraki Hordes known as Khalasars!... str_bry_9|The Dothraki take what they need through pillage and plunder and are said to dis-trust the oceans because their horses will not drink from it. Rape is rife in these parts and one would do well to stay well away...^^Welcome to the Game of Thrones and lets hope your adventures lead to better ends than that of most folk within the continents of Westeros and Essos!^^^CREDITS and CONTRIBUTIONS ^^Produno - Director, Coder, 3D Artist, Scener, putting everything together.^Brytenwalda Team for the original base module^^Viking Conquest team for much of the updated code used from Brytenwalda.^Cbowd36 - Some 3D models.^The Dark Robin - Some Free cities troop trees.^Thanewulfgharn - Some models and textures.^Jaakko - Great sept of baelor exterior. Dreadfort scene props.^Hurleur.^Hiner - Winterfell, Lannisport and Pyke scenes (slightly modified by me - Produno).^Khamukhamu - Wights textures. Testing.^Count of Flanders - Various armours.^Bilwit - Various armours.^Robzombies18.^Oliver Qvist - 3D models.^TheLoneWolf1 - 3D models - many of the unique map icons.^Art of Justice - code plus 2D Art.^La Grandmaster - Code.^cghopk - Models.^Lumos - Varys quest code (modified by me) plus general help and being an awesome guy.^Tajulek - Scenes.^CNKOMOP - Unsullied model and texture.^Rigadoon - Some of the Greyjoy armours.^Azsouth - testing.^Gokiller - Scenes King's Landing, Riverrun, Storms End, Braavos. All modified by me.^OSP Items ^Narf. - Armour packs^FantasyWarrior.^LAV.^Al Mansur.^Adorno.^Jaakko.^Delzaros.^TLD Team.^GoT OSP pack. Creditors shown below.^Sarega.^Legionnaire.^Yarogleka.^HunterWolf.^bomber.^Radamate.^dezz spb.^Gleb ushkuynikov.^dimanas.^Mark7.^xxxxARESxxxx.^RS1105252.^Supersonic.^akdesign.^Slytacular.^Njunja.^Xenoargh.^AndyYa. - Three Cards Game.^Cozur - Allowing the use of some modified items from Bilwit^Lord Goodfella - Some ingame music.^^^robercik8211 - Casterly Rock Scene.^cakeflirty - Dragon Neck scene.^Jacobhinds - Moral Code.^UnlceSamuel - Lots of text fixes.^Moose - Scenes Castle Black.^Akathir - Scenes Myr, Lorath^Wollythemodder - Scenes Lys, Lorath.^Mikeboix - Scenes White Harbour^Kraggrim - Many armours and textures^A HUGE THANKS AND SPECIAL MENTION TO ALL THE DONATORS^Kazansky22^Bersia^Ivanov Ivan^robertidaniel - payed for many of the armours in the game.^Olof Noaksson^loren sinclaire^Shane^Terrence Smith^Eric^Tamas Torok^Sam Leicester^Joshua Farris^Dylan Coram^Saul Karath^anonymau5^William Ray^Reed Matter^Badg3r21^David M Moran^All the testers that's helped to test the game and post bugs on our forums @ www.aworldoficeandfire.co.uk/forum^Many many others. If you think I've left you out then please let me know. str_bry_10|. str_bry_11|Game of Thrones background str_bry_12|A Game of Thrones is a TV series based on the books written by George R.R. Martin.^The first book was published on the 6th of August 1996 and the TV series was first aired by HBO in April 2011.^This mod covers sources from both the books and the TV series. str_lcn_faction|He is loyal to {s41}. str_lcn_stats|Renown {reg60}. Controversy {reg61}. str_lcn_prompt|Enter your personal notes on {s41} str_none|none str_january_reg1_reg2_v2|{reg1} of the First Turn, {reg2} str_february_reg1_reg2_v2|{reg1} of the Second Turn, {reg2} str_march_reg1_reg2_v2|{reg1} of the Third Turn, {reg2} str_april_reg1_reg2_v2|{reg1} of the Fourth Turn, {reg2} str_may_reg1_reg2_v2|{reg1} of the Fifth Turn, {reg2} str_june_reg1_reg2_v2|{reg1} of the Sixth Turn, {reg2} str_july_reg1_reg2_v2|{reg1} of the Seventh Turn, {reg2} str_august_reg1_reg2_v2|{reg1} of the Eighth Turn, {reg2} str_september_reg1_reg2_v2|{reg1} of the Ninth Turn, {reg2} str_october_reg1_reg2_v2|{reg1} of the Tenth Turn, {reg2} str_november_reg1_reg2_v2|{reg1} of the Eleventh Turn, {reg2} str_december_reg1_reg2_v2|{reg1} of the Twelfth Turn, {reg2} str_capitan_mode_started|Exploration Round Recognise the ground and kill the enemy champions. In the next round your troops will come! str_capitan_mode_started2|War Round! Lead your troops to victory! str_lordsbattle_note|This is a variant of native battle system which recognizes the leadership of bots in battle. str_armamento_pesado|Buy heavy armour - It will provide medium and heavy infantry when choosing the composition of your army in the inventory menu. str_acceso_caballeria|Buy horses - It will provide medium and heavy cavalry when choosing the composition of your army in the inventory menu. str_buy_tropas|My Lord, choose your army str_nopuedes_comprar|You are not lord or captain and^ you can't choose troops. str_numero_hombres|Number of warriors to hire str_initial_gold_multiplierboth|Basic gold both teams (%) str_initial_gold_multipliert1|Team 1 Extra gold for troop wages (%) str_initial_gold_multipliert2|Team 2 Extra gold for troop wages (%) str_choose_a_captain|Choose a troop class ^^ Captains and lords represent the leaders of armies. Have access^to quality weapons and armies. Those who choose to be leaders^should appoint a king to lead them in battle.^^ Elite warriors represent the most prestigious army troops.^Choosing this range you can be the standard bearer, musician,^explorer, messenger, an adviser or bodyguard of a captain^among other things.^--------------------------------------------- str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow their liege. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10}, your siege will end. str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money in your treasury to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_you_need_to_improve_your_refuge_first|Improve your settlement first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_go_to_the_lords_hall_s1|Visit the lord's hall{s1} str_qp1_quest_desc_tournament_invited_by_s9_to_s13|You have been invited by {s9} to attend the tournament being held in {s13}. Turning down this invitation would be frowned upon. str_qp1_quest_desc_tournament_held_by_s9_to_s13|You heard of a tournament being hosted by {s9} in the town of {s13}. This would prove an excellent opportunity to prove your worth in these lands. str_qp1_tournaments_invited_by_s8_to_s12|Your commander hands you a sealed scroll delivered by a raven. Within you find a formal invitation from {s8} to attend a tournament which is to be held in {s12}. str_qp1_tournaments_held_by_s8_in_s12|During your day's travel, you pass a lone warrior travelling towards {s12}. From him you learn that there will be a tournament held in the town by {s8}. str_beginner|Beginner str_normal|Normal str_hardcore|Hardcore str_recruitment|Recruitment str_levelling|Levelling str_budget|Budget str_stamina|Stamina str_whitewalker_invasion|White Walkers do not invade str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_scenic_menu|Disable scenic menu str_shield_bash|Shield bash str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_charge_animation|Enable charge animation in battle str_shot_distance|Display projectile distance travelled str_damage_to_player|Player damage str_damage_to_lords|Hero damage str_damage_dealt_from_lords|Hero damage dealt str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Camera Forward str_key_no2|Camera Backward str_key_no3|Camera Turn Right str_key_no4|Camera Turn Left str_key_no5|Camera Up str_key_no6|Camera Down str_key_no7|Next BOT str_key_no8|Prev BOT str_key_no9|Toggle Camera Mode str_key_no10|Select Order 7 str_key_no11|Select Order 8 str_key_no12|Select Order 9 str_key_no13|Select Order 10 str_key_no14|Spear Brace str_key_no15|Call Horse str_key_0|0 str_key_1|1 str_key_2|2 str_key_3|3 str_key_4|4 str_key_5|5 str_key_6|6 str_key_7|7 str_key_8|8 str_key_9|9 str_key_a|A str_key_b|B str_key_c|C str_key_d|D str_key_e|E str_key_f|F str_key_g|G str_key_h|H str_key_i|I str_key_j|J str_key_k|K str_key_l|L str_key_m|M str_key_n|N str_key_o|O str_key_p|P str_key_q|Q str_key_r|R str_key_s|S str_key_t|T str_key_u|U str_key_v|V str_key_w|W str_key_x|X str_key_y|Y str_key_z|Z str_key_numpad_0|Numpad 0 str_key_numpad_1|Numpad 1 str_key_numpad_2|Numpad 2 str_key_numpad_3|Numpad 3 str_key_numpad_4|Numpad 4 str_key_numpad_5|Numpad 5 str_key_numpad_6|Numpad 6 str_key_numpad_7|Numpad 7 str_key_numpad_8|Numpad 8 str_key_numpad_9|Numpad 9 str_key_num_lock|Num lock str_key_numpad_slash|Numpad slash str_key_numpad_multiply|Numpad multiply str_key_numpad_minus|Numpad minus str_key_numpad_plus|Numpad plus str_key_numpad_enter|Numpad enter str_key_numpad_period|Numpad period str_key_insert|Insert str_key_delete|Delete str_key_home|Home str_key_end|End str_key_page_up|Page up str_key_page_down|Page down str_key_up|Up str_key_down|Down str_key_left|Left str_key_right|Right str_key_f1|F1 str_key_f2|F2 str_key_f3|F3 str_key_f4|F4 str_key_f5|F5 str_key_f6|F6 str_key_f7|F7 str_key_f8|F8 str_key_f9|F9 str_key_f10|F10 str_key_f11|F11 str_key_f12|F12 str_key_space|Space str_key_escape|Escape str_key_enter|Enter str_key_tab|Tab str_key_back_space|Back space str_key_open_braces|Open braces str_key_close_braces|Close braces str_key_comma|Comma str_key_period|Period str_key_slash|Slash str_key_back_slash|Back slash str_key_equals|Equals str_key_minus|Minus str_key_semicolon|Semicolon str_key_apostrophe|Apostrophe str_key_tilde|Tilde str_key_caps_lock|Caps lock str_key_left_shift|Left shift str_key_right_shift|Right shift str_key_left_control|Left control str_key_right_control|Right control str_key_left_alt|Left alt str_key_right_alt|Right alt str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_whitewalkers_invade_text|White Walker Invasion str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_poll_cooldown|Delay between polls (seconds) str_polls_disabled_for_reg1|Polls are disabled for {reg1} seconds. str_poll_cooldown_is_now_reg1|Delay between polls is now set to {reg1} seconds. str_poll_change_gametype|{s0} started a poll to change game type to {s1}. str_poll_to_change_gametype|Poll to change game type to {s1} 1 = Accept, 2 = Decline str_make_gametype_voteable|Allow polls to change game type str_changing_gametype_is_voteable|Changing gametype is voteable. str_changing_gametype_is_not_voteable|Changing gametype is not voteable. str_bodyguard|Bodyguards str_fall_backwards|Player Stumbling str_weapon_break|Damageable Equipment str_no_suit_religion|You can't possibly think of marrying into my family since you do not even believe in the same gods! Convert first, then we may discuss this topic again.